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CLK/OSBindings/Qt/mainwindow.cpp

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#include <QObject>
#include <QStandardPaths>
#include <QtWidgets>
#include <QtGlobal>
#include "mainwindow.h"
#include "settings.h"
#include "timer.h"
#include "../../Numeric/CRC.hpp"
namespace {
std::unique_ptr<std::vector<uint8_t>> fileContentsAndClose(FILE *file) {
auto data = std::make_unique<std::vector<uint8_t>>();
fseek(file, 0, SEEK_END);
data->resize(std::ftell(file));
fseek(file, 0, SEEK_SET);
size_t read = fread(data->data(), 1, data->size(), file);
fclose(file);
if(read == data->size()) {
return data;
}
return nullptr;
}
}
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/*
General Qt implementation notes:
* it seems like Qt doesn't offer a way to constrain the aspect ratio of a view by constraining
the size of the window (i.e. you can use a custom layout to constrain a view, but that won't
affect the window, so isn't useful for this project). Therefore the emulation window resizes freely.
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*/
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) {
init();
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setUIPhase(UIPhase::SelectingMachine);
}
MainWindow::MainWindow(const QString &fileName) {
init();
launchFile(fileName);
}
void MainWindow::deleteMachine() {
// Stop the timer; stopping this first ensures the machine won't attempt
// to write to the audioOutput while it is being shut down.
timer.reset();
// Shut down the scan target while it still has a context for cleanup.
ui->openGLWidget->stop();
// Stop the audio output, and its thread.
if(audioOutput) {
audioThread.performAsync([this] {
audioOutput->stop();
audioOutput.reset();
});
audioThread.stop();
}
// Release the machine.
machine.reset();
// Remove any machine-specific options.
if(displayMenu) menuBar()->removeAction(displayMenu->menuAction());
if(enhancementsMenu) menuBar()->removeAction(enhancementsMenu->menuAction());
if(controlsMenu) menuBar()->removeAction(controlsMenu->menuAction());
if(inputMenu) menuBar()->removeAction(inputMenu->menuAction());
displayMenu = enhancementsMenu = controlsMenu = inputMenu = nullptr;
}
MainWindow::~MainWindow() {
deleteMachine();
--mainWindowCount;
// Store the current user selections.
storeSelections();
}
void MainWindow::closeEvent(QCloseEvent *event) {
// SDI behaviour, which may or may not be normal (?): if the user is closing a
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// final window, and it is anywher ebeyond the machine picker, send them back
// to the start. i.e. assume they were closing that document, not the application.
if(mainWindowCount == 1 && uiPhase != UIPhase::SelectingMachine) {
setUIPhase(UIPhase::SelectingMachine);
deleteMachine();
event->ignore();
return;
}
QMainWindow::closeEvent(event);
}
void MainWindow::init() {
++mainWindowCount;
qApp->installEventFilter(this);
ui = std::make_unique<Ui::MainWindow>();
ui->setupUi(this);
romRequestBaseText = ui->missingROMsBox->toPlainText();
createActions();
restoreSelections();
}
void MainWindow::createActions() {
// Create a file menu.
QMenu *const fileMenu = menuBar()->addMenu(tr("&File"));
// Add file option: 'New'
QAction *const newAct = new QAction(tr("&New"), this);
newAct->setShortcuts(QKeySequence::New);
connect(newAct, &QAction::triggered, this, [this] {
storeSelections();
MainWindow *other = new MainWindow;
other->tile(this);
other->setAttribute(Qt::WA_DeleteOnClose);
other->show();
});
fileMenu->addAction(newAct);
// Add file option: 'Open...'
QAction *const openAct = new QAction(tr("&Open..."), this);
openAct->setShortcuts(QKeySequence::Open);
connect(openAct, &QAction::triggered, this, [this] {
const QString fileName = getFilename("Open...");
if(!fileName.isEmpty()) {
// My understanding of SDI: if a file was opened for a 'vacant' window, launch it directly there;
// otherwise create a new window for it.
if(machine) {
MainWindow *const other = new MainWindow(fileName);
other->tile(this);
other->setAttribute(Qt::WA_DeleteOnClose);
other->show();
} else {
launchFile(fileName);
}
}
});
fileMenu->addAction(openAct);
// Add a separator and then an 'Insert...'.
fileMenu->addSeparator();
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insertAction = new QAction(tr("&Insert..."), this);
insertAction->setEnabled(false);
connect(insertAction, &QAction::triggered, this, [this] {
const QString fileName = getFilename("Insert...");
if(!fileName.isEmpty()) {
insertFile(fileName);
}
});
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fileMenu->addAction(insertAction);
addHelpMenu();
// Link up the start machine button.
connect(ui->startMachineButton, &QPushButton::clicked, this, &MainWindow::startMachine);
}
void MainWindow::addHelpMenu() {
if(helpMenu) {
menuBar()->removeAction(helpMenu->menuAction());
}
// Add Help menu, with an 'About...' option.
helpMenu = menuBar()->addMenu(tr("&Help"));
helpMenu->addAction(tr("&About"), this, [this] {
QMessageBox::about(this, tr("About Clock Signal"),
tr( "<p>Clock Signal is an emulator of various platforms.</p>"
"<p>This emulator is offered under the MIT licence; its source code "
"is available from <a href=\"https://github.com/tomharte/CLK\">GitHub</a>.</p>"
"<p>This port is experimental, especially with regard to latency; "
"please don't hesitate to provide feedback, "
"<a href=\"mailto:thomas.harte@gmail.com\">by email</a> or via the "
"<a href=\"https://github.com/tomharte/CLK/issues\">GitHub issue tracker</a>.</p>"
));
});
}
QString MainWindow::getFilename(const char *title) {
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Settings settings;
// Use the Settings to get a default open path; write it back afterwards.
