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Added a note to future self, put the scan edge generator back to the way round it was before.
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@ -158,6 +158,12 @@ void CRT::advance_cycles(unsigned int number_of_cycles, unsigned int source_divi
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#define lateral(v) next_run[kCRTSizeOfVertex*v + kCRTVertexOffsetOfLateral]
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#define timestamp(v) (*(uint32_t *)&next_run[kCRTSizeOfVertex*v + kCRTVertexOffsetOfTimestamp])
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// Vertex output is arranged as:
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//
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// [0/4] 3
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//
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// 1 [2/5]
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if(next_run)
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{
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// set the type, initial raster position and type of this run
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@ -375,7 +375,7 @@ void CRT::prepare_shader()
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glUniform2f(positionConversionUniform, _horizontal_flywheel->get_scan_period(), _vertical_flywheel->get_scan_period() / (unsigned int)_vertical_flywheel_output_divider);
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float scan_angle = atan2f(1.0f / (float)_height_of_display, 1.0f);
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float scan_normal[] = { sinf(scan_angle), -cosf(scan_angle)};
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float scan_normal[] = { sinf(scan_angle), cosf(scan_angle)};
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float multiplier = (float)_horizontal_flywheel->get_standard_period() / ((float)_height_of_display * (float)_horizontal_flywheel->get_scan_period());
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scan_normal[0] *= multiplier;
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scan_normal[1] *= multiplier;
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