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https://github.com/TomHarte/CLK.git
synced 2024-12-26 09:29:45 +00:00
Further improvement: if in physical mode, but pressing an unrecognised key, attempt to 'type' it.
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@ -56,10 +56,12 @@ MultiKeyboardMachine::MultiKeyboard::MultiKeyboard(const std::vector<::KeyboardM
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}
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}
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void MultiKeyboardMachine::MultiKeyboard::set_key_pressed(Key key, char value, bool is_pressed) {
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bool MultiKeyboardMachine::MultiKeyboard::set_key_pressed(Key key, char value, bool is_pressed) {
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bool was_consumed = false;
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for(const auto &machine: machines_) {
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machine->get_keyboard().set_key_pressed(key, value, is_pressed);
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was_consumed |= machine->get_keyboard().set_key_pressed(key, value, is_pressed);
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}
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return was_consumed;
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}
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void MultiKeyboardMachine::MultiKeyboard::reset_all_keys() {
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@ -32,7 +32,7 @@ class MultiKeyboardMachine: public KeyboardMachine::Machine {
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public:
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MultiKeyboard(const std::vector<::KeyboardMachine::Machine *> &machines);
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void set_key_pressed(Key key, char value, bool is_pressed) final;
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bool set_key_pressed(Key key, char value, bool is_pressed) final;
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void reset_all_keys() final;
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const std::set<Key> &observed_keys() final;
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bool is_exclusive() final;
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@ -19,14 +19,15 @@ Keyboard::Keyboard(const std::set<Key> &essential_modifiers) : essential_modifie
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Keyboard::Keyboard(const std::set<Key> &observed_keys, const std::set<Key> &essential_modifiers) :
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observed_keys_(observed_keys), essential_modifiers_(essential_modifiers), is_exclusive_(false) {}
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void Keyboard::set_key_pressed(Key key, char value, bool is_pressed) {
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bool Keyboard::set_key_pressed(Key key, char value, bool is_pressed) {
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std::size_t key_offset = static_cast<std::size_t>(key);
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if(key_offset >= key_states_.size()) {
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key_states_.resize(key_offset+1, false);
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}
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key_states_[key_offset] = is_pressed;
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if(delegate_) delegate_->keyboard_did_change_key(this, key, is_pressed);
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if(delegate_) return delegate_->keyboard_did_change_key(this, key, is_pressed);
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return false;
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}
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const std::set<Inputs::Keyboard::Key> &Keyboard::get_essential_modifiers() {
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@ -45,7 +45,9 @@ class Keyboard {
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Keyboard(const std::set<Key> &observed_keys, const std::set<Key> &essential_modifiers);
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// Host interface.
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virtual void set_key_pressed(Key key, char value, bool is_pressed);
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/// @returns @c true if the key press affects the machine; @c false otherwise.
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virtual bool set_key_pressed(Key key, char value, bool is_pressed);
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virtual void reset_all_keys();
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/// @returns a set of all Keys that this keyboard responds to.
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@ -68,7 +70,7 @@ class Keyboard {
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// Delegate interface.
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struct Delegate {
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virtual void keyboard_did_change_key(Keyboard *keyboard, Key key, bool is_pressed) = 0;
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virtual bool keyboard_did_change_key(Keyboard *keyboard, Key key, bool is_pressed) = 0;
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virtual void reset_all_keys(Keyboard *keyboard) = 0;
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};
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void set_delegate(Delegate *delegate);
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@ -811,18 +811,18 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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open_apple_is_pressed_ = closed_apple_is_pressed_ = key_is_down_ = false;
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}
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void set_key_pressed(Key key, char value, bool is_pressed) final {
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bool set_key_pressed(Key key, char value, bool is_pressed) final {
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switch(key) {
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default: break;
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case Key::F12:
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m6502_.set_reset_line(is_pressed);
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return;
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return true;
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case Key::LeftOption:
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open_apple_is_pressed_ = is_pressed;
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return;
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return true;
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case Key::RightOption:
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closed_apple_is_pressed_ = is_pressed;
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return;
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return true;
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}
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// If no ASCII value is supplied, look for a few special cases.