QString fileName = QFileDialog::getOpenFileName(this, tr(title), settings.value("openPath").toString());
if(!fileName.isEmpty()) {
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settings.setValue("openPath", QFileInfo(fileName).absoluteDir().path());
}
return fileName;
}
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void MainWindow::insertFile(const QString &fileName) {
if(!machine) return;
auto mediaTarget = machine->media_target();
if(!mediaTarget) return;
Analyser::Static::Media media = Analyser::Static::GetMedia(fileName.toStdString());
mediaTarget->insert_media(media);
}
void MainWindow::launchFile(const QString &fileName) {
targets = Analyser::Static::GetTargets(fileName.toStdString());
if(!targets.empty()) {
openFileName = QFileInfo(fileName).fileName();
launchMachine();
}
}
void MainWindow::tile(const QMainWindow *previous) {
// This entire function is essentially verbatim from the Qt SDI example.
if (!previous)
return;
int topFrameWidth = previous->geometry().top() - previous->pos().y();
if (!topFrameWidth)
topFrameWidth = 40;
const QPoint pos = previous->pos() + 2 * QPoint(topFrameWidth, topFrameWidth);
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
if (screen()->availableGeometry().contains(rect().bottomRight() + pos))
#endif
move(pos);
}
// MARK: Machine launch.
void MainWindow::launchMachine() {
const QStringList appDataLocations = QStandardPaths::standardLocations(QStandardPaths::AppDataLocation);
missingRoms.clear();
ROMMachine::ROMFetcher rom_fetcher = [&appDataLocations, this]
(const std::vector<ROMMachine::ROM> &roms) -> std::vector<std::unique_ptr<std::vector<uint8_t>>> {
std::vector<std::unique_ptr<std::vector<uint8_t>>> results;
for(const auto &rom: roms) {
FILE *file = nullptr;
for(const auto &path: appDataLocations) {
const std::string source = path.toStdString() + "/ROMImages/" + rom.machine_name + "/" + rom.file_name;
const std::string nativeSource = QDir::toNativeSeparators(QString::fromStdString(source)).toStdString();
file = fopen(nativeSource.c_str(), "rb");
if(file) break;
}
if(file) {
auto data = fileContentsAndClose(file);
if(data) {
results.push_back(std::move(data));
continue;
}
}
results.push_back(nullptr);
missingRoms.push_back(rom);
}
return results;
};
Machine::Error error;
machine.reset(Machine::MachineForTargets(targets, rom_fetcher, error));
if(error != Machine::Error::None) {
switch(error) {
default: break;
case Machine::Error::MissingROM: {
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setUIPhase(UIPhase::RequestingROMs);
// Populate request text.
QString requestText = romRequestBaseText;
size_t index = 0;
for(const auto rom: missingRoms) {
requestText += "";
requestText += rom.descriptive_name.c_str();
++index;
if(index == missingRoms.size()) {
requestText += ".\n";
continue;
}
if(index == missingRoms.size() - 1) {
requestText += "; and\n";
continue;
}
requestText += ";\n";
}
ui->missingROMsBox->setPlainText(requestText);
} break;
}
return;
}
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setUIPhase(UIPhase::RunningMachine);
// Supply the scan target.
// TODO: in the future, hypothetically, deal with non-scan producers.
const auto scan_producer = machine->scan_producer();
if(scan_producer) {
ui->openGLWidget->setScanProducer(scan_producer);
}
// Install audio output if required.
const auto audio_producer = machine->audio_producer();
if(audio_producer) {
static constexpr size_t samplesPerBuffer = 256; // TODO: select this dynamically.
const auto speaker = audio_producer->get_speaker();
if(speaker) {
const QAudioDeviceInfo &defaultDeviceInfo = QAudioDeviceInfo::defaultOutputDevice();
if(!defaultDeviceInfo.isNull()) {
QAudioFormat idealFormat = defaultDeviceInfo.preferredFormat();
// Use the ideal format's sample rate, provide stereo as long as at least two channels
// are available, and — at least for now — assume a good buffer size.
audioIsStereo = (idealFormat.channelCount() > 1) && speaker->get_is_stereo();
audioIs8bit = idealFormat.sampleSize() < 16;
idealFormat.setChannelCount(1 + int(audioIsStereo));
idealFormat.setSampleSize(audioIs8bit ? 8 : 16);
speaker->set_output_rate(idealFormat.sampleRate(), samplesPerBuffer, audioIsStereo);
speaker->set_delegate(this);
audioThread.start();
audioThread.performAsync([this, idealFormat] {
// Create an audio output.
audioOutput = std::make_unique<QAudioOutput>(idealFormat);
// Start the output. The additional `audioBuffer` is meant to minimise latency,
// believe it or not, given Qt's semantics.
audioOutput->setBufferSize(samplesPerBuffer * sizeof(int16_t));
audioOutput->start(&audioBuffer);
audioBuffer.setDepth(audioOutput->bufferSize());
});
}
}
}
// Set user-friendly default options.
const auto machineType = targets[0]->machine;
const std::string longMachineName = Machine::LongNameForTargetMachine(machineType);
const auto configurable = machine->configurable_device();
if(configurable) {
configurable->set_options(Machine::AllOptionsByMachineName()[longMachineName]);
}
// If this is a timed machine, start up the timer.
const auto timedMachine = machine->timed_machine();
if(timedMachine) {
timer = std::make_unique<Timer>(this);
timer->startWithMachine(timedMachine, &machineMutex);
}
// If the machine can accept new media while running, enable
// the inert action.
if(machine->media_target()) {
insertAction->setEnabled(true);
}
// Add an 'input' menu if justified (i.e. machine has both a keyboard and joystick input, and the keyboard is exclusive).
