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Started capturing playfield/ball and background colours.

This commit is contained in:
Thomas Harte 2017-01-30 08:08:03 -05:00
parent 764b528891
commit 2b08758b2b
2 changed files with 6 additions and 1 deletions

View File

@ -120,6 +120,7 @@ int TIA::get_cycles_until_horizontal_blank(unsigned int from_offset)
void TIA::set_background_colour(uint8_t colour)
{
background_colour_ = colour;
}
void TIA::set_playfield(uint16_t offset, uint8_t value)
@ -132,6 +133,7 @@ void TIA::set_playfield_control_and_ball_size(uint8_t value)
void TIA::set_playfield_ball_colour(uint8_t colour)
{
playfield_ball_colour_ = colour;
}
void TIA::set_player_number_and_size(int player, uint8_t value)
@ -293,7 +295,7 @@ void TIA::output_for_cycles(int number_of_cycles)
{
while(output_cursor_ < horizontal_counter_)
{
pixel_target_[output_cursor_ - 68] = (output_cursor_&1) ? 0xff : 0x00;
pixel_target_[output_cursor_ - 68] = (output_cursor_&1) ? playfield_ball_colour_ : background_colour_;
output_cursor_++;
}
} else output_cursor_ = horizontal_counter_;

View File

@ -75,6 +75,9 @@ class TIA {
uint8_t *pixel_target_;
int pixel_target_origin_;
uint8_t playfield_ball_colour_;
uint8_t background_colour_;
void output_for_cycles(int number_of_cycles);
void output_line();
};