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https://github.com/TomHarte/CLK.git
synced 2024-12-25 03:32:01 +00:00
.reset
is the more normal way to reassign a unique_ptr
.
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parent
3a4e844a07
commit
2bd71e7e9b
@ -60,7 +60,7 @@ Machine::Machine() :
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void Machine::setup_output(float aspect_ratio)
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{
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_crt = std::unique_ptr<Outputs::CRT::CRT>(new Outputs::CRT::CRT(crt_cycles_per_line, 8, Outputs::CRT::DisplayType::PAL50, 1));
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_crt.reset(new Outputs::CRT::CRT(crt_cycles_per_line, 8, Outputs::CRT::DisplayType::PAL50, 1));
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_crt->set_rgb_sampling_function(
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"vec3 rgb_sample(usampler2D sampler, vec2 coordinate, vec2 icoordinate)"
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"{"
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@ -927,7 +927,7 @@ inline void Tape::get_next_tape_pulse()
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}
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if(_input.pulse_stepper == nullptr || _input.current_pulse.length.clock_rate != _input.pulse_stepper->get_output_rate())
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{
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_input.pulse_stepper = std::unique_ptr<SignalProcessing::Stepper>(new SignalProcessing::Stepper(_input.current_pulse.length.clock_rate, 2000000));
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_input.pulse_stepper.reset(new SignalProcessing::Stepper(_input.current_pulse.length.clock_rate, 2000000));
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}
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}
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@ -39,7 +39,7 @@ class TypeRecipient: public Typer::Delegate {
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public:
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void set_typer_for_string(const char *string)
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{
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_typer = std::unique_ptr<Typer>(new Typer(string, get_typer_delay(), get_typer_frequency(), this));
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_typer.reset(new Typer(string, get_typer_delay(), get_typer_frequency(), this));
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}
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protected:
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@ -98,7 +98,7 @@ void Machine::mos6522_did_change_interrupt_status(void *mos6522)
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void Machine::setup_output(float aspect_ratio)
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{
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_mos6560 = std::unique_ptr<MOS::MOS6560>(new MOS::MOS6560());
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_mos6560.reset(new MOS::MOS6560());
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}
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void Machine::set_rom(ROMSlot slot, size_t length, const uint8_t *data)
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@ -38,8 +38,8 @@ void CRT::set_new_timing(unsigned int cycles_per_line, unsigned int height_of_di
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_sync_capacitor_charge_threshold = (int)(syncCapacityLineChargeThreshold * _cycles_per_line);
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// create the two flywheels
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_horizontal_flywheel = std::unique_ptr<Flywheel>(new Flywheel(_cycles_per_line, (millisecondsHorizontalRetraceTime * _cycles_per_line) >> 6, _cycles_per_line >> 6));
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_vertical_flywheel = std::unique_ptr<Flywheel>(new Flywheel(_cycles_per_line * height_of_display, scanlinesVerticalRetraceTime * _cycles_per_line, (_cycles_per_line * height_of_display) >> 3));
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_horizontal_flywheel.reset(new Flywheel(_cycles_per_line, (millisecondsHorizontalRetraceTime * _cycles_per_line) >> 6, _cycles_per_line >> 6));
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_vertical_flywheel.reset(new Flywheel(_cycles_per_line * height_of_display, scanlinesVerticalRetraceTime * _cycles_per_line, (_cycles_per_line * height_of_display) >> 3));
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// figure out the divisor necessary to get the horizontal flywheel into a 16-bit range
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unsigned int real_clock_scan_period = (_cycles_per_line * height_of_display) / (_time_multiplier * _common_output_divisor);
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@ -73,13 +73,13 @@ CRT::CRT(unsigned int common_output_divisor) :
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CRT::CRT(unsigned int cycles_per_line, unsigned int common_output_divisor, unsigned int height_of_display, ColourSpace colour_space, unsigned int colour_cycle_numerator, unsigned int colour_cycle_denominator, unsigned int buffer_depth) : CRT(common_output_divisor)
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{
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_openGL_output_builder = std::unique_ptr<OpenGLOutputBuilder>(new OpenGLOutputBuilder(buffer_depth));
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_openGL_output_builder.reset(new OpenGLOutputBuilder(buffer_depth));
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set_new_timing(cycles_per_line, height_of_display, colour_space, colour_cycle_numerator, colour_cycle_denominator);
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}
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CRT::CRT(unsigned int cycles_per_line, unsigned int common_output_divisor, DisplayType displayType, unsigned int buffer_depth) : CRT(common_output_divisor)
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{
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_openGL_output_builder = std::unique_ptr<OpenGLOutputBuilder>(new OpenGLOutputBuilder(buffer_depth));
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_openGL_output_builder.reset(new OpenGLOutputBuilder(buffer_depth));
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set_new_display_type(cycles_per_line, displayType);
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}
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@ -122,16 +122,16 @@ OpenGLOutputBuilder::OpenGLOutputBuilder(unsigned int buffer_depth) :
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_last_output_height(0),
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_fence(nullptr)
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{
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_buffer_builder = std::unique_ptr<CRTInputBufferBuilder>(new CRTInputBufferBuilder(buffer_depth));
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_buffer_builder.reset(new CRTInputBufferBuilder(buffer_depth));
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glBlendFunc(GL_SRC_ALPHA, GL_CONSTANT_COLOR);
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glBlendColor(0.6f, 0.6f, 0.6f, 1.0f);
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// Create intermediate textures and bind to slots 0, 1 and 2
