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Merge pull request #590 from TomHarte/Screenshots

Unifies the OpenGL screenshot code and corrects it for arbitrary alignment.
This commit is contained in:
Thomas Harte 2019-02-27 21:14:22 -05:00 committed by GitHub
commit 28e69152d8
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4 changed files with 78 additions and 40 deletions

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@ -1025,6 +1025,7 @@
4B9252CD1E74D28200B76AF1 /* Atari ROMs */ = {isa = PBXFileReference; lastKnownFileType = folder; path = "Atari ROMs"; sourceTree = "<group>"; };
4B92EAC91B7C112B00246143 /* 6502TimingTests.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = 6502TimingTests.swift; sourceTree = "<group>"; };
4B95FA9C1F11893B0008E395 /* ZX8081OptionsPanel.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = ZX8081OptionsPanel.swift; sourceTree = "<group>"; };
4B961408222760E0001A7BF2 /* Screenshot.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = Screenshot.hpp; sourceTree = "<group>"; };
4B98A05C1FFAD3F600ADF63B /* CSROMFetcher.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = CSROMFetcher.hpp; sourceTree = "<group>"; };
4B98A05D1FFAD3F600ADF63B /* CSROMFetcher.mm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.objcpp; path = CSROMFetcher.mm; sourceTree = "<group>"; };
4B98A0601FFADCDE00ADF63B /* MSXStaticAnalyserTests.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = MSXStaticAnalyserTests.mm; sourceTree = "<group>"; };
@ -3025,6 +3026,7 @@
4BD191D9219113B80042E144 /* OpenGL.hpp */,
4BD191F32191180E0042E144 /* ScanTarget.hpp */,
4BD424DC2193B5340097291A /* Primitives */,
4B961408222760E0001A7BF2 /* Screenshot.hpp */,
);
name = OpenGL;
path = ../../Outputs/OpenGL;

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@ -30,6 +30,7 @@
#include <OpenGL/gl3.h>
#include "../../../../Outputs/OpenGL/ScanTarget.hpp"
#include "../../../../Outputs/OpenGL/Screenshot.hpp"
@interface CSMachine() <CSFastLoading>
- (void)speaker:(Outputs::Speaker::Speaker *)speaker didCompleteSamples:(const int16_t *)samples length:(int)length;
@ -250,38 +251,24 @@ struct ActivityObserver: public Activity::Observer {
}
- (NSBitmapImageRep *)imageRepresentation {
// Get the current viewport to establish framebuffer size. Then determine how wide the
// centre 4/3 of that would be.
GLint dimensions[4];
glGetIntegerv(GL_VIEWPORT, dimensions);
GLint proportionalWidth = (dimensions[3] * 4) / 3;
// Grab a screenshot.
Outputs::Display::OpenGL::Screenshot screenshot(4, 3);
// Grab the framebuffer contents.
std::vector<uint8_t> temporaryData(static_cast<size_t>(proportionalWidth * dimensions[3] * 3));
glReadPixels((dimensions[2] - proportionalWidth) >> 1, 0, proportionalWidth, dimensions[3], GL_RGB, GL_UNSIGNED_BYTE, temporaryData.data());
// Generate an NSBitmapImageRep and populate it with a vertical flip
// of the original data.
// Generate an NSBitmapImageRep containing the screenshot's data.
NSBitmapImageRep *const result =
[[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:NULL
pixelsWide:proportionalWidth
pixelsHigh:dimensions[3]
pixelsWide:screenshot.width
pixelsHigh:screenshot.height
bitsPerSample:8
samplesPerPixel:3
hasAlpha:NO
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSDeviceRGBColorSpace
bytesPerRow:3 * proportionalWidth
bytesPerRow:4 * screenshot.width
bitsPerPixel:0];
const size_t line_size = static_cast<size_t>(proportionalWidth * 3);
for(GLint y = 0; y < dimensions[3]; ++y) {
memcpy(
&result.bitmapData[static_cast<size_t>(y) * line_size],
&temporaryData[static_cast<size_t>(dimensions[3] - y - 1) * line_size],
line_size);
}
memcpy(result.bitmapData, screenshot.pixel_data.data(), size_t(screenshot.width*screenshot.height*4));
return result;
}

