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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-25 18:30:21 +00:00

.reset is the more normal way to reassign a unique_ptr.

This commit is contained in:
Thomas Harte 2016-06-23 20:52:44 -04:00
parent 3a4e844a07
commit 2bd71e7e9b
9 changed files with 21 additions and 21 deletions

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@ -60,7 +60,7 @@ Machine::Machine() :
void Machine::setup_output(float aspect_ratio) void Machine::setup_output(float aspect_ratio)
{ {
_crt = std::unique_ptr<Outputs::CRT::CRT>(new Outputs::CRT::CRT(crt_cycles_per_line, 8, Outputs::CRT::DisplayType::PAL50, 1)); _crt.reset(new Outputs::CRT::CRT(crt_cycles_per_line, 8, Outputs::CRT::DisplayType::PAL50, 1));
_crt->set_rgb_sampling_function( _crt->set_rgb_sampling_function(
"vec3 rgb_sample(usampler2D sampler, vec2 coordinate, vec2 icoordinate)" "vec3 rgb_sample(usampler2D sampler, vec2 coordinate, vec2 icoordinate)"
"{" "{"
@ -927,7 +927,7 @@ inline void Tape::get_next_tape_pulse()
} }
if(_input.pulse_stepper == nullptr || _input.current_pulse.length.clock_rate != _input.pulse_stepper->get_output_rate()) if(_input.pulse_stepper == nullptr || _input.current_pulse.length.clock_rate != _input.pulse_stepper->get_output_rate())
{ {
_input.pulse_stepper = std::unique_ptr<SignalProcessing::Stepper>(new SignalProcessing::Stepper(_input.current_pulse.length.clock_rate, 2000000)); _input.pulse_stepper.reset(new SignalProcessing::Stepper(_input.current_pulse.length.clock_rate, 2000000));
} }
} }

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@ -39,7 +39,7 @@ class TypeRecipient: public Typer::Delegate {
public: public:
void set_typer_for_string(const char *string) void set_typer_for_string(const char *string)
{ {
_typer = std::unique_ptr<Typer>(new Typer(string, get_typer_delay(), get_typer_frequency(), this)); _typer.reset(new Typer(string, get_typer_delay(), get_typer_frequency(), this));
} }
protected: protected:

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@ -98,7 +98,7 @@ void Machine::mos6522_did_change_interrupt_status(void *mos6522)
void Machine::setup_output(float aspect_ratio) void Machine::setup_output(float aspect_ratio)
{ {
_mos6560 = std::unique_ptr<MOS::MOS6560>(new MOS::MOS6560()); _mos6560.reset(new MOS::MOS6560());
} }
void Machine::set_rom(ROMSlot slot, size_t length, const uint8_t *data) void Machine::set_rom(ROMSlot slot, size_t length, const uint8_t *data)

