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Decreased Y resolution, again also hopefully temporarily.
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@ -385,7 +385,7 @@ void OpenGLOutputBuilder::set_timing_uniforms()
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float colour_subcarrier_frequency = (float)colour_cycle_numerator_ / (float)colour_cycle_denominator_;
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if(composite_separation_filter_program_) composite_separation_filter_program_->set_separation_frequency(cycles_per_line_, colour_subcarrier_frequency);
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if(composite_y_filter_shader_program_) composite_y_filter_shader_program_->set_filter_coefficients(cycles_per_line_, colour_subcarrier_frequency * 0.66f);
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if(composite_y_filter_shader_program_) composite_y_filter_shader_program_->set_filter_coefficients(cycles_per_line_, colour_subcarrier_frequency * 0.25f);
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if(composite_chrominance_filter_shader_program_) composite_chrominance_filter_shader_program_->set_filter_coefficients(cycles_per_line_, colour_subcarrier_frequency * 0.5f);
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if(rgb_filter_shader_program_) rgb_filter_shader_program_->set_filter_coefficients(cycles_per_line_, (float)input_frequency_ * 0.5f);
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}
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