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@ -28,6 +28,7 @@
#include "../../Activity/Observer.hpp"
#include "../../Outputs/OpenGL/Primitives/Rectangle.hpp"
#include "../../Outputs/OpenGL/ScanTarget.hpp"
#include "../../Outputs/OpenGL/Screenshot.hpp"
namespace {
@ -622,21 +623,8 @@ int main(int argc, char *argv[]) {
// Capture ctrl+shift+d as a take-a-screenshot command.
if(event.key.keysym.sym == SDLK_d && (SDL_GetModState()&KMOD_CTRL) && (SDL_GetModState()&KMOD_SHIFT)) {
// Pick a width to capture that will preserve a 4:3 output aspect ratio.
const int proportional_width = (window_height * 4) / 3;
// Grab the screen buffer.
std::vector<uint8_t> pixels(proportional_width * window_height * 4);
glReadPixels((window_width - proportional_width) >> 1, 0, proportional_width, window_height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
// Flip the buffer vertically, because SDL and OpenGL do not agree about
// the basis axes.
std::vector<uint8_t> swap_buffer(proportional_width*4);
for(int y = 0; y < window_height >> 1; ++y) {
memcpy(swap_buffer.data(), &pixels[y*proportional_width*4], swap_buffer.size());
memcpy(&pixels[y*proportional_width*4], &pixels[(window_height - 1 - y)*proportional_width*4], swap_buffer.size());
memcpy(&pixels[(window_height - 1 - y)*proportional_width*4], swap_buffer.data(), swap_buffer.size());
}
Outputs::Display::OpenGL::Screenshot screenshot(4, 3);
// Pick the directory for images. Try `xdg-user-dir PICTURES` first.
std::string target_directory = system_get("xdg-user-dir PICTURES");
@ -664,10 +652,10 @@ int main(int argc, char *argv[]) {
// Create a suitable SDL surface and save the thing.
const bool is_big_endian = SDL_BYTEORDER == SDL_BIG_ENDIAN;
SDL_Surface *const surface = SDL_CreateRGBSurfaceFrom(
pixels.data(),
proportional_width, window_height,
screenshot.pixel_data.data(),
screenshot.width, screenshot.height,
8*4,
proportional_width*4,
screenshot.width*4,
is_big_endian ? 0xff000000 : 0x000000ff,
is_big_endian ? 0x00ff0000 : 0x0000ff00,
is_big_endian ? 0x0000ff00 : 0x00ff0000,

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@ -0,0 +1,61 @@
//
// Screenshot.hpp
// Clock Signal
//
// Created by Thomas Harte on 27/02/2019.
// Copyright © 2019 Thomas Harte. All rights reserved.
//
#ifndef Screenshot_h
#define Screenshot_h
#include "OpenGL.hpp"
namespace Outputs {
namespace Display {
namespace OpenGL {
/*!
Upon construction, Screenshot will capture the centre portion of the currently-bound framebuffer,
cropping to an image that matches the requested aspect ratio.
The image will then be available as RGBA data, in raster order via the struct members.
*/
struct Screenshot {
Screenshot(int aspect_width, int aspect_height) {
// Get the current viewport to establish framebuffer size. Then determine how wide the
// centre portion of that would be, allowing for the requested aspect ratio.
GLint dimensions[4];
glGetIntegerv(GL_VIEWPORT, dimensions);
height = int(dimensions[3]);
width = (height * aspect_width) / aspect_height;
pixel_data.resize(size_t(width * height * 4));
// Grab the framebuffer contents, temporarily setting single-byte alignment.
int prior_alignment;
glGetIntegerv(GL_PACK_ALIGNMENT, &prior_alignment);
glReadPixels((dimensions[2] - GLint(width)) >> 1, 0, GLint(width), GLint(height), GL_RGBA, GL_UNSIGNED_BYTE, pixel_data.data());
glPixelStorei(GL_PACK_ALIGNMENT, prior_alignment);
// Flip the contents into raster order.
const size_t line_size = size_t(width * 4);
for(size_t y = 0; y < size_t(height) / 2; ++y) {
const size_t flipped_y = size_t(height - 1) - y;
uint8_t temp[line_size];
memcpy(temp, &pixel_data[flipped_y * line_size], line_size);
memcpy(&pixel_data[flipped_y * line_size], &pixel_data[y * line_size], line_size);
memcpy(&pixel_data[y * line_size], temp, line_size);
}
}
std::vector<uint8_t> pixel_data;
int width, height;
};
}
}
}
#endif /* Screenshot_h */