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@ -38,8 +38,8 @@ void CRT::set_new_timing(unsigned int cycles_per_line, unsigned int height_of_di
_sync_capacitor_charge_threshold = (int)(syncCapacityLineChargeThreshold * _cycles_per_line); _sync_capacitor_charge_threshold = (int)(syncCapacityLineChargeThreshold * _cycles_per_line);
// create the two flywheels // create the two flywheels
_horizontal_flywheel = std::unique_ptr<Flywheel>(new Flywheel(_cycles_per_line, (millisecondsHorizontalRetraceTime * _cycles_per_line) >> 6, _cycles_per_line >> 6)); _horizontal_flywheel.reset(new Flywheel(_cycles_per_line, (millisecondsHorizontalRetraceTime * _cycles_per_line) >> 6, _cycles_per_line >> 6));
_vertical_flywheel = std::unique_ptr<Flywheel>(new Flywheel(_cycles_per_line * height_of_display, scanlinesVerticalRetraceTime * _cycles_per_line, (_cycles_per_line * height_of_display) >> 3)); _vertical_flywheel.reset(new Flywheel(_cycles_per_line * height_of_display, scanlinesVerticalRetraceTime * _cycles_per_line, (_cycles_per_line * height_of_display) >> 3));
// figure out the divisor necessary to get the horizontal flywheel into a 16-bit range // figure out the divisor necessary to get the horizontal flywheel into a 16-bit range
unsigned int real_clock_scan_period = (_cycles_per_line * height_of_display) / (_time_multiplier * _common_output_divisor); unsigned int real_clock_scan_period = (_cycles_per_line * height_of_display) / (_time_multiplier * _common_output_divisor);
@ -73,13 +73,13 @@ CRT::CRT(unsigned int common_output_divisor) :
CRT::CRT(unsigned int cycles_per_line, unsigned int common_output_divisor, unsigned int height_of_display, ColourSpace colour_space, unsigned int colour_cycle_numerator, unsigned int colour_cycle_denominator, unsigned int buffer_depth) : CRT(common_output_divisor) CRT::CRT(unsigned int cycles_per_line, unsigned int common_output_divisor, unsigned int height_of_display, ColourSpace colour_space, unsigned int colour_cycle_numerator, unsigned int colour_cycle_denominator, unsigned int buffer_depth) : CRT(common_output_divisor)
{ {
_openGL_output_builder = std::unique_ptr<OpenGLOutputBuilder>(new OpenGLOutputBuilder(buffer_depth)); _openGL_output_builder.reset(new OpenGLOutputBuilder(buffer_depth));
set_new_timing(cycles_per_line, height_of_display, colour_space, colour_cycle_numerator, colour_cycle_denominator); set_new_timing(cycles_per_line, height_of_display, colour_space, colour_cycle_numerator, colour_cycle_denominator);
} }
CRT::CRT(unsigned int cycles_per_line, unsigned int common_output_divisor, DisplayType displayType, unsigned int buffer_depth) : CRT(common_output_divisor) CRT::CRT(unsigned int cycles_per_line, unsigned int common_output_divisor, DisplayType displayType, unsigned int buffer_depth) : CRT(common_output_divisor)
{ {
_openGL_output_builder = std::unique_ptr<OpenGLOutputBuilder>(new OpenGLOutputBuilder(buffer_depth)); _openGL_output_builder.reset(new OpenGLOutputBuilder(buffer_depth));
set_new_display_type(cycles_per_line, displayType); set_new_display_type(cycles_per_line, displayType);
} }

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@ -122,16 +122,16 @@ OpenGLOutputBuilder::OpenGLOutputBuilder(unsigned int buffer_depth) :
_last_output_height(0), _last_output_height(0),
_fence(nullptr) _fence(nullptr)
{ {
_buffer_builder = std::unique_ptr<CRTInputBufferBuilder>(new CRTInputBufferBuilder(buffer_depth)); _buffer_builder.reset(new CRTInputBufferBuilder(buffer_depth));
glBlendFunc(GL_SRC_ALPHA, GL_CONSTANT_COLOR); glBlendFunc(GL_SRC_ALPHA, GL_CONSTANT_COLOR);
glBlendColor(0.6f, 0.6f, 0.6f, 1.0f); glBlendColor(0.6f, 0.6f, 0.6f, 1.0f);
// Create intermediate textures and bind to slots 0, 1 and 2 // Create intermediate textures and bind to slots 0, 1 and 2
compositeTexture = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, composite_texture_unit)); compositeTexture.reset(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, composite_texture_unit));
separatedTexture = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, separated_texture_unit)); separatedTexture.reset(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, separated_texture_unit));
filteredYTexture = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, filtered_y_texture_unit)); filteredYTexture.reset(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, filtered_y_texture_unit));
filteredTexture = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, filtered_texture_unit)); filteredTexture.reset(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, filtered_texture_unit));
// create the surce texture // create the surce texture
glGenTextures(1, &textureName); glGenTextures(1, &textureName);
@ -199,7 +199,7 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
// make sure there's a target to draw to // make sure there's a target to draw to
if(!framebuffer || framebuffer->get_height() != output_height || framebuffer->get_width() != output_width) if(!framebuffer || framebuffer->get_height() != output_height || framebuffer->get_width() != output_width)
{ {
std::unique_ptr<OpenGL::TextureTarget> new_framebuffer = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget((GLsizei)output_width, (GLsizei)output_height, pixel_accumulation_texture_unit)); std::unique_ptr<OpenGL::TextureTarget> new_framebuffer(new OpenGL::TextureTarget((GLsizei)output_width, (GLsizei)output_height, pixel_accumulation_texture_unit));
if(framebuffer) if(framebuffer)
{ {
new_framebuffer->bind_framebuffer(); new_framebuffer->bind_framebuffer();

