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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-27 01:31:42 +00:00

Shunts output shader to its proper place.

This commit is contained in:
Thomas Harte 2019-01-06 22:59:14 -05:00
parent 906a2ff6eb
commit 028e530232
2 changed files with 31 additions and 32 deletions

View File

@ -287,21 +287,7 @@ void ScanTarget::setup_pipeline() {
processing_width_ = modals_.cycles_per_line / modals_.clocks_per_pixel_greatest_common_divisor;
// Establish an output shader. TODO: add proper decoding and gamma correction here.
output_shader_.reset(new Shader(
glsl_globals(ShaderType::Line) + glsl_default_vertex_shader(ShaderType::Line),
"#version 150\n"
"out vec4 fragColour;"
"in vec2 textureCoordinate;"
"uniform sampler2D textureName;"
"void main(void) {"
"fragColour = vec4(texture(textureName, textureCoordinate).rgb, 0.64);"
"}",
attribute_bindings(ShaderType::Line)
));
output_shader_ = conversion_shader(modals_.input_data_type, modals_.display_type, modals_.colour_cycle_numerator, modals_.colour_cycle_denominator, processing_width_);
glBindVertexArray(line_vertex_array_);
glBindBuffer(GL_ARRAY_BUFFER, line_buffer_name_);
enable_vertex_attributes(ShaderType::Line, *output_shader_);
@ -310,22 +296,6 @@ void ScanTarget::setup_pipeline() {
output_shader_->set_uniform("size", modals_.visible_area.size.width, modals_.visible_area.size.height);
output_shader_->set_uniform("textureName", GLint(UnprocessedLineBufferTextureUnit - GL_TEXTURE0));
// switch(modals_.composite_colour_space) {
// case ColourSpace::YIQ: {
// const GLfloat rgbToYIQ[] = {0.299f, 0.596f, 0.211f, 0.587f, -0.274f, -0.523f, 0.114f, -0.322f, 0.312f};
// const GLfloat yiqToRGB[] = {1.0f, 1.0f, 1.0f, 0.956f, -0.272f, -1.106f, 0.621f, -0.647f, 1.703f};
// shader->set_uniform_matrix("lumaChromaToRGB", 3, false, yiqToRGB);
// shader->set_uniform_matrix("rgbToLumaChroma", 3, false, rgbToYIQ);
// } break;
//
// case ColourSpace::YUV: {
// const GLfloat rgbToYUV[] = {0.299f, -0.14713f, 0.615f, 0.587f, -0.28886f, -0.51499f, 0.114f, 0.436f, -0.10001f};
// const GLfloat yuvToRGB[] = {1.0f, 1.0f, 1.0f, 0.0f, -0.39465f, 2.03211f, 1.13983f, -0.58060f, 0.0f};
// shader->set_uniform_matrix("lumaChromaToRGB", 3, false, yuvToRGB);
// shader->set_uniform_matrix("rgbToLumaChroma", 3, false, rgbToYUV);
// } break;
// }
// Establish an input shader.
input_shader_ = composition_shader(modals_.input_data_type);
glBindVertexArray(scan_vertex_array_);

View File

@ -421,7 +421,36 @@ std::unique_ptr<Shader> ScanTarget::composition_shader(InputDataType input_data_
}
std::unique_ptr<Shader> ScanTarget::conversion_shader(InputDataType input_data_type, DisplayType display_type, int colour_cycle_numerator, int colour_cycle_denominator, int processing_width) {
return nullptr;
return std::unique_ptr<Shader>(new Shader(
glsl_globals(ShaderType::Line) + glsl_default_vertex_shader(ShaderType::Line),
"#version 150\n"
"out vec4 fragColour;"
"in vec2 textureCoordinate;"
"uniform sampler2D textureName;"
"void main(void) {"
"fragColour = vec4(texture(textureName, textureCoordinate).rgb, 0.64);"
"}",
attribute_bindings(ShaderType::Line)
));
// switch(modals_.composite_colour_space) {
// case ColourSpace::YIQ: {
// const GLfloat rgbToYIQ[] = {0.299f, 0.596f, 0.211f, 0.587f, -0.274f, -0.523f, 0.114f, -0.322f, 0.312f};
// const GLfloat yiqToRGB[] = {1.0f, 1.0f, 1.0f, 0.956f, -0.272f, -1.106f, 0.621f, -0.647f, 1.703f};
// shader->set_uniform_matrix("lumaChromaToRGB", 3, false, yiqToRGB);
// shader->set_uniform_matrix("rgbToLumaChroma", 3, false, rgbToYIQ);
// } break;
//
// case ColourSpace::YUV: {
// const GLfloat rgbToYUV[] = {0.299f, -0.14713f, 0.615f, 0.587f, -0.28886f, -0.51499f, 0.114f, 0.436f, -0.10001f};
// const GLfloat yuvToRGB[] = {1.0f, 1.0f, 1.0f, 0.0f, -0.39465f, 2.03211f, 1.13983f, -0.58060f, 0.0f};
// shader->set_uniform_matrix("lumaChromaToRGB", 3, false, yuvToRGB);
// shader->set_uniform_matrix("rgbToLumaChroma", 3, false, rgbToYUV);
// } break;
// }
}
//