2020-08-05 01:49:01 +00:00
|
|
|
//
|
|
|
|
// ScanTarget.metal
|
|
|
|
// Clock Signal
|
|
|
|
//
|
|
|
|
// Created by Thomas Harte on 04/08/2020.
|
|
|
|
// Copyright © 2020 Thomas Harte. All rights reserved.
|
|
|
|
//
|
|
|
|
|
|
|
|
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
|
|
|
2020-08-08 01:19:17 +00:00
|
|
|
struct Uniforms {
|
|
|
|
// This is used to scale scan positions, i.e. it provides the range
|
|
|
|
// for mapping from scan-style integer positions into eye space.
|
2020-08-08 21:27:32 +00:00
|
|
|
int2 scale;
|
2020-08-08 01:19:17 +00:00
|
|
|
|
2020-08-08 02:29:24 +00:00
|
|
|
// This provides the intended height of a scan, in eye-coordinate terms.
|
2020-08-08 21:27:32 +00:00
|
|
|
float lineWidth;
|
2020-08-08 02:29:24 +00:00
|
|
|
|
|
|
|
// Provides a scaling factor in order to preserve 4:3 central content.
|
2020-08-08 21:27:32 +00:00
|
|
|
float aspectRatioMultiplier;
|
2020-08-08 01:19:17 +00:00
|
|
|
};
|
|
|
|
|
2020-08-08 21:27:32 +00:00
|
|
|
// This is intended to match the net effect of `Scan` as defined by the BufferingScanTarget.
|
2020-08-08 01:19:17 +00:00
|
|
|
struct Scan {
|
2020-08-08 21:27:32 +00:00
|
|
|
struct EndPoint {
|
|
|
|
uint16_t position[2];
|
|
|
|
uint16_t dataOffset;
|
|
|
|
uint16_t compositeAngle;
|
|
|
|
uint16_t cyclesSinceRetrace;
|
|
|
|
} endPoints[2];
|
2020-08-08 01:19:17 +00:00
|
|
|
|
2020-08-08 21:27:32 +00:00
|
|
|
uint8_t compositeAmplitude;
|
|
|
|
uint16_t dataY;
|
|
|
|
uint16_t line;
|
|
|
|
};
|
|
|
|
|
|
|
|
// This matches the BufferingScanTarget's `Line`.
|
|
|
|
struct Line {
|
|
|
|
struct EndPoint {
|
|
|
|
uint16_t position[2];
|
|
|
|
uint16_t cyclesSinceRetrace;
|
|
|
|
uint16_t compositeAngle;
|
|
|
|
} endPoints[2];
|
2020-08-08 01:19:17 +00:00
|
|
|
|
2020-08-08 21:27:32 +00:00
|
|
|
uint16_t line;
|
|
|
|
uint8_t compositeAmplitude;
|
2020-08-08 01:19:17 +00:00
|
|
|
};
|
|
|
|
|
2020-08-08 21:27:32 +00:00
|
|
|
|
|
|
|
// This is an intermediate struct, which is TEMPORARY.
|
2020-08-05 21:27:43 +00:00
|
|
|
struct ColouredVertex {
|
2020-08-05 01:49:01 +00:00
|
|
|
float4 position [[position]];
|
2020-08-09 22:41:15 +00:00
|
|
|
float2 textureCoordinates;
|
2020-08-05 01:49:01 +00:00
|
|
|
};
|
|
|
|
|
2020-08-08 01:19:17 +00:00
|
|
|
|
|
|
|
// MARK: - Scan shaders; these do final output to the display.
|
|
|
|
|
2020-08-08 21:12:49 +00:00
|
|
|
vertex ColouredVertex scanVertexMain( constant Uniforms &uniforms [[buffer(1)]],
|
|
|
|
constant Scan *scans [[buffer(0)]],
|
|
|
|
uint instanceID [[instance_id]],
|
|
|
|
uint vertexID [[vertex_id]]) {
|
2020-08-08 21:27:32 +00:00
|
|
|
// Get start and end vertices in regular float2 form.
|
2020-08-08 02:20:01 +00:00
|
|
|
const float2 start = float2(
|
2020-08-08 21:27:32 +00:00
|
|
|
float(scans[instanceID].endPoints[0].position[0]) / float(uniforms.scale.x),
|
|
|
|
float(scans[instanceID].endPoints[0].position[1]) / float(uniforms.scale.y)
|
2020-08-08 02:20:01 +00:00
|
|
|
);
|
|
|
|
const float2 end = float2(
|
2020-08-08 21:27:32 +00:00
|
|
|
float(scans[instanceID].endPoints[1].position[0]) / float(uniforms.scale.x),
|
|
|
|
float(scans[instanceID].endPoints[1].position[1]) / float(uniforms.scale.y)
|
2020-08-08 02:20:01 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
// Calculate the tangent and normal.
|
2020-08-08 21:12:49 +00:00
|
|
|
const float2 tangent = (end - start);
|
2020-08-08 02:20:01 +00:00
|
|
|
const float2 normal = float2(-tangent.y, tangent.x) / length(tangent);
|
|
|
|
|
2020-08-08 21:27:32 +00:00
|
|
|
// Hence determine this quad's real shape, using vertexID to pick a corner.
|
2020-08-05 21:27:43 +00:00
|
|
|
ColouredVertex output;
|
2020-08-08 02:20:01 +00:00
|
|
|
output.position = float4(
|
2020-08-08 21:12:49 +00:00
|
|
|
((start + (float(vertexID&2) * 0.5) * tangent + (float(vertexID&1) - 0.5) * normal * uniforms.lineWidth) * float2(2.0, -2.0) + float2(-1.0, 1.0)) * float2(uniforms.aspectRatioMultiplier, 1.0),
|
2020-08-08 02:20:01 +00:00
|
|
|
0.0,
|
|
|
|
1.0
|
|
|
|
);
|
2020-08-09 22:41:15 +00:00
|
|
|
output.textureCoordinates = float2(
|
|
|
|
mix(scans[instanceID].endPoints[0].dataOffset, scans[instanceID].endPoints[1].dataOffset, float((vertexID&2) >> 1)),
|
|
|
|
scans[instanceID].dataY);
|
2020-08-05 21:27:43 +00:00
|
|
|
return output;
|
2020-08-05 01:49:01 +00:00
|
|
|
}
|
|
|
|
|
2020-08-10 01:19:07 +00:00
|
|
|
namespace {
|
2020-08-09 22:41:15 +00:00
|
|
|
|
2020-08-10 01:19:07 +00:00
|
|
|
constexpr sampler standardSampler( coord::pixel,
|
|
|
|
address::clamp_to_edge, // Although arbitrary, stick with this address mode for compatibility all the way to MTLFeatureSet_iOS_GPUFamily1_v1.
|
|
|
|
filter::nearest);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// MARK: - Input formst to RGB conversions.
|
|
|
|
|
|
|
|
fragment half4 scanFragmentMainRGB (ColouredVertex vert [[stage_in]], texture2d<float> texture [[texture(0)]]) {
|
|
|
|
return half4(texture.sample(standardSampler, vert.textureCoordinates));
|
|
|
|
}
|
|
|
|
|
|
|
|
fragment half4 scanFragmentMainL1(ColouredVertex vert [[stage_in]], texture2d<float> texture [[texture(0)]]) {
|
|
|
|
return half4(half3(texture.sample(standardSampler, vert.textureCoordinates).r * 255.0), 1.0);
|
2020-08-05 01:49:01 +00:00
|
|
|
}
|