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@ -833,7 +833,7 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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case Key::Down: value = 0x0a; break;
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case Key::Up: value = 0x0b; break;
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case Key::Backspace: value = 0x7f; break;
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default: return;
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default: return false;
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}
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}
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@ -848,6 +848,8 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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key_is_down_ = false;
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}
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}
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return true;
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}
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Inputs::Keyboard &get_keyboard() final {
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@ -14,9 +14,11 @@ MappedMachine::MappedMachine(const std::set<Inputs::Keyboard::Key> &essential_mo
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keyboard_.set_delegate(this);
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}
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void MappedMachine::keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) {
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bool MappedMachine::keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) {
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uint16_t mapped_key = get_keyboard_mapper()->mapped_key_for_key(key);
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if(mapped_key != KeyNotMapped) set_key_state(mapped_key, is_pressed);
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if(mapped_key == KeyNotMapped) return false;
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set_key_state(mapped_key, is_pressed);
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return true;
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}
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void MappedMachine::reset_all_keys(Inputs::Keyboard *keyboard) {
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@ -95,7 +95,7 @@ class MappedMachine: public Inputs::Keyboard::Delegate, public Machine {
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virtual Inputs::Keyboard &get_keyboard() override;
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private:
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void keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) override;
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bool keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) override;
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void reset_all_keys(Inputs::Keyboard *keyboard) override;
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Inputs::Keyboard keyboard_;
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};
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@ -355,12 +355,18 @@ class ConcreteMachine:
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return keyboard_;
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}
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void keyboard_did_change_key(Inputs::Keyboard *, Inputs::Keyboard::Key key, bool is_pressed) final {
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bool keyboard_did_change_key(Inputs::Keyboard *, Inputs::Keyboard::Key key, bool is_pressed) final {
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if(key == Inputs::Keyboard::Key::Enter) {
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pause_is_pressed_ = is_pressed;
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} else if(key == Inputs::Keyboard::Key::Escape) {
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reset_is_pressed_ = is_pressed;
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return true;
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}
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if(key == Inputs::Keyboard::Key::Escape) {
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reset_is_pressed_ = is_pressed;
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return true;
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}
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return false;
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}
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void reset_all_keys(Inputs::Keyboard *) final {
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@ -504,10 +504,21 @@ struct ActivityObserver: public Activity::Observer {
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}
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}
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// If this is logical mode and this key maps to a symbol, supply it
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// as something to type. If this isn't logical mode, or this key doesn't
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// map to a symbol, pass it along as a standard press.
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if(self.inputMode == CSMachineKeyboardInputModeKeyboardLogical) {
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// Decide whether to try to 'type' (in the logical mapping sense) in the first instance.
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bool shouldTryToType = self.inputMode == CSMachineKeyboardInputModeKeyboardLogical;
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// Even if the default wasn't to try to type, have a go anyway if the key wasn't
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// recognised directly. E.g. if the user hits their square bracket key on a machine that
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// doesn't have a correspondingly-placed key, then try to type a square bracket.
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if(!shouldTryToType) {
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@synchronized(self) {
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shouldTryToType = !keyboard.set_key_pressed(mapped_key, pressedKey, isPressed);
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}
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}
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// If this should try to type, give that a go. But typing may fail, e.g. because the user
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// has pressed something like the cursor keys, which don't actually map to a typeable symbol.
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if(shouldTryToType) {
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@synchronized(self) {
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if(pressedKey && keyboard_machine->can_type(pressedKey)) {
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if(isPressed) {
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@ -517,10 +528,12 @@ struct ActivityObserver: public Activity::Observer {
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return;
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}
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}
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}
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@synchronized(self) {
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keyboard.set_key_pressed(mapped_key, pressedKey, isPressed);
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// Okay, so at this point either: set_key_pressed was already tried but will fail anyway,
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// or else it hasn't been tried yet and is worth a go.
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@synchronized(self) {
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shouldTryToType = !keyboard.set_key_pressed(mapped_key, pressedKey, isPressed);
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}
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}
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return;
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