auto keyboardMachine = machine->keyboard_machine();
auto joystickMachine = machine->joystick_machine();
if(keyboardMachine && joystickMachine && keyboardMachine->get_keyboard().is_exclusive()) {
inputMenu = menuBar()->addMenu(tr("&Input"));
QAction *const asKeyboardAction = new QAction(tr("Use Keyboard as Keyboard"), this);
asKeyboardAction->setCheckable(true);
asKeyboardAction->setChecked(true);
asKeyboardAction->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_K));
inputMenu->addAction(asKeyboardAction);
QAction *const asJoystickAction = new QAction(tr("Use Keyboard as Joystick"), this);
asJoystickAction->setCheckable(true);
asJoystickAction->setChecked(false);
asJoystickAction->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_J));
inputMenu->addAction(asJoystickAction);
connect(asKeyboardAction, &QAction::triggered, this, [=] {
keyboardInputMode = KeyboardInputMode::Keyboard;
asKeyboardAction->setChecked(true);
asJoystickAction->setChecked(false);
});
connect(asJoystickAction, &QAction::triggered, this, [=] {
keyboardInputMode = KeyboardInputMode::Joystick;
asKeyboardAction->setChecked(false);
asJoystickAction->setChecked(true);
});
}
keyboardInputMode = keyboardMachine ? KeyboardInputMode::Keyboard : KeyboardInputMode::Joystick;
// Add machine-specific UI.
const std::string settingsPrefix = Machine::ShortNameForTargetMachine(machineType);
switch(machineType) {
case Analyser::Machine::AmstradCPC:
addDisplayMenu(settingsPrefix, "Television", "", "", "Monitor");
break;
case Analyser::Machine::AppleII:
addDisplayMenu(settingsPrefix, "Colour", "Monochrome", "", "");
break;
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case Analyser::Machine::Atari2600:
addAtari2600Menu();
break;
case Analyser::Machine::AtariST:
addDisplayMenu(settingsPrefix, "Television", "", "", "Monitor");
break;
case Analyser::Machine::ColecoVision:
addDisplayMenu(settingsPrefix, "Composite", "", "S-Video", "");
break;
case Analyser::Machine::Electron:
addDisplayMenu(settingsPrefix, "Composite", "", "S-Video", "RGB");
addEnhancementsMenu(settingsPrefix, true, false);
break;
case Analyser::Machine::Macintosh:
addEnhancementsMenu(settingsPrefix, false, true);
break;
case Analyser::Machine::MasterSystem:
addDisplayMenu(settingsPrefix, "Composite", "", "S-Video", "SCART");
break;
case Analyser::Machine::MSX:
addDisplayMenu(settingsPrefix, "Composite", "", "S-Video", "SCART");
addEnhancementsMenu(settingsPrefix, true, false);
break;
case Analyser::Machine::Oric:
addDisplayMenu(settingsPrefix, "Composite", "", "", "SCART");
break;
case Analyser::Machine::Vic20:
addDisplayMenu(settingsPrefix, "Composite", "", "S-Video", "");
addEnhancementsMenu(settingsPrefix, true, false);
break;
case Analyser::Machine::ZX8081:
addZX8081Menu(settingsPrefix);
break;
default: break;
}
// Push the help menu after any that were just added.
addHelpMenu();
}
void MainWindow::addDisplayMenu(const std::string &machinePrefix, const std::string &compositeColour, const std::string &compositeMono, const std::string &svideo, const std::string &rgb) {
// Create a display menu.
displayMenu = menuBar()->addMenu(tr("&Display"));
QAction *compositeColourAction = nullptr;
QAction *compositeMonochromeAction = nullptr;
QAction *sVideoAction = nullptr;
QAction *rgbAction = nullptr;
// Add all requested actions.
#define Add(name, action) \
if(!name.empty()) { \
action = new QAction(tr(name.c_str()), this); \
action->setCheckable(true); \
displayMenu->addAction(action); \
}
Add(compositeColour, compositeColourAction);
Add(compositeMono, compositeMonochromeAction);
Add(svideo, sVideoAction);
Add(rgb, rgbAction);
#undef Add
// Get the machine's default setting.
auto options = machine->configurable_device()->get_options();
auto defaultDisplay = Reflection::get<Configurable::Display>(*options, "output");
// Check whether there's an alternative selection in the user settings. If so, apply it.
Settings settings;
const auto settingName = QString::fromStdString(machinePrefix + ".displayType");
if(settings.contains(settingName)) {
auto userSelectedDisplay = Configurable::Display(settings.value(settingName).toInt());
if(userSelectedDisplay != defaultDisplay) {
defaultDisplay = userSelectedDisplay;
Reflection::set(*options, "output", int(userSelectedDisplay));
machine->configurable_device()->set_options(options);
}
}
// Add actions to the generated options.
