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CLK/Machines/Amiga/Blitter.cpp

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//
// Blitter.cpp
// Clock Signal
//
// Created by Thomas Harte on 22/07/2021.
// Copyright © 2021 Thomas Harte. All rights reserved.
//
#include "Blitter.hpp"
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#include "Minterms.hpp"
#include <cassert>
#ifndef NDEBUG
#define NDEBUG
#endif
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#define LOG_PREFIX "[Blitter] "
#include "../../Outputs/Log.hpp"
using namespace Amiga;
void Blitter::set_control(int index, uint16_t value) {
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if(index) {
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line_mode_ = (value & 0x0001);
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one_dot_ = value & 0x0002;
line_direction_ = (value >> 2) & 7;
line_sign_ = (value & 0x0040) ? -1 : 1;
direction_ = one_dot_ ? uint32_t(-1) : uint32_t(1);
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exclusive_fill_ = (value & 0x0010);
inclusive_fill_ = !exclusive_fill_ && (value & 0x0008); // Exclusive fill takes precedence. Probably? TODO: verify.
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fill_carry_ = (value & 0x0004);
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} else {
minterms_ = value & 0xff;
channel_enables_[3] = value & 0x100;
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channel_enables_[2] = value & 0x200;
channel_enables_[1] = value & 0x400;
channel_enables_[0] = value & 0x800;
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}
shifts_[index] = value >> 12;
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LOG("Set control " << index << " to " << PADHEX(4) << value);
}
void Blitter::set_first_word_mask(uint16_t value) {
LOG("Set first word mask: " << PADHEX(4) << value);
a_mask_[0] = value;
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}
void Blitter::set_last_word_mask(uint16_t value) {
LOG("Set last word mask: " << PADHEX(4) << value);
a_mask_[1] = value;
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}
void Blitter::set_size(uint16_t value) {
width_ = (width_ & ~0x3f) | (value & 0x3f);
height_ = (height_ & ~0x3ff) | (value >> 6);
LOG("Set size to " << std::dec << width_ << ", " << height_);
// Current assumption: writing this register informs the
// blitter that it should treat itself as about to start a new line.
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}
void Blitter::set_minterms(uint16_t value) {
LOG("Set minterms " << PADHEX(4) << value);
minterms_ = value & 0xff;
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}
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void Blitter::set_vertical_size([[maybe_unused]] uint16_t value) {
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LOG("Set vertical size " << PADHEX(4) << value);
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// TODO. This is ECS only, I think. Ditto set_horizontal_size.
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}
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void Blitter::set_horizontal_size([[maybe_unused]] uint16_t value) {
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LOG("Set horizontal size " << PADHEX(4) << value);
}
void Blitter::set_data(int channel, uint16_t value) {
LOG("Set data " << channel << " to " << PADHEX(4) << value);
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// Ugh, backed myself into a corner. TODO: clean.
switch(channel) {
case 0: a_data_ = value; break;
case 1: b_data_ = value; break;
case 2: c_data_ = value; break;
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default: break;
}
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}
uint16_t Blitter::get_status() {
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const uint16_t result =
(not_zero_flag_ ? 0x0000 : 0x2000) | (height_ ? 0x4000 : 0x0000);
LOG("Returned status of " << result);
return result;
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}
bool Blitter::advance() {
if(!height_) return false;
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not_zero_flag_ = false;
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if(line_mode_) {
// As-yet unimplemented:
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assert(b_data_ == 0xffff);
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//
// Line mode.
//
// Bluffer's guide to line mode:
//
// In Bresenham terms, the following registers have been set up:
//
// [A modulo] = 4 * (dy - dx)
// [B modulo] = 4 * dy
// [A pointer] = 4 * dy - 2 * dx, with the sign flag in BLTCON1 indicating sign.
//
// [A data] = 0x8000
// [Both masks] = 0xffff
// [A shift] = x1 & 15
//
// [B data] = texture
// [B shift] = bit at which to start the line texture (0 = LSB)
//
// [C and D pointers] = word containing the first pixel of the line
// [C and D modulo] = width of the bitplane in bytes
//
// height = number of pixels
//
// If ONEDOT of BLTCON1 is set, plot only a single bit per horizontal row.
//
// BLTCON1 quadrants are (bits 24):
//
// 110 -> step in x, x positive, y negative
// 111 -> step in x, x negative, y negative
// 101 -> step in x, x negative, y positive
// 100 -> step in x, x positive, y positive
//
// 001 -> step in y, x positive, y negative
// 011 -> step in y, x negative, y negative
// 010 -> step in y, x negative, y positive
// 000 -> step in y, x positive, y positive
//
// So that's:
//
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// * bit 4 = x [=1] or y [=0] major;
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// * bit 3 = 1 => major variable negative; otherwise positive;
// * bit 2 = 1 => minor variable negative; otherwise positive.
