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https://github.com/TomHarte/CLK.git
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Attempts to voice the current attenuation (and, therefore, the ADSR output), even if linearly rather than logarithmically.
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@ -141,10 +141,10 @@ OPLL::OPLL(Concurrency::DeferringAsyncTaskQueue &task_queue, int audio_divider,
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}
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bool OPLL::is_zero_level() {
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for(int c = 0; c < 9; ++c) {
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if(channels_[c].is_audible()) return false;
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}
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return true;
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// for(int c = 0; c < 9; ++c) {
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// if(channels_[c].is_audible()) return false;
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// }
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return false;
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}
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void OPLL::get_samples(std::size_t number_of_samples, std::int16_t *target) {
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@ -402,7 +402,7 @@ void Operator::update(OperatorState &state, bool key_on, int channel_frequency,
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};
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// Update the raw phase.
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const int octave_divider = 32 << channel_octave;
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const int octave_divider = 64 << channel_octave;
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state.divider_ %= octave_divider;
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state.divider_ += multipliers[frequency_multiple] * channel_frequency;
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state.raw_phase_ += state.divider_ / octave_divider;
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@ -449,7 +449,7 @@ void Operator::update(OperatorState &state, bool key_on, int channel_frequency,
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} else {
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const int sample_length = 1 << (14 - (attack_rate >> 2)); // TODO: don't throw away KSR bits.
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if(!(state.time_in_phase_ & (sample_length - 1))) {
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state.adsr_attenuation_ = state.adsr_attenuation_ - (state.adsr_attenuation_ / 8) - 1;
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state.adsr_attenuation_ = state.adsr_attenuation_ - (state.adsr_attenuation_ >> 3) - 1;
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}
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}
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@ -460,8 +460,9 @@ void Operator::update(OperatorState &state, bool key_on, int channel_frequency,
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}
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} break;
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case OperatorState::ADSRPhase::Release:
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case OperatorState::ADSRPhase::Decay:
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case OperatorState::ADSRPhase::Release: {
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{
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// Rules:
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//
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// (relative to a 511 scale)
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@ -480,7 +481,7 @@ void Operator::update(OperatorState &state, bool key_on, int channel_frequency,
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case 1: state.adsr_attenuation_ += 4; break;
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case 2: state.adsr_attenuation_ += 2; break;
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default: {
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const int sample_length = 1 << ((decrease_rate >> 2) - 3);
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const int sample_length = 1 << ((decrease_rate >> 2) - 4);
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if(!(state.time_in_phase_ & (sample_length - 1))) {
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++state.adsr_attenuation_;
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}
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@ -492,8 +493,9 @@ void Operator::update(OperatorState &state, bool key_on, int channel_frequency,
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state.adsr_attenuation_ = std::min(state.adsr_attenuation_, 511);
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// Check for the decay exit condition.
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if(state.adsr_phase_ == OperatorState::ADSRPhase::Decay && state.adsr_attenuation_ > (sustain_level_ << 5)) {
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state.adsr_phase_ = hold_sustain_level ? OperatorState::ADSRPhase::Sustain : OperatorState::ADSRPhase::Release;
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if(state.adsr_phase_ == OperatorState::ADSRPhase::Decay && state.adsr_attenuation_ >= (sustain_level_ << 5)) {
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state.adsr_attenuation_ = sustain_level_ << 5;
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state.adsr_phase_ = ((overrides && overrides->hold_sustain_level) || hold_sustain_level) ? OperatorState::ADSRPhase::Sustain : OperatorState::ADSRPhase::Release;
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}
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} break;
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@ -507,7 +509,11 @@ void Operator::update(OperatorState &state, bool key_on, int channel_frequency,
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state.time_in_phase_ = 0;
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}
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// TODO: calculate attenuation properly. Need to factor in channel attenuation, but presumably not through multiplication?
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state.attenuation = state.adsr_attenuation_;
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// TODO: probably there's no multiply here?
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if(overrides) {
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state.attenuation = (state.adsr_attenuation_ * overrides->attenuation) >> 4;
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} else {
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state.attenuation = (state.adsr_attenuation_ * attenuation_) >> 6;
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}
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}
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@ -107,10 +107,12 @@ class Operator {
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void update(OperatorState &state, bool key_on, int channel_frequency, int channel_octave, OperatorOverrides *overrides = nullptr);
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bool is_audible(OperatorState &state, OperatorOverrides *overrides = nullptr) {
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if(overrides) {
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if(overrides->attenuation == 0xf) return false;
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} else {
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if(attenuation_ == 0x3f) return false;
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if(state.adsr_phase_ == OperatorState::ADSRPhase::Release) {
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if(overrides) {
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if(overrides->attenuation == 0xf) return false;
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} else {
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if(attenuation_ == 0x3f) return false;
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}
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}
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return state.adsr_attenuation_ != 511;
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}
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@ -196,12 +198,14 @@ class Channel {
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/// This should be called at a rate of around 49,716 Hz; it returns the current output level
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/// level for this channel.
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int update(Operator *modulator, Operator *carrier, OperatorOverrides *modulator_overrides = nullptr, OperatorOverrides *carrier_overrides = nullptr) {
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modulator->update(modulator_state_, key_on, frequency << frequency_shift, octave, modulator_overrides);
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// modulator->update(modulator_state_, key_on, frequency << frequency_shift, octave, modulator_overrides);
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carrier->update(carrier_state_, key_on, frequency << frequency_shift, octave, carrier_overrides);
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// TODO: almost everything else. This is a quick test.
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if(!key_on) return 0;
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return int(sin(float(carrier_state_.phase) / 1024.0) * 20000.0);
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// Specifically: use lookup tables, apply attenuation properly.
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if(carrier_state_.attenuation == 511) return 0;
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const float volume = 1.0f - float(carrier_state_.attenuation) / 511.0f;
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return int(volume * sin(float(carrier_state_.phase) / 1024.0) * 20000.0);
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}
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/// @returns @c true if this channel is currently producing any audio; @c false otherwise;
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