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Corrects typo.
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@ -60,7 +60,7 @@ class TextureTarget {
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/*!
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Draws this texture to the currently-bound framebuffer, which has the aspect ratio
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@c aspect_ratio. This texture will fill the height of the frame buffer, and pick
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an appropriate width based o the aspect ratio.
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an appropriate width based on the aspect ratio.
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@c colour_threshold sets a threshold test that each colour must satisfy to be
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output. A threshold of 0.0f means that all colours will pass through. A threshold
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