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In search of the cause of performance issues again, excised the per-pixel sin until it can be further evaluated.

This commit is contained in:
Thomas Harte 2016-04-11 23:13:54 -04:00
parent d100c755b7
commit 069ec2e889

View File

@ -417,7 +417,7 @@ char *OpenGLOutputBuilder::get_output_fragment_shader(const char *sampling_funct
"void main(void)"
"{"
"fragColour = rgb_sample(texID, srcCoordinatesVarying, iSrcCoordinatesVarying) * vec4(1.0, 1.0, 1.0, alpha*sin(lateralVarying));" //
"fragColour = rgb_sample(texID, srcCoordinatesVarying, iSrcCoordinatesVarying) * vec4(1.0, 1.0, 1.0, alpha);" //*sin(lateralVarying)
"}"
, sampling_function);
}