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https://github.com/TomHarte/CLK.git
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Connects up the necessary recording to use intermediate composite buffers.
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@ -105,7 +105,7 @@ Outputs::Display::ScanTarget::Scan *ScanTarget::begin_scan() {
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write_pointers_.scan_buffer = next_write_pointer;
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write_pointers_.scan_buffer = next_write_pointer;
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// Fill in extra OpenGL-specific details.
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// Fill in extra OpenGL-specific details.
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result->composite_y = 0; // TODO.
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result->composite_y = write_pointers_.composite_y;
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vended_scan_ = result;
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vended_scan_ = result;
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return static_cast<Outputs::Display::ScanTarget::Scan *>(result);
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return static_cast<Outputs::Display::ScanTarget::Scan *>(result);
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@ -180,6 +180,33 @@ void ScanTarget::submit() {
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}
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}
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void ScanTarget::announce(Event event, uint16_t x, uint16_t y) {
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void ScanTarget::announce(Event event, uint16_t x, uint16_t y) {
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switch(event) {
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default: break;
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case ScanTarget::Event::BeginHorizontalRetrace:
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if(active_composite_line_) {
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active_composite_line_->end_points[1].x = x;
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active_composite_line_->end_points[1].y = y;
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active_composite_line_ = nullptr;
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}
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break;
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case ScanTarget::Event::EndHorizontalRetrace: {
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const auto read_pointers = read_pointers_.load();
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// Attempt to allocate a new line; note allocation failure if necessary.
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const auto next_composite_y = uint16_t((write_pointers_.composite_y + 1) % CompositeLineBufferHeight);
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// Check whether that's too many.
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if(next_composite_y == read_pointers.composite_y) {
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allocation_has_failed_ = true;
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} else {
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write_pointers_.composite_y = next_composite_y;
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active_composite_line_ = &composite_line_buffer_[size_t(write_pointers_.composite_y)];
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active_composite_line_->end_points[0].x = x;
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active_composite_line_->end_points[0].y = y;
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active_composite_line_->composite_y = write_pointers_.composite_y;
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}
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} break;
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}
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}
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}
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void ScanTarget::draw() {
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void ScanTarget::draw() {
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@ -80,6 +80,7 @@ class ScanTarget: public Outputs::Display::ScanTarget {
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std::array<CompositeLine, 2048> composite_line_buffer_;
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std::array<CompositeLine, 2048> composite_line_buffer_;
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TextureTarget composite_line_texture_;
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TextureTarget composite_line_texture_;
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GLuint composite_line_vertex_array_ = 0;
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GLuint composite_line_vertex_array_ = 0;
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CompositeLine *active_composite_line_ = nullptr;
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// Uses a texture to vend write areas.
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// Uses a texture to vend write areas.
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std::vector<uint8_t> write_area_texture_;
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std::vector<uint8_t> write_area_texture_;
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