1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-07-02 20:30:00 +00:00

Merge pull request #764 from TomHarte/ZX80Cursors

Adds better guesses for unmapped physical keys.
This commit is contained in:
Thomas Harte 2020-03-02 23:23:25 -05:00 committed by GitHub
commit 05cbed6b6c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 83 additions and 41 deletions

View File

@ -56,10 +56,12 @@ MultiKeyboardMachine::MultiKeyboard::MultiKeyboard(const std::vector<::KeyboardM
}
}
void MultiKeyboardMachine::MultiKeyboard::set_key_pressed(Key key, char value, bool is_pressed) {
bool MultiKeyboardMachine::MultiKeyboard::set_key_pressed(Key key, char value, bool is_pressed) {
bool was_consumed = false;
for(const auto &machine: machines_) {
machine->get_keyboard().set_key_pressed(key, value, is_pressed);
was_consumed |= machine->get_keyboard().set_key_pressed(key, value, is_pressed);
}
return was_consumed;
}
void MultiKeyboardMachine::MultiKeyboard::reset_all_keys() {

View File

@ -32,7 +32,7 @@ class MultiKeyboardMachine: public KeyboardMachine::Machine {
public:
MultiKeyboard(const std::vector<::KeyboardMachine::Machine *> &machines);
void set_key_pressed(Key key, char value, bool is_pressed) final;
bool set_key_pressed(Key key, char value, bool is_pressed) final;
void reset_all_keys() final;
const std::set<Key> &observed_keys() final;
bool is_exclusive() final;

View File

@ -19,14 +19,15 @@ Keyboard::Keyboard(const std::set<Key> &essential_modifiers) : essential_modifie
Keyboard::Keyboard(const std::set<Key> &observed_keys, const std::set<Key> &essential_modifiers) :
observed_keys_(observed_keys), essential_modifiers_(essential_modifiers), is_exclusive_(false) {}
void Keyboard::set_key_pressed(Key key, char value, bool is_pressed) {
bool Keyboard::set_key_pressed(Key key, char value, bool is_pressed) {
std::size_t key_offset = static_cast<std::size_t>(key);
if(key_offset >= key_states_.size()) {
key_states_.resize(key_offset+1, false);
}
key_states_[key_offset] = is_pressed;
if(delegate_) delegate_->keyboard_did_change_key(this, key, is_pressed);
if(delegate_) return delegate_->keyboard_did_change_key(this, key, is_pressed);
return false;
}
const std::set<Inputs::Keyboard::Key> &Keyboard::get_essential_modifiers() {

View File

@ -45,7 +45,9 @@ class Keyboard {
Keyboard(const std::set<Key> &observed_keys, const std::set<Key> &essential_modifiers);
// Host interface.
virtual void set_key_pressed(Key key, char value, bool is_pressed);
/// @returns @c true if the key press affects the machine; @c false otherwise.
virtual bool set_key_pressed(Key key, char value, bool is_pressed);
virtual void reset_all_keys();
/// @returns a set of all Keys that this keyboard responds to.
@ -68,7 +70,7 @@ class Keyboard {
// Delegate interface.
struct Delegate {
virtual void keyboard_did_change_key(Keyboard *keyboard, Key key, bool is_pressed) = 0;
virtual bool keyboard_did_change_key(Keyboard *keyboard, Key key, bool is_pressed) = 0;
virtual void reset_all_keys(Keyboard *keyboard) = 0;
};
void set_delegate(Delegate *delegate);

View File

@ -13,7 +13,9 @@ using namespace AmstradCPC;
uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) {
#define BIND(source, dest) case Inputs::Keyboard::Key::source: return dest
switch(key) {
default: return KeyCopy;
default: break;
BIND(BackTick, KeyCopy);
BIND(k0, Key0); BIND(k1, Key1); BIND(k2, Key2); BIND(k3, Key3); BIND(k4, Key4);
BIND(k5, Key5); BIND(k6, Key6); BIND(k7, Key7); BIND(k8, Key8); BIND(k9, Key9);
@ -72,6 +74,7 @@ uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) {
BIND(KeypadDelete, KeyDelete);
}
#undef BIND
return KeyboardMachine::MappedMachine::KeyNotMapped;
}
uint16_t *CharacterMapper::sequence_for_character(char character) {
@ -142,7 +145,7 @@ uint16_t *CharacterMapper::sequence_for_character(char character) {
/* x */ KEYS(KeyX), /* y */ KEYS(KeyY),
/* z */ KEYS(KeyZ), /* { */ X,
/* | */ SHIFT(KeyAt), /* } */ X,
/* ~ */ X, /* DEL */ KEYS(KeyDelete),
/* ~ */ X
};
#undef KEYS
#undef SHIFT

