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Ensures updates even when the event queue is empty.
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@ -16,30 +16,33 @@ void Line::set_writer_clock_rate(int clock_rate) {
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void Line::advance_writer(int cycles) {
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remaining_delays_ = std::max(remaining_delays_ - cycles, 0);
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while(!events_.empty()) {
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if(events_.front().delay < cycles) {
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cycles -= events_.front().delay;
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write_cycles_since_delegate_call_ += events_.front().delay;
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const auto old_level = level_;
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if(events_.empty()) {
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write_cycles_since_delegate_call_ += cycles;
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if(write_cycles_since_delegate_call_ > 256) update_delegate(level_);
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} else {
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while(!events_.empty()) {
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if(events_.front().delay < cycles) {
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cycles -= events_.front().delay;
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write_cycles_since_delegate_call_ += events_.front().delay;
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const auto old_level = level_;
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auto iterator = events_.begin() + 1;
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while(iterator != events_.end() && iterator->type != Event::Delay) {
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level_ = iterator->type == Event::SetHigh;
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++iterator;
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}
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events_.erase(events_.begin(), iterator);
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auto iterator = events_.begin() + 1;
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while(iterator != events_.end() && iterator->type != Event::Delay) {
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level_ = iterator->type == Event::SetHigh;
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++iterator;
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}
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events_.erase(events_.begin(), iterator);
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if(old_level != level_) {
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update_delegate(old_level);
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if(old_level != level_) {
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update_delegate(old_level);
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}
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} else {
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events_.front().delay -= cycles;
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write_cycles_since_delegate_call_ += cycles;
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break;
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}
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} else {
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events_.front().delay -= cycles;
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write_cycles_since_delegate_call_ += cycles;
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break;
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}
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}
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// TODO: some sort of ongoing update_delegate() ?
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}
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void Line::write(bool level) {
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