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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-06 01:28:57 +00:00

Merge pull request #262 from TomHarte/BookEnds

Adds a facility for 'bookending' data runs, eliminating an occasional Electron rendering error
This commit is contained in:
Thomas Harte 2017-10-23 18:36:54 -04:00 committed by GitHub
commit 0248c6a282
4 changed files with 59 additions and 8 deletions

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@ -32,6 +32,13 @@ namespace {
static const int real_time_clock_interrupt_2 = 56704;
static const int display_end_interrupt_1 = (first_graphics_line + display_end_interrupt_line)*cycles_per_line;
static const int display_end_interrupt_2 = (first_graphics_line + field_divider_line + display_end_interrupt_line)*cycles_per_line;
struct FourBPPBookender: public Outputs::CRT::TextureBuilder::Bookender {
void add_bookends(uint8_t *const left_value, uint8_t *const right_value, uint8_t *left_bookend, uint8_t *right_bookend) {
*left_bookend = static_cast<uint8_t>(((*left_value) & 0x0f) | (((*left_value) & 0x0f) << 4));
*right_bookend = static_cast<uint8_t>(((*right_value) & 0xf0) | (((*right_value) & 0xf0) >> 4));
}
};
}
#pragma mark - Lifecycle
@ -49,6 +56,8 @@ VideoOutput::VideoOutput(uint8_t *memory) : ram_(memory) {
"texValue >>= 4 - (int(icoordinate.x * 8) & 4);"
"return vec3( uvec3(texValue) & uvec3(4u, 2u, 1u));"
"}");
std::unique_ptr<Outputs::CRT::TextureBuilder::Bookender> bookender(new FourBPPBookender);
crt_->set_bookender(std::move(bookender));
// TODO: as implied below, I've introduced a clock's latency into the graphics pipeline somehow. Investigate.
crt_->set_visible_area(crt_->get_rect_for_area(first_graphics_line - 3, 256, (first_graphics_cycle+1) * crt_cycles_multiplier, 80 * crt_cycles_multiplier, 4.0f / 3.0f));
}

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@ -312,6 +312,10 @@ class CRT {
});
}
inline void set_bookender(std::unique_ptr<TextureBuilder::Bookender> bookender) {
openGL_output_builder_.texture_builder.set_bookender(std::move(bookender));
}
inline void set_output_device(OutputDevice output_device) {
enqueue_openGL_function([output_device, this] {
openGL_output_builder_.set_output_device(output_device);

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@ -13,7 +13,9 @@
using namespace Outputs::CRT;
static const GLint internalFormatForDepth(size_t depth) {
namespace {
const GLint internalFormatForDepth(size_t depth) {
switch(depth) {
default: return GL_FALSE;
case 1: return GL_R8UI;
@ -23,7 +25,7 @@ static const GLint internalFormatForDepth(size_t depth) {
}
}
static const GLenum formatForDepth(size_t depth) {
const GLenum formatForDepth(size_t depth) {
switch(depth) {
default: return GL_FALSE;
case 1: return GL_RED_INTEGER;
@ -33,6 +35,21 @@ static const GLenum formatForDepth(size_t depth) {
}
}
struct DefaultBookender: public TextureBuilder::Bookender {
public:
DefaultBookender(size_t bytes_per_pixel) : bytes_per_pixel_(bytes_per_pixel) {}
void add_bookends(uint8_t *const left_value, uint8_t *const right_value, uint8_t *left_bookend, uint8_t *right_bookend) {
memcpy(left_bookend, left_value, bytes_per_pixel_);
memcpy(right_bookend, right_value, bytes_per_pixel_);
}
private:
size_t bytes_per_pixel_;
};
}
TextureBuilder::TextureBuilder(size_t bytes_per_pixel, GLenum texture_unit) :
bytes_per_pixel_(bytes_per_pixel),
write_areas_start_x_(0),
@ -50,6 +67,8 @@ TextureBuilder::TextureBuilder(size_t bytes_per_pixel, GLenum texture_unit) :
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, internalFormatForDepth(bytes_per_pixel), InputBufferBuilderWidth, InputBufferBuilderHeight, 0, formatForDepth(bytes_per_pixel), GL_UNSIGNED_BYTE, nullptr);
set_bookender(nullptr);
}
TextureBuilder::~TextureBuilder() {
@ -103,13 +122,14 @@ void TextureBuilder::reduce_previous_allocation_to(size_t actual_length) {
// TODO: allow somebody else to specify the rule for generating a left-padding value and
// a right-padding value.
uint8_t *start_pointer = pointer_to_location(write_area_.x, write_area_.y) - bytes_per_pixel_;
memcpy( start_pointer,
&start_pointer[bytes_per_pixel_],
bytes_per_pixel_);
bookender_->add_bookends(&start_pointer[bytes_per_pixel_], &start_pointer[actual_length * bytes_per_pixel_], start_pointer, &start_pointer[(actual_length + 1) * bytes_per_pixel_]);
}
memcpy( &start_pointer[(actual_length + 1) * bytes_per_pixel_],
&start_pointer[actual_length * bytes_per_pixel_],
bytes_per_pixel_);
void TextureBuilder::set_bookender(std::unique_ptr<TextureBuilder::Bookender> bookender) {
bookender_ = std::move(bookender);
if(!bookender_) {
bookender_.reset(new DefaultBookender(bytes_per_pixel_));
}
}
bool TextureBuilder::retain_latest() {

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@ -98,6 +98,22 @@ class TextureBuilder {
/// allocated, indicating their final resting locations and their lengths.
void flush(const std::function<void(const std::vector<WriteArea> &write_areas, size_t count)> &);
/// A Bookender helps to paper over precision errors when rendering; its job is to provide single-sample
/// extensions that duplicate the left and right edges of a written area. By default the texture builder will
/// simply copy the appropriate number of bytes per pixel, but if the client is using a packed pixel format
/// then that may be incorrect, e.g. if each sample is a byte but contains two pixels, each in a single nibble,
/// then the correct duplication might be a byte composed of copies of the two top nibbles as the left bookend,
/// and one composed of copies of the two bottom nibbles on the right.
struct Bookender {
/// Writes to left_bookend the sample that should appear as a continuation before the left_value;
/// writes to right_bookend the sample that should appear as a continuation after right_value.
virtual void add_bookends(uint8_t *const left_value, uint8_t *const right_value, uint8_t *left_bookend, uint8_t *right_bookend) = 0;
};
/// Sets the current bookender. The bookender be called synchronously within the builder-writing thread.
/// Supply nullptr to engage the default bookender.
void set_bookender(std::unique_ptr<Bookender> bookender);
private:
// the buffer size
size_t bytes_per_pixel_;
@ -120,6 +136,8 @@ class TextureBuilder {
// Caveat: reset to the origin upon a submit. So used in comparison by flush to
// determine whether the current batch of write areas needs to be relocated.
uint16_t write_areas_start_x_, write_areas_start_y_;
std::unique_ptr<Bookender> bookender_;
};
}