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Declines to set up audio output if none is available.
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@ -307,29 +307,31 @@ void MainWindow::launchMachine() {
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const auto speaker = audio_producer->get_speaker();
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if(speaker) {
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const QAudioDeviceInfo &defaultDeviceInfo = QAudioDeviceInfo::defaultOutputDevice();
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QAudioFormat idealFormat = defaultDeviceInfo.preferredFormat();
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if(!defaultDeviceInfo.isNull()) {
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QAudioFormat idealFormat = defaultDeviceInfo.preferredFormat();
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// Use the ideal format's sample rate, provide stereo as long as at least two channels
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// are available, and — at least for now — assume a good buffer size.
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audioIsStereo = (idealFormat.channelCount() > 1) && speaker->get_is_stereo();
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audioIs8bit = idealFormat.sampleSize() < 16;
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idealFormat.setChannelCount(1 + int(audioIsStereo));
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idealFormat.setSampleSize(audioIs8bit ? 8 : 16);
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// Use the ideal format's sample rate, provide stereo as long as at least two channels
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// are available, and — at least for now — assume a good buffer size.
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audioIsStereo = (idealFormat.channelCount() > 1) && speaker->get_is_stereo();
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audioIs8bit = idealFormat.sampleSize() < 16;
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idealFormat.setChannelCount(1 + int(audioIsStereo));
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idealFormat.setSampleSize(audioIs8bit ? 8 : 16);
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speaker->set_output_rate(idealFormat.sampleRate(), samplesPerBuffer, audioIsStereo);
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speaker->set_delegate(this);
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speaker->set_output_rate(idealFormat.sampleRate(), samplesPerBuffer, audioIsStereo);
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speaker->set_delegate(this);
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audioThread.start();
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audioThread.performAsync([this, idealFormat] {
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// Create an audio output.
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audioOutput = std::make_unique<QAudioOutput>(idealFormat);
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audioThread.start();
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audioThread.performAsync([this, idealFormat] {
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// Create an audio output.
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audioOutput = std::make_unique<QAudioOutput>(idealFormat);
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// Start the output. The additional `audioBuffer` is meant to minimise latency,
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// believe it or not, given Qt's semantics.
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audioOutput->setBufferSize(samplesPerBuffer * sizeof(int16_t));
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audioOutput->start(&audioBuffer);
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audioBuffer.setDepth(audioOutput->bufferSize());
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});
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// Start the output. The additional `audioBuffer` is meant to minimise latency,
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// believe it or not, given Qt's semantics.
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audioOutput->setBufferSize(samplesPerBuffer * sizeof(int16_t));
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audioOutput->start(&audioBuffer);
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audioBuffer.setDepth(audioOutput->bufferSize());
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});
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}
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}
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}
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