View File

@ -811,18 +811,18 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
open_apple_is_pressed_ = closed_apple_is_pressed_ = key_is_down_ = false;
}
void set_key_pressed(Key key, char value, bool is_pressed) final {
bool set_key_pressed(Key key, char value, bool is_pressed) final {
switch(key) {
default: break;
case Key::F12:
m6502_.set_reset_line(is_pressed);
return;
return true;
case Key::LeftOption:
open_apple_is_pressed_ = is_pressed;
return;
return true;
case Key::RightOption:
closed_apple_is_pressed_ = is_pressed;
return;
return true;
}
// If no ASCII value is supplied, look for a few special cases.
@ -833,7 +833,7 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
case Key::Down: value = 0x0a; break;
case Key::Up: value = 0x0b; break;
case Key::Backspace: value = 0x7f; break;
default: return;
default: return false;
}
}
@ -848,6 +848,8 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
key_is_down_ = false;
}
}
return true;
}
Inputs::Keyboard &get_keyboard() final {

View File

@ -62,7 +62,7 @@ class ConcreteMachine:
set_clock_rate(2000000);
speaker_.set_input_rate(2000000 / SoundGenerator::clock_rate_divider);
speaker_.set_high_frequency_cutoff(7000);
speaker_.set_high_frequency_cutoff(6000);
const std::string machine_name = "Electron";
std::vector<ROMMachine::ROM> required_roms = {

View File

@ -13,7 +13,9 @@ using namespace Electron;
uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) {
#define BIND(source, dest) case Inputs::Keyboard::Key::source: return Electron::Key::dest
switch(key) {
default: return KeyCopy;
default: break;
BIND(BackTick, KeyCopy);
BIND(k0, Key0); BIND(k1, Key1); BIND(k2, Key2); BIND(k3, Key3); BIND(k4, Key4);
BIND(k5, Key5); BIND(k6, Key6); BIND(k7, Key7); BIND(k8, Key8); BIND(k9, Key9);
@ -52,6 +54,7 @@ uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) {
BIND(Space, KeySpace);
}
#undef BIND
return KeyboardMachine::MappedMachine::KeyNotMapped;
}
uint16_t *CharacterMapper::sequence_for_character(char character) {
@ -123,7 +126,7 @@ uint16_t *CharacterMapper::sequence_for_character(char character) {
/* x */ SHIFT(KeyX), /* y */ SHIFT(KeyY),
/* z */ SHIFT(KeyZ), /* { */ CTRL(KeyUp),
/* | */ SHIFT(KeyRight), /* } */ CTRL(KeyDown),
/* ~ */ CTRL(KeyLeft), /* DEL */ KEYS(KeyDelete),
/* ~ */ CTRL(KeyLeft)
};
#undef KEYS
#undef SHIFT

View File

@ -14,9 +14,11 @@ MappedMachine::MappedMachine(const std::set<Inputs::Keyboard::Key> &essential_mo
keyboard_.set_delegate(this);
}
void MappedMachine::keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) {
bool MappedMachine::keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) {
uint16_t mapped_key = get_keyboard_mapper()->mapped_key_for_key(key);
if(mapped_key != KeyNotMapped) set_key_state(mapped_key, is_pressed);
if(mapped_key == KeyNotMapped) return false;
set_key_state(mapped_key, is_pressed);
return true;
}
void MappedMachine::reset_all_keys(Inputs::Keyboard *keyboard) {

View File

@ -95,7 +95,7 @@ class MappedMachine: public Inputs::Keyboard::Delegate, public Machine {
virtual Inputs::Keyboard &get_keyboard() override;
private:
void keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) override;
bool keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) override;
void reset_all_keys(Inputs::Keyboard *keyboard) override;
Inputs::Keyboard keyboard_;
};