size_t index = 0;
for(auto action: {compositeColourAction, compositeMonochromeAction, sVideoAction, rgbAction}) {
constexpr Configurable::Display displaySelections[] = {
Configurable::Display::CompositeColour,
Configurable::Display::CompositeMonochrome,
Configurable::Display::SVideo,
Configurable::Display::RGB,
};
const Configurable::Display displaySelection = displaySelections[index];
++index;
if(!action) continue;
action->setChecked(displaySelection == defaultDisplay);
connect(action, &QAction::triggered, this, [=] {
for(auto otherAction: {compositeColourAction, compositeMonochromeAction, sVideoAction, rgbAction}) {
if(otherAction && otherAction != action) otherAction->setChecked(false);
}
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Settings settings;
settings.setValue(settingName, int(displaySelection));
std::lock_guard lock_guard(machineMutex);
auto options = machine->configurable_device()->get_options();
Reflection::set(*options, "output", int(displaySelection));
machine->configurable_device()->set_options(options);
});
}
}
void MainWindow::addEnhancementsMenu(const std::string &machinePrefix, bool offerQuickLoad, bool offerQuickBoot) {
enhancementsMenu = menuBar()->addMenu(tr("&Enhancements"));
addEnhancementsItems(machinePrefix, enhancementsMenu, offerQuickLoad, offerQuickBoot, false);
}
void MainWindow::addEnhancementsItems(const std::string &machinePrefix, QMenu *menu, bool offerQuickLoad, bool offerQuickBoot, bool offerAutomaticTapeControl) {
auto options = machine->configurable_device()->get_options();
Settings settings;
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#define Add(offered, text, setting, action) \
if(offered) { \
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action = new QAction(tr(text), this); \
action->setCheckable(true); \
menu->addAction(action); \
\
const auto settingName = QString::fromStdString(machinePrefix + "." + setting); \
if(settings.contains(settingName)) { \
const bool isSelected = settings.value(settingName).toBool(); \
Reflection::set(*options, setting, isSelected); \
} \
action->setChecked(Reflection::get<bool>(*options, setting) ? Qt::Checked : Qt::Unchecked); \
\
connect(action, &QAction::triggered, this, [=] { \
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std::lock_guard lock_guard(machineMutex); \
auto options = machine->configurable_device()->get_options(); \
Reflection::set(*options, setting, action->isChecked()); \
machine->configurable_device()->set_options(options); \
\
Settings settings; \
settings.setValue(settingName, action->isChecked()); \
}); \
}
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QAction *action;
Add(offerQuickLoad, "Load Quickly", "quickload", action);
Add(offerQuickBoot, "Start Quickly", "quickboot", action);
if(offerAutomaticTapeControl) menu->addSeparator();
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Add(offerAutomaticTapeControl, "Start and Stop Tape Automatically", "automatic_tape_motor_control", automaticTapeControlAction);
#undef Add
machine->configurable_device()->set_options(options);
}
void MainWindow::addZX8081Menu(const std::string &machinePrefix) {
controlsMenu = menuBar()->addMenu(tr("Tape &Control"));
// Add the quick-load option.
addEnhancementsItems(machinePrefix, controlsMenu, true, false, true);
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// Add the start/stop items.
startTapeAction = new QAction(tr("Start Tape"), this);
controlsMenu->addAction(startTapeAction);
connect(startTapeAction, &QAction::triggered, this, [=] {
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std::lock_guard lock_guard(machineMutex);
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static_cast<ZX8081::Machine *>(machine->raw_pointer())->set_tape_is_playing(true);
updateTapeControls();
});
stopTapeAction = new QAction(tr("Stop Tape"), this);
controlsMenu->addAction(stopTapeAction);
connect(stopTapeAction, &QAction::triggered, this, [=] {
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std::lock_guard lock_guard(machineMutex);
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static_cast<ZX8081::Machine *>(machine->raw_pointer())->set_tape_is_playing(false);
updateTapeControls();
});
updateTapeControls();
connect(automaticTapeControlAction, &QAction::triggered, this, [=] {
updateTapeControls();
});
}
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void MainWindow::updateTapeControls() {
const bool startStopEnabled = !automaticTapeControlAction->isChecked();
const bool isPlaying = static_cast<ZX8081::Machine *>(machine->raw_pointer())->get_tape_is_playing();
startTapeAction->setEnabled(!isPlaying && startStopEnabled);
stopTapeAction->setEnabled(isPlaying && startStopEnabled);
}
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void MainWindow::addAtari2600Menu() {
controlsMenu = menuBar()->addMenu(tr("&Switches"));
QAction *const blackAndWhiteAction = new QAction(tr("Black and white"));
blackAndWhiteAction->setCheckable(true);
connect(blackAndWhiteAction, &QAction::triggered, this, [=] {
std::lock_guard lock_guard(machineMutex);
// TODO: is this switch perhaps misnamed?
static_cast<Atari2600::Machine *>(machine->raw_pointer())->set_switch_is_enabled(Atari2600SwitchColour, blackAndWhiteAction->isChecked());
});
controlsMenu->addAction(blackAndWhiteAction);
QAction *const leftDifficultyAction = new QAction(tr("Left Difficulty"));
leftDifficultyAction->setCheckable(true);
connect(leftDifficultyAction, &QAction::triggered, this, [=] {
std::lock_guard lock_guard(machineMutex);
static_cast<Atari2600::Machine *>(machine->raw_pointer())->set_switch_is_enabled(Atari2600SwitchLeftPlayerDifficulty, leftDifficultyAction->isChecked());
});
controlsMenu->addAction(leftDifficultyAction);
QAction *const rightDifficultyAction = new QAction(tr("Right Difficulty"));
rightDifficultyAction->setCheckable(true);
connect(rightDifficultyAction, &QAction::triggered, this, [=] {
std::lock_guard lock_guard(machineMutex);
static_cast<Atari2600::Machine *>(machine->raw_pointer())->set_switch_is_enabled(Atari2600SwitchRightPlayerDifficulty, rightDifficultyAction->isChecked());
});
controlsMenu->addAction(rightDifficultyAction);
controlsMenu->addSeparator();
QAction *const gameSelectAction = new QAction(tr("Game Select"));
controlsMenu->addAction(gameSelectAction);
connect(gameSelectAction, &QAction::triggered, this, [=] {
toggleAtari2600Switch(Atari2600SwitchSelect);
});
QAction *const gameResetAction = new QAction(tr("Game Reset"));
controlsMenu->addAction(gameResetAction);
connect(gameSelectAction, &QAction::triggered, this, [=] {
toggleAtari2600Switch(Atari2600SwitchReset);
});
}
void MainWindow::toggleAtari2600Switch(Atari2600Switch toggleSwitch) {
std::lock_guard lock_guard(machineMutex);
const auto atari2600 = static_cast<Atari2600::Machine *>(machine->raw_pointer());
atari2600->set_switch_is_enabled(toggleSwitch, true);
QTimer::singleShot(500, this, [atari2600, toggleSwitch] {
atari2600->set_switch_is_enabled(toggleSwitch, false);
});
}
void MainWindow::speaker_did_complete_samples(Outputs::Speaker::Speaker *, const std::vector<int16_t> &buffer) {
audioBuffer.write(buffer);
}
void MainWindow::dragEnterEvent(QDragEnterEvent* event) {
// Always accept dragged files.
