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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-25 18:30:21 +00:00

Takes a first step towards generality, and thereby starts submitting lines.

This commit is contained in:
Thomas Harte 2018-11-12 18:47:55 -05:00
parent 0ac62e3805
commit 0af1d668a6
2 changed files with 56 additions and 39 deletions

View File

@ -66,14 +66,19 @@ const GLenum formatForDepth(std::size_t depth) {
} }
template <typename T> void ScanTarget::allocate_buffer(const T &array, GLuint &buffer_name) {
const auto buffer_size = array.size() * sizeof(array[0]);
glGenBuffers(1, &buffer_name);
glBindBuffer(GL_ARRAY_BUFFER, buffer_name);
glBufferData(GL_ARRAY_BUFFER, GLsizeiptr(buffer_size), NULL, GL_STREAM_DRAW);
}
ScanTarget::ScanTarget() : ScanTarget::ScanTarget() :
unprocessed_line_texture_(LineBufferWidth, LineBufferHeight, UnprocessedLineBufferTextureUnit, GL_LINEAR) { unprocessed_line_texture_(LineBufferWidth, LineBufferHeight, UnprocessedLineBufferTextureUnit, GL_LINEAR) {
// Allocate space for the scans. // Allocate space for the scans and lines.
const auto buffer_size = scan_buffer_.size() * sizeof(Scan); allocate_buffer(scan_buffer_, scan_buffer_name_);
glGenBuffers(1, &scan_buffer_name_); allocate_buffer(line_buffer_, line_buffer_name_);
glBindBuffer(GL_ARRAY_BUFFER, scan_buffer_name_);
glBufferData(GL_ARRAY_BUFFER, GLsizeiptr(buffer_size), NULL, GL_STREAM_DRAW);
// TODO: if this is OpenGL 4.4 or newer, use glBufferStorage rather than glBufferData // TODO: if this is OpenGL 4.4 or newer, use glBufferStorage rather than glBufferData
// and specify GL_MAP_PERSISTENT_BIT. Then map the buffer now, and let the client // and specify GL_MAP_PERSISTENT_BIT. Then map the buffer now, and let the client
@ -243,6 +248,42 @@ void ScanTarget::announce(Event event, uint16_t x, uint16_t y) {
} }
} }
template <typename T> void ScanTarget::submit_buffer(const T &array, GLuint target, uint16_t submit_pointer, uint16_t read_pointer) {
if(submit_pointer != read_pointer) {
// Bind the buffer and map it into CPU space.
glBindBuffer(GL_ARRAY_BUFFER, target);
const auto buffer_size = array.size() * sizeof(array[0]);
uint8_t *destination = static_cast<uint8_t *>(
glMapBufferRange(GL_ARRAY_BUFFER, 0, GLsizeiptr(buffer_size), GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT)
);
assert(destination);
if(submit_pointer > read_pointer) {
// Submit the direct region from the submit pointer to the read pointer.
const size_t offset = read_pointer * sizeof(array[0]);
const size_t length = (submit_pointer - read_pointer) * sizeof(array[0]);
memcpy(&destination[offset], &array[read_pointer], length);
glFlushMappedBufferRange(GL_ARRAY_BUFFER, GLintptr(offset), GLsizeiptr(length));
} else {
// The circular buffer wrapped around; submit the data from the read pointer to the end of
// the buffer and from the start of the buffer to the submit pointer.
const size_t offset = read_pointer * sizeof(array[0]);
const size_t end_length = (array.size() - read_pointer) * sizeof(array[0]);
const size_t start_length = submit_pointer * sizeof(array[0]);
memcpy(&destination[offset], &array[read_pointer], end_length);
memcpy(&destination[0], &array[0], start_length);
glFlushMappedBufferRange(GL_ARRAY_BUFFER, GLintptr(offset), GLsizeiptr(end_length));
glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, GLsizeiptr(start_length));
}
// Unmap the buffer.
glUnmapBuffer(GL_ARRAY_BUFFER);
}
}
void ScanTarget::draw() { void ScanTarget::draw() {
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
@ -250,37 +291,9 @@ void ScanTarget::draw() {
const auto submit_pointers = submit_pointers_.load(); const auto submit_pointers = submit_pointers_.load();
const auto read_pointers = read_pointers_.load(); const auto read_pointers = read_pointers_.load();
// Submit scans. // Submit scans and lines.
if(submit_pointers.scan_buffer != read_pointers.scan_buffer) { submit_buffer(scan_buffer_, scan_buffer_name_, submit_pointers.scan_buffer, read_pointers.scan_buffer);
const auto buffer_size = scan_buffer_.size() * sizeof(Scan); submit_buffer(line_buffer_, line_buffer_name_, submit_pointers.line, read_pointers.line);
uint8_t *destination = static_cast<uint8_t *>(
glMapBufferRange(GL_ARRAY_BUFFER, 0, GLsizeiptr(buffer_size), GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT)
);
assert(destination);
if(submit_pointers.scan_buffer > read_pointers.scan_buffer) {
// Submit the direct region from the submit pointer to the read pointer.
const size_t offset = read_pointers.scan_buffer * sizeof(Scan);
const size_t length = (submit_pointers.scan_buffer - read_pointers.scan_buffer) * sizeof(Scan);
memcpy(&destination[offset], &scan_buffer_[read_pointers.scan_buffer], length);
glFlushMappedBufferRange(GL_ARRAY_BUFFER, GLintptr(offset), GLsizeiptr(length));
} else {
// The circular buffer wrapped around; submit the data from the read pointer to the end of
// the buffer and from the start of the buffer to the submit pointer.
const size_t offset = read_pointers.scan_buffer * sizeof(Scan);
const size_t end_length = (scan_buffer_.size() - read_pointers.scan_buffer) * sizeof(Scan);
const size_t start_length = submit_pointers.scan_buffer * sizeof(Scan);
memcpy(&destination[offset], &scan_buffer_[read_pointers.scan_buffer], end_length);
memcpy(&destination[0], &scan_buffer_[0], start_length);
glFlushMappedBufferRange(GL_ARRAY_BUFFER, GLintptr(offset), GLsizeiptr(end_length));
glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, GLsizeiptr(start_length));
}
glUnmapBuffer(GL_ARRAY_BUFFER);
}
// Submit texture. // Submit texture.
if(submit_pointers.write_area != read_pointers.write_area) { if(submit_pointers.write_area != read_pointers.write_area) {