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@ -86,7 +86,7 @@ std::unique_ptr<IntermediateShader> IntermediateShader::make_shader(const char *
"gl_Position = vec4(eyePosition, 0.0, 1.0);" "gl_Position = vec4(eyePosition, 0.0, 1.0);"
"}", sampler_type, input_variable); "}", sampler_type, input_variable);
std::unique_ptr<IntermediateShader> shader = std::unique_ptr<IntermediateShader>(new IntermediateShader(vertex_shader, fragment_shader, bindings)); std::unique_ptr<IntermediateShader> shader(new IntermediateShader(vertex_shader, fragment_shader, bindings));
free(vertex_shader); free(vertex_shader);
return shader; return shader;

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@ -82,7 +82,7 @@ std::unique_ptr<OutputShader> OutputShader::make_shader(const char *fragment_met
"}", "}",
sampler_type, fragment_methods, colour_expression); sampler_type, fragment_methods, colour_expression);
std::unique_ptr<OutputShader> result = std::unique_ptr<OutputShader>(new OutputShader(vertex_shader, fragment_shader, bindings)); std::unique_ptr<OutputShader> result(new OutputShader(vertex_shader, fragment_shader, bindings));
free(vertex_shader); free(vertex_shader);
free(fragment_shader); free(fragment_shader);

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@ -89,7 +89,7 @@ void TextureTarget::draw(float aspect_ratio)
"{" "{"
"fragColour = texture(texID, texCoordVarying);" "fragColour = texture(texID, texCoordVarying);"
"}"; "}";
_pixel_shader = std::unique_ptr<Shader>(new Shader(vertex_shader, fragment_shader, nullptr)); _pixel_shader.reset(new Shader(vertex_shader, fragment_shader, nullptr));
_pixel_shader->bind(); _pixel_shader->bind();
glGenVertexArrays(1, &_drawing_vertex_array); glGenVertexArrays(1, &_drawing_vertex_array);

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@ -41,7 +41,7 @@ class Speaker {
_output_cycles_per_second = cycles_per_second; _output_cycles_per_second = cycles_per_second;
if(_buffer_size != buffer_size) if(_buffer_size != buffer_size)
{ {
_buffer_in_progress = std::unique_ptr<int16_t>(new int16_t[buffer_size]); _buffer_in_progress.reset(new int16_t[buffer_size]);
_buffer_size = buffer_size; _buffer_size = buffer_size;
} }
set_needs_updated_filter_coefficients(); set_needs_updated_filter_coefficients();
@ -189,10 +189,10 @@ template <class T> class Filter: public Speaker {
_coefficients_are_dirty = false; _coefficients_are_dirty = false;
_buffer_in_progress_pointer = 0; _buffer_in_progress_pointer = 0;
_stepper = std::unique_ptr<SignalProcessing::Stepper>(new SignalProcessing::Stepper((uint64_t)_input_cycles_per_second, (uint64_t)_output_cycles_per_second)); _stepper.reset(new SignalProcessing::Stepper((uint64_t)_input_cycles_per_second, (uint64_t)_output_cycles_per_second));
_filter = std::unique_ptr<SignalProcessing::FIRFilter>(new SignalProcessing::FIRFilter((unsigned int)_number_of_taps, (float)_input_cycles_per_second, 0.0, (float)_output_cycles_per_second / 2.0f, SignalProcessing::FIRFilter::DefaultAttenuation)); _filter.reset(new SignalProcessing::FIRFilter((unsigned int)_number_of_taps, (float)_input_cycles_per_second, 0.0, (float)_output_cycles_per_second / 2.0f, SignalProcessing::FIRFilter::DefaultAttenuation));
_input_buffer = std::unique_ptr<int16_t>(new int16_t[_number_of_taps]); _input_buffer.reset(new int16_t[_number_of_taps]);
_input_buffer_depth = 0; _input_buffer_depth = 0;
} }
}; };