View File

@ -355,12 +355,18 @@ class ConcreteMachine:
return keyboard_;
}
void keyboard_did_change_key(Inputs::Keyboard *, Inputs::Keyboard::Key key, bool is_pressed) final {
bool keyboard_did_change_key(Inputs::Keyboard *, Inputs::Keyboard::Key key, bool is_pressed) final {
if(key == Inputs::Keyboard::Key::Enter) {
pause_is_pressed_ = is_pressed;
} else if(key == Inputs::Keyboard::Key::Escape) {
reset_is_pressed_ = is_pressed;
return true;
}
if(key == Inputs::Keyboard::Key::Escape) {
reset_is_pressed_ = is_pressed;
return true;
}
return false;
}
void reset_all_keys(Inputs::Keyboard *) final {

View File

@ -32,6 +32,11 @@ uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) {
// Virtual keys follow.
BIND(Backspace, KeyDelete);
BIND(Escape, KeyBreak);
BIND(Up, KeyUp);
BIND(Down, KeyDown);
BIND(Left, KeyLeft);
BIND(Right, KeyRight);
BIND(BackTick, KeyEdit); BIND(F1, KeyEdit);
}
#undef BIND
return KeyboardMachine::MappedMachine::KeyNotMapped;

View File

@ -26,7 +26,7 @@ enum Key: uint16_t {
// Add some virtual keys; these do not exist on a real ZX80 or ZX81. They're just a convenience.
KeyDelete = 0x0801,
KeyBreak = 0x0802,
KeyBreak, KeyLeft, KeyRight, KeyUp, KeyDown, KeyEdit
};
struct KeyboardMapper: public KeyboardMachine::MappedMachine::KeyboardMapper {

View File

@ -353,19 +353,22 @@ template<bool is_zx81> class ConcreteMachine:
const auto line = key >> 8;
// Check for special cases.
if(line == 8) {
if(line > 7) {
switch(key) {
case KeyDelete:
// Map delete to shift+0.
set_key_state(KeyShift, is_pressed);
set_key_state(Key0, is_pressed);
#define ShiftedKey(source, base) \
case source: \
set_key_state(KeyShift, is_pressed); \
set_key_state(base, is_pressed); \
break;
case KeyBreak:
// Map break to shift+space.
set_key_state(KeyShift, is_pressed);
set_key_state(KeySpace, is_pressed);
break;
ShiftedKey(KeyDelete, Key0);
ShiftedKey(KeyBreak, KeySpace);
ShiftedKey(KeyUp, Key7);
ShiftedKey(KeyDown, Key6);
ShiftedKey(KeyLeft, Key5);
ShiftedKey(KeyRight, Key8);
ShiftedKey(KeyEdit, Key1);
#undef ShiftedKey
}
} else {
if(is_pressed)

View File

@ -504,10 +504,21 @@ struct ActivityObserver: public Activity::Observer {
}
}
// If this is logical mode and this key maps to a symbol, supply it
// as something to type. If this isn't logical mode, or this key doesn't
// map to a symbol, pass it along as a standard press.
if(self.inputMode == CSMachineKeyboardInputModeKeyboardLogical) {
// Decide whether to try to 'type' (in the logical mapping sense) in the first instance.
bool shouldTryToType = self.inputMode == CSMachineKeyboardInputModeKeyboardLogical;
// Even if the default wasn't to try to type, have a go anyway if the key wasn't
// recognised directly. E.g. if the user hits their square bracket key on a machine that
// doesn't have a correspondingly-placed key, then try to type a square bracket.
if(!shouldTryToType) {
@synchronized(self) {
shouldTryToType = !keyboard.set_key_pressed(mapped_key, pressedKey, isPressed);
}
}
// If this should try to type, give that a go. But typing may fail, e.g. because the user
// has pressed something like the cursor keys, which don't actually map to a typeable symbol.
if(shouldTryToType) {
@synchronized(self) {
if(pressedKey && keyboard_machine->can_type(pressedKey)) {
if(isPressed) {
@ -517,10 +528,12 @@ struct ActivityObserver: public Activity::Observer {
return;
}
}
}
@synchronized(self) {
keyboard.set_key_pressed(mapped_key, pressedKey, isPressed);
// Okay, so at this point either: set_key_pressed was already tried but will fail anyway,
// or else it hasn't been tried yet and is worth a go.
@synchronized(self) {
shouldTryToType = !keyboard.set_key_pressed(mapped_key, pressedKey, isPressed);
}
}
return;