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Pile on the TODOs.

This commit is contained in:
Thomas Harte 2023-02-21 22:33:47 -05:00
parent ef5d05db53
commit 2592dfd78f

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@ -122,6 +122,9 @@ void Base<personality>::draw_sprites(LineBuffer &buffer, int start, int end, int
// an OR mask up until I hit a non-CC sprite, at which point I composite everything out?
// I'm not immediately sure whether I can appropriately reuse sprite_buffer, but possibly?
// TODO: on the Yamaha, record sprite collision location.
// TODO: also, on the Yamaha bit 5 of register 8 affects sprite transparency. Check it out.
// MARK: - TMS9918
template <Personality personality>
@ -341,6 +344,7 @@ void Base<personality>::draw_yamaha(LineBuffer &buffer, int start, int end) {
}
}
// TODO: in Graphics7, indicate fixed sprite colours.
draw_sprites<
SpriteMode::Mode2,
mode == ScreenMode::YamahaGraphics5 || mode == ScreenMode::YamahaGraphics6