if(event->mimeData()->hasUrls())
event->accept();
}
void MainWindow::dropEvent(QDropEvent* event) {
if(!event->mimeData()->hasUrls()) {
return;
}
event->accept();
switch(uiPhase) {
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case UIPhase::SelectingMachine: {
// Treat exactly as a File -> Open... .
const auto fileName = event->mimeData()->urls()[0].toLocalFile();
launchFile(fileName);
} break;
case UIPhase::RunningMachine: {
// Attempt to insert into the running machine.
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const auto fileName = event->mimeData()->urls()[0].toLocalFile();
insertFile(fileName);
} break;
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// TODO: permit multiple files dropped at once in both of the above cases.
case UIPhase::RequestingROMs: {
// Attempt to match up the dragged files to the requested ROM list;
// if and when they match, copy to a writeable QStandardPaths::AppDataLocation
// and try launchMachine() again.
bool foundROM = false;
const auto appDataLocation = QStandardPaths::writableLocation(QStandardPaths::AppDataLocation).toStdString();
for(const auto &url: event->mimeData()->urls()) {
const char *const name = url.toLocalFile().toUtf8();
FILE *const file = fopen(name, "rb");
const auto contents = fileContentsAndClose(file);
if(!contents) continue;
CRC::CRC32 generator;
const uint32_t crc = generator.compute_crc(*contents);
for(const auto &rom: missingRoms) {
if(std::find(rom.crc32s.begin(), rom.crc32s.end(), crc) != rom.crc32s.end()) {
foundROM = true;
// Ensure the destination folder exists.
const std::string path = appDataLocation + "/ROMImages/" + rom.machine_name;
const QDir dir(QString::fromStdString(path));
if (!dir.exists())
dir.mkpath(".");
// Write into place.
const std::string destination = QDir::toNativeSeparators(QString::fromStdString(path+ "/" + rom.file_name)).toStdString();
FILE *const target = fopen(destination.c_str(), "wb");
fwrite(contents->data(), 1, contents->size(), target);
fclose(target);
}
}
}
if(foundROM) launchMachine();
} break;
}
}
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void MainWindow::setUIPhase(UIPhase phase) {
uiPhase = phase;
// The volume slider is never visible by default; a running machine
// will show and hide it dynamically.
ui->volumeSlider->setVisible(false);
// Show or hide the missing ROMs box.
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ui->missingROMsBox->setVisible(phase == UIPhase::RequestingROMs);
// Show or hide the various machine-picking chrome.
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ui->machineSelectionTabs->setVisible(phase == UIPhase::SelectingMachine);
ui->startMachineButton->setVisible(phase == UIPhase::SelectingMachine);
ui->topTipLabel->setVisible(phase == UIPhase::SelectingMachine);
// Consider setting a window title, if it's knowable.
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setWindowTitle();
// Set appropriate focus if necessary; e.g. this ensures that machine-picker
// widgets aren't still selectable after a machine starts.
if(phase != UIPhase::SelectingMachine) {
ui->openGLWidget->setFocus();
} else {
ui->startMachineButton->setDefault(true);
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}
// Indicate whether to catch mouse input.
ui->openGLWidget->setMouseDelegate(
(phase == UIPhase::RunningMachine && machine && machine->mouse_machine()) ? this : nullptr
);
}
void MainWindow::setWindowTitle() {
QString title;
switch(uiPhase) {
case UIPhase::SelectingMachine: title = tr("Select a machine..."); break;
case UIPhase::RequestingROMs: title = tr("Provide ROMs..."); break;
default:
// Update the window title. TODO: clearly I need a proper functional solution for the window title.
if(openFileName.isEmpty()) {
const auto machineType = targets[0]->machine;
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title = QString::fromStdString(Machine::LongNameForTargetMachine(machineType));
} else {
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title = openFileName;
}
break;
}
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if(mouseIsCaptured) title += " (press control+escape to release mouse)";
QMainWindow::setWindowTitle(title);
}
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// MARK: - Event Processing
void MainWindow::changeEvent(QEvent *event) {
// Clear current key state upon any window activation change.
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if(machine && event->type() == QEvent::ActivationChange) {
const auto keyboardMachine = machine->keyboard_machine();
if(keyboardMachine) {
keyboardMachine->clear_all_keys();
return;
}
}
event->ignore();
}
void MainWindow::keyPressEvent(QKeyEvent *event) {
processEvent(event);
}
void MainWindow::keyReleaseEvent(QKeyEvent *event) {
processEvent(event);
}
// Qt is the worst.
//
// Assume your keyboard has a key labelled both . and >, as they do on US and UK keyboards. Call it the dot key.
// Perform the following:
// 1. press dot key;
// 2. press shift key;
// 3. release dot key;
// 4. release shift key.
//
// Per empirical testing, and key repeat aside, on both macOS and Ubuntu 19.04 that sequence will result in
// _three_ keypress events, but only _two_ key release events. You'll get presses for Qt::Key_Period, Qt::Key_Greater
// and Qt::Key_Shift. You'll get releases only for Qt::Key_Greater and Qt::Key_Shift.
