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Update CRTConstants.hpp
Lack of data duplication means this storage can be smaller.
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@ -40,7 +40,7 @@ const GLsizei IntermediateBufferWidth = 2048;
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const GLsizei IntermediateBufferHeight = 1024;
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// Some internal buffer sizes
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const GLsizeiptr OutputVertexBufferDataSize = 6 * 8 * IntermediateBufferHeight; // a sufficient multiple of 6 * OutputVertexSize to draw from the entirety of an intermediate buffer
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const GLsizeiptr OutputVertexBufferDataSize = 8 * IntermediateBufferHeight; // likely always to be OutputVertexSize * IntermediateBufferHeight, that being the maximum number of scans of output that can be created between draws
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const GLsizeiptr SourceVertexBufferDataSize = 2 * 16 * IntermediateBufferHeight * 2; // a multiple of 2 * SourceVertexSize
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}
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