//
// Implementation below is heavily based on the documentation found
// at https://github.com/niklasekstrom/blitter-subpixel-line/blob/master/Drawing%20lines%20using%20the%20Amiga%20blitter.pdf
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//
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int error = int16_t(pointer_[0] << 1) >> 1; // TODO: what happens if line_sign_ doesn't agree with this?
bool draw_ = true;
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while(height_--) {
if(draw_) {
// TODO: patterned lines. Unclear what to do with the bit that comes out of b.
// Probably extend it to a full word?
c_data_ = ram_[pointer_[3] & ram_mask_];
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const uint16_t output =
apply_minterm<uint16_t>(a_data_ >> shifts_[0], b_data_, c_data_, minterms_);
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ram_[pointer_[3] & ram_mask_] = output;
not_zero_flag_ |= output;
draw_ &= !one_dot_;
}
constexpr int LEFT = 1 << 0;
constexpr int RIGHT = 1 << 1;
constexpr int UP = 1 << 2;
constexpr int DOWN = 1 << 3;
int step = (line_direction_ & 4) ?
((line_direction_ & 1) ? LEFT : RIGHT) :
((line_direction_ & 1) ? UP : DOWN);
if(error < 0) {
error += modulos_[1];
} else {
step |=
(line_direction_ & 4) ?
((line_direction_ & 2) ? UP : DOWN) :
((line_direction_ & 2) ? LEFT : RIGHT);
error += modulos_[0];
}
if(step & LEFT) {
--shifts_[0];
if(shifts_[0] == -1) {
--pointer_[3];
}
} else if(step & RIGHT) {
++shifts_[0];
if(shifts_[0] == 16) {
++pointer_[3];
}
}
shifts_[0] &= 15;
if(step & UP) {
pointer_[3] -= modulos_[2];
draw_ = true;
} else if(step & DOWN) {
pointer_[3] += modulos_[2];
draw_ = true;
}
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}
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} else {
// Copy mode.
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// Quick hack: do the entire action atomically.
a32_ = 0;
b32_ = 0;
for(int y = 0; y < height_; y++) {
bool fill_carry = fill_carry_;
for(int x = 0; x < width_; x++) {
uint16_t a_mask = 0xffff;
if(x == 0) a_mask &= a_mask_[0];
if(x == width_ - 1) a_mask &= a_mask_[1];
if(channel_enables_[0]) {
a_data_ = ram_[pointer_[0] & ram_mask_];
pointer_[0] += direction_;
}
a32_ = (a32_ << 16) | (a_data_ & a_mask);
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if(channel_enables_[1]) {
b_data_ = ram_[pointer_[1] & ram_mask_];
pointer_[1] += direction_;
}
b32_ = (b32_ << 16) | b_data_;
if(channel_enables_[2]) {
c_data_ = ram_[pointer_[2] & ram_mask_];
pointer_[2] += direction_;
}
uint16_t a, b;
// The barrel shifter shifts to the right in ascending address mode,
// but to the left othrwise
if(!one_dot_) {
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a = uint16_t(a32_ >> shifts_[0]);
b = uint16_t(b32_ >> shifts_[1]);
} else {
// TODO: there must be a neater solution than this.
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a = uint16_t(
(a32_ << shifts_[0]) |
(a32_ >> (32 - shifts_[0]))
);
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b = uint16_t(
(b32_ << shifts_[1]) |
(b32_ >> (32 - shifts_[1]))
);
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}
uint16_t output =
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apply_minterm<uint16_t>(
a,
b,
c_data_,
minterms_);
// TODO: don't be so dense as below. This is the initial
// does-it-pass-the-tests? version.
if(exclusive_fill_ || inclusive_fill_) {
uint16_t fill_output = 0;
uint16_t bit = one_dot_ ? 0x0001 : 0x8000;
uint16_t flag = fill_carry ? bit : 0x0000;
while(bit) {
uint16_t pre_toggle = output & bit, post_toggle = pre_toggle;
if(inclusive_fill_) {
pre_toggle &= ~flag; // Accept bits that would transition to set immediately.
post_toggle &= flag; // Accept bits that would transition to clear after the fact.
}
flag ^= pre_toggle;
fill_output |= flag;
flag ^= post_toggle;
fill_carry = flag;
if(one_dot_) {
bit <<= 1;
flag <<= 1;
} else {
bit >>= 1;
flag >>= 1;
}
}
output = fill_output;
}
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not_zero_flag_ |= output;
if(channel_enables_[3]) {
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ram_[pointer_[3] & ram_mask_] = output;
pointer_[3] += direction_;
}
}
pointer_[0] += modulos_[0] * channel_enables_[0] * direction_;
pointer_[1] += modulos_[1] * channel_enables_[1] * direction_;
pointer_[2] += modulos_[2] * channel_enables_[2] * direction_;
pointer_[3] += modulos_[3] * channel_enables_[3] * direction_;
}
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}
posit_interrupt(InterruptFlag::Blitter);
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height_ = 0;
return true;
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}