//
// How can you detect at runtime that Key_Greater and Key_Period are the same physical key?
//
// You can't. On Ubuntu they have the same values for QKeyEvent::nativeScanCode(), which are unique to the key,
// but they have different ::nativeVirtualKey()s.
//
// On macOS they have the same ::nativeScanCode() only because on macOS [almost] all keys have the same
// ::nativeScanCode(). So that's not usable. They have the same ::nativeVirtualKey()s, but since that isn't true
// on Ubuntu, that's also not usable.
//
// So how can you track the physical keys on a keyboard via Qt?
//
// You can't. Qt is the worst. SDL doesn't have this problem, including in X11, but I'm not sure I want the extra
// dependency. I may need to reassess.
std::optional<Inputs::Keyboard::Key> MainWindow::keyForEvent(QKeyEvent *event) {
// Workaround for X11: assume PC-esque mapping from ::nativeScanCode to symbols.
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//
// Yucky, ugly, harcoded yuck. TODO: work out how `xmodmap -pke` seems to derive these codes at runtime.
if(QGuiApplication::platformName() == QLatin1String("xcb")) {
#define BIND(code, key) case code: return Inputs::Keyboard::Key::key;
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switch(event->nativeScanCode()) {
default: qDebug() << "Unmapped" << event->nativeScanCode(); return {};
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BIND(1, Escape);
BIND(67, F1); BIND(68, F2); BIND(69, F3); BIND(70, F4); BIND(71, F5);
BIND(72, F6); BIND(73, F7); BIND(74, F8); BIND(75, F9); BIND(76, F10);
BIND(95, F11); BIND(96, F12);
BIND(107, PrintScreen);
BIND(78, ScrollLock);
BIND(127, Pause);
BIND(49, BackTick);
BIND(10, k1); BIND(11, k2); BIND(12, k3); BIND(13, k4); BIND(14, k5);
BIND(15, k6); BIND(16, k7); BIND(17, k8); BIND(18, k9); BIND(19, k0);
BIND(20, Hyphen);
BIND(21, Equals);
BIND(22, Backspace);
BIND(23, Tab);
BIND(24, Q); BIND(25, W); BIND(26, E); BIND(27, R); BIND(28, T);
BIND(29, Y); BIND(30, U); BIND(31, I); BIND(32, O); BIND(33, P);
BIND(34, OpenSquareBracket);
BIND(35, CloseSquareBracket);
BIND(51, Backslash);
BIND(66, CapsLock);
BIND(38, A); BIND(39, S); BIND(40, D); BIND(41, F); BIND(42, G);
BIND(43, H); BIND(44, J); BIND(45, K); BIND(46, L);
BIND(47, Semicolon);
BIND(48, Quote);
BIND(36, Enter);
BIND(50, LeftShift);
BIND(52, Z); BIND(53, X); BIND(54, C); BIND(55, V);
BIND(56, B); BIND(57, N); BIND(58, M);
BIND(59, Comma);
BIND(60, FullStop);
BIND(61, ForwardSlash);
BIND(62, RightShift);
BIND(105, LeftControl);
BIND(204, LeftOption);
BIND(205, LeftMeta);
BIND(65, Space);
BIND(108, RightOption);
BIND(113, Left); BIND(114, Right); BIND(111, Up); BIND(116, Down);
BIND(118, Insert);
BIND(119, Delete);
BIND(110, Home);
BIND(115, End);
BIND(77, NumLock);
BIND(106, KeypadSlash);
BIND(63, KeypadAsterisk);
BIND(91, KeypadDelete);
BIND(79, Keypad7); BIND(80, Keypad8); BIND(81, Keypad9); BIND(86, KeypadPlus);
BIND(83, Keypad4); BIND(84, Keypad5); BIND(85, Keypad6); BIND(82, KeypadMinus);
BIND(87, Keypad1); BIND(88, Keypad2); BIND(89, Keypad3); BIND(104, KeypadEnter);
BIND(90, Keypad0);
BIND(129, KeypadDecimalPoint);
BIND(125, KeypadEquals);
BIND(146, Help);
}
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#undef BIND
}
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// Fall back on a limited, faulty adaptation.
#define BIND2(qtKey, clkKey) case Qt::qtKey: return Inputs::Keyboard::Key::clkKey;
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#define BIND(key) BIND2(Key_##key, key)
switch(event->key()) {
default: return {};
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BIND(Escape);
BIND(F1); BIND(F2); BIND(F3); BIND(F4); BIND(F5); BIND(F6);
BIND(F7); BIND(F8); BIND(F9); BIND(F10); BIND(F11); BIND(F12);
BIND2(Key_Print, PrintScreen);
BIND(ScrollLock); BIND(Pause);
BIND2(Key_AsciiTilde, BackTick);
BIND2(Key_1, k1); BIND2(Key_2, k2); BIND2(Key_3, k3); BIND2(Key_4, k4); BIND2(Key_5, k5);
BIND2(Key_6, k6); BIND2(Key_7, k7); BIND2(Key_8, k8); BIND2(Key_9, k9); BIND2(Key_0, k0);
BIND2(Key_Minus, Hyphen);
BIND2(Key_Plus, Equals);
BIND(Backspace);
BIND(Tab); BIND(Q); BIND(W); BIND(E); BIND(R); BIND(T); BIND(Y);
BIND(U); BIND(I); BIND(O); BIND(P);
BIND2(Key_BraceLeft, OpenSquareBracket);
BIND2(Key_BraceRight, CloseSquareBracket);
BIND(Backslash);
BIND(CapsLock); BIND(A); BIND(S); BIND(D); BIND(F); BIND(G);
BIND(H); BIND(J); BIND(K); BIND(L);
BIND(Semicolon);
BIND2(Key_Apostrophe, Quote);
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BIND2(Key_QuoteDbl, Quote);
// TODO: something to hash?