View File

@ -70,8 +70,6 @@ class ScanTarget: public Outputs::Display::ScanTarget {
// Maintains a buffer of the most recent 3072 scans. // Maintains a buffer of the most recent 3072 scans.
std::array<Scan, 3072> scan_buffer_; std::array<Scan, 3072> scan_buffer_;
GLuint scan_buffer_name_ = 0;
GLuint scan_vertex_array_ = 0;
// Maintains a list of composite scan buffer coordinates. // Maintains a list of composite scan buffer coordinates.
struct Line { struct Line {
@ -82,9 +80,15 @@ class ScanTarget: public Outputs::Display::ScanTarget {
}; };
std::array<Line, 2048> line_buffer_; std::array<Line, 2048> line_buffer_;
TextureTarget unprocessed_line_texture_; TextureTarget unprocessed_line_texture_;
GLuint line_vertex_array_ = 0;
Line *active_line_ = nullptr; Line *active_line_ = nullptr;
// OpenGL storage handles for buffer data.
GLuint scan_buffer_name_ = 0, scan_vertex_array_ = 0;
GLuint line_buffer_name_ = 0, line_vertex_array_ = 0;
template <typename T> void allocate_buffer(const T &array, GLuint &buffer_name);
template <typename T> void submit_buffer(const T &array, GLuint target, uint16_t submit_pointer, uint16_t read_pointer);
// Uses a texture to vend write areas. // Uses a texture to vend write areas.
std::vector<uint8_t> write_area_texture_; std::vector<uint8_t> write_area_texture_;
size_t data_type_size_ = 0; size_t data_type_size_ = 0;