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compositeTexture = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, composite_texture_unit));
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separatedTexture = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, separated_texture_unit));
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filteredYTexture = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, filtered_y_texture_unit));
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filteredTexture = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, filtered_texture_unit));
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compositeTexture.reset(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, composite_texture_unit));
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separatedTexture.reset(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, separated_texture_unit));
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filteredYTexture.reset(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, filtered_y_texture_unit));
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filteredTexture.reset(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, filtered_texture_unit));
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// create the surce texture
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glGenTextures(1, &textureName);
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@ -199,7 +199,7 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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// make sure there's a target to draw to
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if(!framebuffer || framebuffer->get_height() != output_height || framebuffer->get_width() != output_width)
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{
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std::unique_ptr<OpenGL::TextureTarget> new_framebuffer = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget((GLsizei)output_width, (GLsizei)output_height, pixel_accumulation_texture_unit));
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std::unique_ptr<OpenGL::TextureTarget> new_framebuffer(new OpenGL::TextureTarget((GLsizei)output_width, (GLsizei)output_height, pixel_accumulation_texture_unit));
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if(framebuffer)
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{
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new_framebuffer->bind_framebuffer();
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@ -86,7 +86,7 @@ std::unique_ptr<IntermediateShader> IntermediateShader::make_shader(const char *
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"gl_Position = vec4(eyePosition, 0.0, 1.0);"
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"}", sampler_type, input_variable);
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std::unique_ptr<IntermediateShader> shader = std::unique_ptr<IntermediateShader>(new IntermediateShader(vertex_shader, fragment_shader, bindings));
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std::unique_ptr<IntermediateShader> shader(new IntermediateShader(vertex_shader, fragment_shader, bindings));
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free(vertex_shader);
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return shader;
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@ -82,7 +82,7 @@ std::unique_ptr<OutputShader> OutputShader::make_shader(const char *fragment_met
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"}",
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sampler_type, fragment_methods, colour_expression);
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std::unique_ptr<OutputShader> result = std::unique_ptr<OutputShader>(new OutputShader(vertex_shader, fragment_shader, bindings));
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std::unique_ptr<OutputShader> result(new OutputShader(vertex_shader, fragment_shader, bindings));
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free(vertex_shader);
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free(fragment_shader);
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@ -89,7 +89,7 @@ void TextureTarget::draw(float aspect_ratio)
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"{"
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"fragColour = texture(texID, texCoordVarying);"
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"}";
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_pixel_shader = std::unique_ptr<Shader>(new Shader(vertex_shader, fragment_shader, nullptr));
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_pixel_shader.reset(new Shader(vertex_shader, fragment_shader, nullptr));
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_pixel_shader->bind();
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glGenVertexArrays(1, &_drawing_vertex_array);
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@ -41,7 +41,7 @@ class Speaker {
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_output_cycles_per_second = cycles_per_second;
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if(_buffer_size != buffer_size)
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{
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_buffer_in_progress = std::unique_ptr<int16_t>(new int16_t[buffer_size]);
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_buffer_in_progress.reset(new int16_t[buffer_size]);
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_buffer_size = buffer_size;
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}
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set_needs_updated_filter_coefficients();
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@ -189,10 +189,10 @@ template <class T> class Filter: public Speaker {
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_coefficients_are_dirty = false;
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_buffer_in_progress_pointer = 0;
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_stepper = std::unique_ptr<SignalProcessing::Stepper>(new SignalProcessing::Stepper((uint64_t)_input_cycles_per_second, (uint64_t)_output_cycles_per_second));
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_filter = std::unique_ptr<SignalProcessing::FIRFilter>(new SignalProcessing::FIRFilter((unsigned int)_number_of_taps, (float)_input_cycles_per_second, 0.0, (float)_output_cycles_per_second / 2.0f, SignalProcessing::FIRFilter::DefaultAttenuation));
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_stepper.reset(new SignalProcessing::Stepper((uint64_t)_input_cycles_per_second, (uint64_t)_output_cycles_per_second));
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_filter.reset(new SignalProcessing::FIRFilter((unsigned int)_number_of_taps, (float)_input_cycles_per_second, 0.0, (float)_output_cycles_per_second / 2.0f, SignalProcessing::FIRFilter::DefaultAttenuation));
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_input_buffer = std::unique_ptr<int16_t>(new int16_t[_number_of_taps]);
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_input_buffer.reset(new int16_t[_number_of_taps]);
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_input_buffer_depth = 0;
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}
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};
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