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Introduces an intermediary for digital <-> analogue conversion.
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@ -25,14 +25,14 @@ class MultiJoystick: public Inputs::Joystick {
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}
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}
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std::vector<Input> get_inputs() override {
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std::vector<Input> inputs;
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for(const auto &joystick: joysticks_) {
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std::vector<Input> joystick_inputs = joystick->get_inputs();
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for(const auto &input: joystick_inputs) {
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if(std::find(inputs.begin(), inputs.end(), input) != inputs.end()) {
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inputs.push_back(input);
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std::vector<Input> &get_inputs() override {
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if(inputs.empty()) {
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for(const auto &joystick: joysticks_) {
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std::vector<Input> joystick_inputs = joystick->get_inputs();
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for(const auto &input: joystick_inputs) {
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if(std::find(inputs.begin(), inputs.end(), input) != inputs.end()) {
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inputs.push_back(input);
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}
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}
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}
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}
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@ -45,6 +45,13 @@ class MultiJoystick: public Inputs::Joystick {
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joystick->set_input(digital_input, is_active);
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}
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}
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void set_input(const Input &digital_input, float value) override {
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for(const auto &joystick: joysticks_) {
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joystick->set_input(digital_input, value);
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}
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}
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void reset_all_inputs() override {
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for(const auto &joystick: joysticks_) {
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joystick->reset_all_inputs();
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@ -52,6 +59,7 @@ class MultiJoystick: public Inputs::Joystick {
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}
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private:
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std::vector<Input> inputs;
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std::vector<Inputs::Joystick *> joysticks_;
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};
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@ -21,6 +21,10 @@ class Joystick {
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public:
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virtual ~Joystick() {}
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/*!
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Defines a single input, any individually-measured thing — a fire button or
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other digital control, an analogue axis, or a button with a symbol on it.
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*/
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struct Input {
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/// Defines the broad type of the input.
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enum Type {
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@ -35,10 +39,25 @@ class Joystick {
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};
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const Type type;
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bool is_digital_axis() const {
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return type < Type::Horizontal;
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}
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bool is_analogue_axis() const {
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return type >= Type::Horizontal && type < Type::Fire;
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}
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bool is_axis() const {
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return type < Type::Fire;
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}
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bool is_button() const {
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return type >= Type::Fire;
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}
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enum Precision {
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Analogue, Digital
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};
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const Precision precision;
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Precision precision() const {
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return is_analogue_axis() ? Precision::Analogue : Precision::Digital;
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}
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/*!
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Holds extra information pertaining to the input.
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@ -51,7 +70,7 @@ class Joystick {
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*/
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union Info {
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struct {
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int index;
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size_t index;
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} control;
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struct {
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wchar_t symbol;
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@ -60,18 +79,16 @@ class Joystick {
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Info info;
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// TODO: Find a way to make the above safely const; may mean not using a union.
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Input(Type type, int index = 0, Precision precision = Precision::Digital) :
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type(type),
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precision(precision) {
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Input(Type type, size_t index = 0) :
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type(type) {
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info.control.index = index;
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}
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Input(wchar_t symbol) : type(Key), precision(Precision::Digital) {
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Input(wchar_t symbol) : type(Key) {
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info.key.symbol = symbol;
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}
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bool operator == (const Input &rhs) {
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if(rhs.type != type) return false;
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if(rhs.precision != precision) return false;
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if(rhs.type == Key) {
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return rhs.info.key.symbol == info.key.symbol;
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} else {
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@ -80,20 +97,125 @@ class Joystick {
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}
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};
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virtual std::vector<Input> get_inputs() = 0;
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/// @returns The list of all inputs defined on this joystick.
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virtual std::vector<Input> &get_inputs() = 0;
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// Host interface. Note that the two set_inputs have logic to map
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// between analogue and digital inputs; if you override
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/*!
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Sets the digital value of @c input. This may have direct effect or
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influence an analogue value; e.g. if the caller declares that ::Left is
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active but this joystick has only an analogue horizontal axis, this will
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cause a change to that analogue value.
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*/
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virtual void set_input(const Input &input, bool is_active) = 0;
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virtual void set_input(const Input &input, float value) {}
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/*!
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Sets the analogue value of @c input. If the input is actually digital,
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or if there is a digital input with a corresponding meaning (e.g. ::Left
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versus the horizontal axis), this may cause a digital input to be set.
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@c value should be in the range [0.0, 1.0].
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*/
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virtual void set_input(const Input &input, float value) = 0;
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/*!
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Sets all inputs to their resting state.
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*/
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virtual void reset_all_inputs() {
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for(const auto &input: get_inputs()) {
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set_input(input, false);
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if(input.precision() == Input::Precision::Digital)
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set_input(input, false);
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else
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set_input(input, 0.5f);
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}
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}
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};
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/*!
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ConcreteJoystick is the class that it's expected most machines will actually subclass;
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it accepts a set of Inputs at construction and thereby is able to provide the
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promised analogue <-> digital mapping of Joystick.
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*/
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class ConcreteJoystick: public Joystick {
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public:
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ConcreteJoystick(const std::vector<Input> &inputs) : inputs_(inputs) {
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// Size and populate axis_types_, which is used for digital <-> analogue conversion.
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for(const auto &input: inputs_) {
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const bool is_digital_axis = input.is_digital_axis();
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const bool is_analogue_axis = input.is_analogue_axis();
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if(is_digital_axis || is_analogue_axis) {
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const size_t required_size = static_cast<size_t>(input.info.control.index+1);
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if(axis_types_.size() < required_size) {
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axis_types_.resize(required_size);
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}
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axis_types_[static_cast<size_t>(input.info.control.index)] = is_digital_axis ? AxisType::Digital : AxisType::Analogue;
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}
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}
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}
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std::vector<Input> &get_inputs() override final {
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return inputs_;
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}
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void set_input(const Input &input, bool is_active) override final {
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// If this is a digital setting to a digital property, just pass it along.
