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Correct deserialisation order.
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@ -294,9 +294,10 @@ void Base<personality>::draw_yamaha(LineBuffer &buffer, int start, int end) {
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// TODO: sprites. And all other graphics modes.
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if constexpr (mode == ScreenMode::YamahaGraphics5) {
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// TODO: a much smarter loop.
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for(int c = start >> 1; c < end >> 1; c++) {
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pixel_target_[c] = Storage<personality>::palette_[
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(buffer.bitmap[c >> 2] >> ((c & 3) << 1)) & 3
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buffer.bitmap[c >> 2] >> ((((c & 3) ^ 3) << 1)) & 3
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];
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}
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