BIND2(Key_Return, Enter);
BIND2(Key_Shift, LeftShift);
BIND(Z); BIND(X); BIND(C); BIND(V);
BIND(B); BIND(N); BIND(M);
BIND(Comma);
BIND2(Key_Period, FullStop);
BIND2(Key_Slash, ForwardSlash);
// Omitted: right shift.
BIND2(Key_Control, LeftControl);
BIND2(Key_Alt, LeftOption);
BIND2(Key_Meta, LeftMeta);
BIND(Space);
BIND2(Key_AltGr, RightOption);
BIND(Left); BIND(Right); BIND(Up); BIND(Down);
BIND(Insert); BIND(Home); BIND(PageUp); BIND(Delete); BIND(End); BIND(PageDown);
BIND(NumLock);
}
#undef BIND
#undef BIND2
}
bool MainWindow::processEvent(QKeyEvent *event) {
if(!machine) return true;
const auto keyboardMachine = machine->keyboard_machine();
if(!keyboardMachine) return true;
const auto key = keyForEvent(event);
if(!key) return true;
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std::unique_lock lock(machineMutex);
keyboardMachine->get_keyboard().set_key_pressed(*key, event->text().size() ? event->text()[0].toLatin1() : '\0', event->type() == QEvent::KeyPress);
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return false;
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}
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void MainWindow::setMouseIsCaptured(bool isCaptured) {
mouseIsCaptured = isCaptured;
setWindowTitle();
}
void MainWindow::moveMouse(QPoint vector) {
std::unique_lock lock(machineMutex);
auto mouseMachine = machine->mouse_machine();
if(!mouseMachine) return;
mouseMachine->get_mouse().move(vector.x(), vector.y());
}
void MainWindow::setButtonPressed(int index, bool isPressed) {
std::unique_lock lock(machineMutex);
auto mouseMachine = machine->mouse_machine();
if(!mouseMachine) return;
mouseMachine->get_mouse().set_button_pressed(index, isPressed);
}
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// MARK: - New Machine Creation
#include "../../Analyser/Static/Acorn/Target.hpp"
#include "../../Analyser/Static/AmstradCPC/Target.hpp"
#include "../../Analyser/Static/AppleII/Target.hpp"
#include "../../Analyser/Static/AtariST/Target.hpp"
#include "../../Analyser/Static/Commodore/Target.hpp"
#include "../../Analyser/Static/Macintosh/Target.hpp"
#include "../../Analyser/Static/MSX/Target.hpp"
#include "../../Analyser/Static/Oric/Target.hpp"
#include "../../Analyser/Static/ZX8081/Target.hpp"
void MainWindow::startMachine() {
const auto selectedTab = ui->machineSelectionTabs->currentWidget();
#define TEST(x) \
if(selectedTab == ui->x ## Tab) { \
start_##x(); \
return; \
}
TEST(appleII);
TEST(amstradCPC);
TEST(atariST);
TEST(electron);
TEST(macintosh);
TEST(msx);
TEST(oric);
TEST(vic20);
TEST(zx80);
TEST(zx81);
#undef TEST
}
void MainWindow::start_appleII() {
using Target = Analyser::Static::AppleII::Target;
auto target = std::make_unique<Target>();
switch(ui->appleIIModelComboBox->currentIndex()) {
default: target->model = Target::Model::II; break;
case 1: target->model = Target::Model::IIplus; break;
case 2: target->model = Target::Model::IIe; break;
case 3: target->model = Target::Model::EnhancedIIe; break;
}
switch(ui->appleIIDiskControllerComboBox->currentIndex()) {
default: target->disk_controller = Target::DiskController::SixteenSector; break;
case 1: target->disk_controller = Target::DiskController::ThirteenSector; break;
case 2: target->disk_controller = Target::DiskController::None; break;
}
launchTarget(std::move(target));
}
void MainWindow::start_amstradCPC() {
using Target = Analyser::Static::AmstradCPC::Target;
auto target = std::make_unique<Target>();
switch(ui->amstradCPCModelComboBox->currentIndex()) {
default: target->model = Target::Model::CPC464; break;
case 1: target->model = Target::Model::CPC664; break;
case 2: target->model = Target::Model::CPC6128; break;
}
launchTarget(std::move(target));
}
void MainWindow::start_atariST() {
using Target = Analyser::Static::AtariST::Target;
auto target = std::make_unique<Target>();
/* There are no options yet for an Atari ST. */
launchTarget(std::move(target));
}
void MainWindow::start_electron() {
using Target = Analyser::Static::Acorn::Target;
auto target = std::make_unique<Target>();
target->has_dfs = ui->electronDFSCheckBox->isChecked();
target->has_adfs = ui->electronADFSCheckBox->isChecked();
launchTarget(std::move(target));
}
void MainWindow::start_macintosh() {
using Target = Analyser::Static::Macintosh::Target;
auto target = std::make_unique<Target>();
switch(ui->macintoshModelComboBox->currentIndex()) {
default: target->model = Target::Model::Mac512ke; break;
case 1: target->model = Target::Model::MacPlus; break;
}
launchTarget(std::move(target));
}
void MainWindow::start_msx() {
using Target = Analyser::Static::MSX::Target;
auto target = std::make_unique<Target>();
switch(ui->msxRegionComboBox->currentIndex()) {
default: target->region = Target::Region::Europe; break;
case 1: target->region = Target::Region::USA; break;
case 2: target->region = Target::Region::Japan; break;
