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Attempted to prevent extraneous moves.

This commit is contained in:
Thomas Harte 2017-02-16 18:52:39 -05:00
parent b5357860b9
commit 09309aa74f

View File

@ -726,6 +726,7 @@ void TIA::draw_player(Player &player, CollisionType collision_identity, const in
{
movement_time -= first_pixel_cycle - 4;
draw_player_visible(player, collision_identity, position_identity, start - first_pixel_cycle + 4, std::min(end - first_pixel_cycle + 4, 160), movement_time);
movement_time += first_pixel_cycle - 4;
}
// move further if required