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Removed outdated comment. This is better now than it was.
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@ -200,9 +200,7 @@ const char *vertexShader =
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"}\n";
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// TODO: this should be factored out and be per project
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//
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// TODO: this is _horribly_ written. It parallelises nothing. It's an embarassment. Same as for the above.
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// This will be fixed. But, for now, it works.
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const char *fragmentShader =
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"#version 150\n"
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"\n"
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