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Okay, this definitely definitely is supposed to be this way around.
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@ -375,7 +375,7 @@ void CRT::prepare_shader()
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glUniform2f(positionConversionUniform, _horizontal_flywheel->get_scan_period(), _vertical_flywheel->get_scan_period() / (unsigned int)_vertical_flywheel_output_divider);
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float scan_angle = atan2f(1.0f / (float)_height_of_display, 1.0f);
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float scan_normal[] = { sinf(scan_angle), cosf(scan_angle)};
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float scan_normal[] = { -sinf(scan_angle), cosf(scan_angle)};
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float multiplier = (float)_horizontal_flywheel->get_standard_period() / ((float)_height_of_display * (float)_horizontal_flywheel->get_scan_period());
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scan_normal[0] *= multiplier;
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scan_normal[1] *= multiplier;
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