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if(input.is_button() || axis_types_[input.info.control.index] == AxisType::Digital) {
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did_set_input(input, is_active);
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return;
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}
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// Otherwise this is logically to an analogue axis; for now just use some
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// convenient hard-coded values. TODO: make these a function of time.
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using Type = Joystick::Input::Type;
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using Precision = Joystick::Input::Precision;
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switch(input.type) {
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default: did_set_input(input, is_active ? 1.0f : 0.0f); break;
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case Type::Left: did_set_input(Input(Type::Horizontal, input.info.control.index), 0.25f); break;
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case Type::Right: did_set_input(Input(Type::Horizontal, input.info.control.index), 0.75f); break;
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case Type::Up: did_set_input(Input(Type::Vertical, input.info.control.index), 0.25f); break;
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case Type::Down: did_set_input(Input(Type::Vertical, input.info.control.index), 0.75f); break;
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}
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}
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void set_input(const Input &input, float value) override final {
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// If this is an analogue setting to an analogue property, just pass it along.
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if(!input.is_button() && axis_types_[input.info.control.index] == AxisType::Analogue) {
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did_set_input(input, value);
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return;
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}
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// Otherwise apply a threshold test to convert to digital, with remapping from axes to digital inputs.
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using Type = Joystick::Input::Type;
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using Precision = Joystick::Input::Precision;
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switch(input.type) {
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default: did_set_input(input, value > 0.5f); break;
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case Type::Horizontal:
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did_set_input(Input(Type::Left, input.info.control.index), value <= 0.25f);
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did_set_input(Input(Type::Right, input.info.control.index), value >= 0.25f);
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break;
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case Type::Vertical:
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did_set_input(Input(Type::Up, input.info.control.index), value <= 0.25f);
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did_set_input(Input(Type::Down, input.info.control.index), value >= 0.25f);
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break;
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}
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}
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protected:
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virtual void did_set_input(const Input &input, float value) {
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}
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virtual void did_set_input(const Input &input, bool value) {
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}
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private:
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std::vector<Input> inputs_;
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enum class AxisType {
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Digital,
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Analogue
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};
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std::vector<AxisType> axis_types_;
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};
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}
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#endif /* Joystick_hpp */
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@ -37,22 +37,19 @@ namespace {
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namespace Atari2600 {
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class Joystick: public Inputs::Joystick {
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class Joystick: public Inputs::ConcreteJoystick {
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public:
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Joystick(Bus *bus, std::size_t shift, std::size_t fire_tia_input) :
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bus_(bus), shift_(shift), fire_tia_input_(fire_tia_input) {}
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std::vector<Input> get_inputs() override {
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return {
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ConcreteJoystick({
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Input(Input::Up),
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Input(Input::Down),
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Input(Input::Left),
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Input(Input::Right),
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Input(Input::Fire)
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};
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}
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}),
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bus_(bus), shift_(shift), fire_tia_input_(fire_tia_input) {}
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void set_input(const Input &digital_input, bool is_active) override {
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void did_set_input(const Input &digital_input, bool is_active) override {
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switch(digital_input.type) {
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case Input::Up: bus_->mos6532_.update_port_input(0, 0x10 >> shift_, is_active); break;
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case Input::Down: bus_->mos6532_.update_port_input(0, 0x20 >> shift_, is_active); break;
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@ -32,10 +32,10 @@ const int sn76489_divider = 2;
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namespace Coleco {
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namespace Vision {
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class Joystick: public Inputs::Joystick {
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class Joystick: public Inputs::ConcreteJoystick {
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public:
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std::vector<Input> get_inputs() override {
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return {
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Joystick() :
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ConcreteJoystick({
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Input(Input::Up),
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Input(Input::Down),
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Input(Input::Left),
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@ -48,10 +48,9 @@ class Joystick: public Inputs::Joystick {
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Input('3'), Input('4'), Input('5'),
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Input('6'), Input('7'), Input('8'),
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Input('9'), Input('*'), Input('#'),
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};
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}
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}) {}
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void set_input(const Input &digital_input, bool is_active) override {
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void did_set_input(const Input &digital_input, bool is_active) override {
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switch(digital_input.type) {
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default: return;
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@ -257,23 +257,20 @@ class Vic6560BusHandler {
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/*!
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Interfaces a joystick to the two VIAs.
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*/
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class Joystick: public Inputs::Joystick {
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class Joystick: public Inputs::ConcreteJoystick {
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public:
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Joystick(UserPortVIA &user_port_via_port_handler, KeyboardVIA &keyboard_via_port_handler) :
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user_port_via_port_handler_(user_port_via_port_handler),
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keyboard_via_port_handler_(keyboard_via_port_handler) {}
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std::vector<Input> get_inputs() override {
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return {
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ConcreteJoystick({
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Input(Input::Up),
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Input(Input::Down),
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Input(Input::Left),
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Input(Input::Right),
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Input(Input::Fire)
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};
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}
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}),
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user_port_via_port_handler_(user_port_via_port_handler),
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keyboard_via_port_handler_(keyboard_via_port_handler) {}
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void set_input(const Input &digital_input, bool is_active) override {
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void did_set_input(const Input &digital_input, bool is_active) override {
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JoystickInput mapped_input;
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switch(digital_input.type) {
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default: return;
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