}
target->has_disk_drive = ui->msxDiskDriveCheckBox->isChecked();
launchTarget(std::move(target));
}
void MainWindow::start_oric() {
using Target = Analyser::Static::Oric::Target;
auto target = std::make_unique<Target>();
switch(ui->oricModelComboBox->currentIndex()) {
default: target->rom = Target::ROM::BASIC10; break;
case 1: target->rom = Target::ROM::BASIC11; break;
case 2: target->rom = Target::ROM::Pravetz; break;
}
switch(ui->oricDiskInterfaceComboBox->currentIndex()) {
default: target->disk_interface = Target::DiskInterface::None; break;
case 1: target->disk_interface = Target::DiskInterface::Microdisc; break;
case 2: target->disk_interface = Target::DiskInterface::Jasmin; break;
case 3: target->disk_interface = Target::DiskInterface::Pravetz; break;
case 4: target->disk_interface = Target::DiskInterface::BD500; break;
}
launchTarget(std::move(target));
}
void MainWindow::start_vic20() {
using Target = Analyser::Static::Commodore::Target;
auto target = std::make_unique<Target>();
switch(ui->vic20RegionComboBox->currentIndex()) {
default: target->region = Target::Region::European; break;
case 1: target->region = Target::Region::American; break;
case 2: target->region = Target::Region::Danish; break;
case 3: target->region = Target::Region::Swedish; break;
case 4: target->region = Target::Region::Japanese; break;
}
auto memoryModel = Target::MemoryModel::Unexpanded;
switch(ui->vic20MemorySizeComboBox->currentIndex()) {
default: break;
case 1: memoryModel = Target::MemoryModel::EightKB; break;
case 2: memoryModel = Target::MemoryModel::ThirtyTwoKB; break;
}
target->set_memory_model(memoryModel);
target->has_c1540 = ui->vic20C1540CheckBox->isChecked();
launchTarget(std::move(target));
}
void MainWindow::start_zx80() {
using Target = Analyser::Static::ZX8081::Target;
auto target = std::make_unique<Target>();
switch(ui->zx80MemorySizeComboBox->currentIndex()) {
default: target->memory_model = Target::MemoryModel::Unexpanded; break;
case 1: target->memory_model = Target::MemoryModel::SixteenKB; break;
}
target->is_ZX81 = false;
target->ZX80_uses_ZX81_ROM = ui->zx80UseZX81ROMCheckBox->isChecked();
launchTarget(std::move(target));
}
void MainWindow::start_zx81() {
using Target = Analyser::Static::ZX8081::Target;
auto target = std::make_unique<Target>();
switch(ui->zx81MemorySizeComboBox->currentIndex()) {
default: target->memory_model = Target::MemoryModel::Unexpanded; break;
case 1: target->memory_model = Target::MemoryModel::SixteenKB; break;
}
target->is_ZX81 = true;
launchTarget(std::move(target));
}
void MainWindow::launchTarget(std::unique_ptr<Analyser::Static::Target> &&target) {
targets.clear();
targets.push_back(std::move(target));
launchMachine();
}
// MARK: - UI state
// An assumption made widely below is that it's more likely I'll preserve combo box text
// than indices. This has historically been true on the Mac, as I tend to add additional
// options but the existing text is rarely affected.
#define AllSettings() \
/* Machine selection. */ \
Tabs(machineSelectionTabs, "machineSelection"); \
\
/* Apple II. */ \
ComboBox(appleIIModelComboBox, "appleII.model"); \
ComboBox(appleIIDiskControllerComboBox, "appleII.diskController"); \
\
/* Amstrad CPC. */ \
ComboBox(amstradCPCModelComboBox, "amstradcpc.model"); \
\
/* Atari ST: nothing */ \
\
/* Electron. */ \
CheckBox(electronDFSCheckBox, "electron.hasDFS"); \
CheckBox(electronADFSCheckBox, "electron.hasADFS"); \
\
/* Macintosh. */ \
ComboBox(macintoshModelComboBox, "macintosh.model"); \
\
/* MSX. */ \
ComboBox(msxRegionComboBox, "msx.region"); \
CheckBox(msxDiskDriveCheckBox, "msx.hasDiskDrive"); \
\
/* Oric. */ \
ComboBox(oricModelComboBox, "msx.model"); \
ComboBox(oricDiskInterfaceComboBox, "msx.diskInterface"); \
\
/* Vic-20 */ \
ComboBox(vic20RegionComboBox, "vic20.region"); \
ComboBox(vic20MemorySizeComboBox, "vic20.memorySize"); \
CheckBox(vic20C1540CheckBox, "vic20.has1540"); \
\
/* ZX80. */ \
ComboBox(zx80MemorySizeComboBox, "zx80.memorySize"); \
CheckBox(zx80UseZX81ROMCheckBox, "zx80.usesZX81ROM"); \
\
/* ZX81. */ \
ComboBox(zx81MemorySizeComboBox, "zx81.memorySize");
void MainWindow::storeSelections() {
Settings settings;
#define Tabs(name, key) settings.setValue(key, ui->name->currentIndex())
#define CheckBox(name, key) settings.setValue(key, ui->name->isChecked())
#define ComboBox(name, key) settings.setValue(key, ui->name->currentText())
AllSettings();
#undef Tabs
#undef CheckBox
#undef ComboBox
}
void MainWindow::restoreSelections() {
Settings settings;
#define Tabs(name, key) ui->name->setCurrentIndex(settings.value(key).toInt())
#define CheckBox(name, key) ui->name->setCheckState(settings.value(key).toBool() ? Qt::Checked : Qt::Unchecked)
#define ComboBox(name, key) ui->name->setCurrentText(settings.value(key).toString())
AllSettings();
#undef Tabs
#undef CheckBox
#undef ComboBox
}