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https://github.com/TomHarte/CLK.git
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Plugs a per-window memory leak.
While also ensuring proper OpenGL resource destruction.
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@ -17,7 +17,10 @@ int main(int argc, char *argv[])
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// TODO: something with QCommandLineParser to accept a file to launch.
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QApplication a(argc, argv);
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MainWindow w;
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w.show();
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MainWindow *w = new MainWindow();
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w->setAttribute(Qt::WA_DeleteOnClose);
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w->show();
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return a.exec();
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}
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@ -51,6 +51,9 @@ MainWindow::~MainWindow() {
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// to write to the audioOutput while it is being shut down.
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timer.reset();
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// Shut down the scan target while it still has a context for cleanup.
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ui->openGLWidget->stop();
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// Stop the audio output, and its thread.
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if(audioOutput) {
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audioThread.performAsync([this] {
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@ -71,6 +74,7 @@ void MainWindow::closeEvent(QCloseEvent *event) {
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// i.e. assume they were closing that document, not the application.
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// if(mainWindowCount == 1 && machine) {
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// MainWindow *const other = new MainWindow;
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// other->setAttribute(Qt::WA_DeleteOnClose);
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// other->show();
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// }
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QMainWindow::closeEvent(event);
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@ -103,6 +107,7 @@ void MainWindow::createActions() {
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MainWindow *other = new MainWindow;
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other->tile(this);
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other->setAttribute(Qt::WA_DeleteOnClose);
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other->show();
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});
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fileMenu->addAction(newAct);
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@ -119,6 +124,7 @@ void MainWindow::createActions() {
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if(machine) {
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MainWindow *const other = new MainWindow(fileName);
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other->tile(this);
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other->setAttribute(Qt::WA_DeleteOnClose);
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other->show();
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} else {
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launchFile(fileName);
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@ -75,3 +75,9 @@ void ScanTargetWidget::setScanProducer(MachineTypes::ScanProducer *producer) {
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this->producer = producer;
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repaint();
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}
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void ScanTargetWidget::stop() {
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makeCurrent();
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scanTarget.reset();
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isConnected = false;
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}
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@ -18,6 +18,8 @@ class ScanTargetWidget : public QOpenGLWidget
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// handed a suitable scan target as soon as one exists.
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void setScanProducer(MachineTypes::ScanProducer *);
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void stop();
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protected:
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void initializeGL() override;
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void resizeGL(int w, int h) override;
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