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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-19 08:31:11 +00:00

Merge pull request #1082 from TomHarte/BlitterBugSearch

Partially enable serialised blitter.
This commit is contained in:
Thomas Harte 2022-08-22 10:08:44 -04:00 committed by GitHub
commit 38a509bc20
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6 changed files with 197 additions and 153 deletions

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@ -241,10 +241,25 @@ bool Blitter<record_bus>::advance_dma() {
// TODO: eliminate @c complete_immediately and this workaround.
// See commentary in Chipset.cpp.
if constexpr (complete_immediately) {
while(get_status() & 0x4000) {
advance_dma<false>();
// HACK! HACK!! HACK!!!
//
// This resolves an issue with loading the particular copy of Spindizzy Worlds
// I am testing against.
//
// TODO: DO NOT PUBLISH THIS.
//
// This is committed solely so that I can continue researching the real, underlying
// issue across machines. It would not be acceptable to me to ship this.
// (and the printf is another reminder-to-self)
if(width_ == 8 && height_ == 32) {
printf("Accelerating %d x %d\n", width_, height_);
while(get_status() & 0x4000) {
advance_dma<false>();
}
return true;
}
return true;
}
if(line_mode_) {

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@ -15,159 +15,11 @@
#include <vector>
#include "../../ClockReceiver/ClockReceiver.hpp"
#include "BlitterSequencer.hpp"
#include "DMADevice.hpp"
namespace Amiga {
/*!
Statefully provides the next access the Blitter should make.
TODO: determine the actual logic here, rather than
relying on tables.
*/
class BlitterSequencer {
public:
enum class Channel {
/// Tells the caller to calculate and load a new piece of output
/// into the output pipeline.
///
/// If any inputs are enabled then a one-slot output pipeline applies:
/// output will rest in the pipeline for one write phase before being written.
Write,
/// Indicates that a write should occur if anything is in the pipeline, otherwise
/// no activity should occur.
FlushPipeline,
/// The caller should read from channel C.
C,
/// The caller should read from channel B.
B,
/// The caller should read from channel A.
A,
/// Indicates an unused DMA slot.
None
};
/// Sets the current control value, which indicates which
/// channels are enabled.
void set_control(int control) {
control_ = control & 0xf;
index_ = 0; // TODO: this probably isn't accurate; case caught is a change
// of control values during a blit.
}
/// Indicates that blitting should conclude after this step, i.e.
/// whatever is being fetched now is part of the final set of input data;
/// this is safe to call following a fetch request on any channel.
void complete() {
next_phase_ =
(control_ == 0x9 || control_ == 0xb || control_ == 0xd) ?
Phase::PauseAndComplete : Phase::Complete;
}
/// Begins a blit operation.
void begin() {
phase_ = next_phase_ = Phase::Ongoing;
index_ = loop_ = 0;
}
/// Provides the next channel to fetch from, or that a write is required,
/// along with a count of complete channel iterations so far completed.
std::pair<Channel, int> next() {
switch(phase_) {
default: break;
case Phase::Complete:
return std::make_pair(Channel::FlushPipeline, loop_);
case Phase::PauseAndComplete:
phase_ = Phase::Complete;
return std::make_pair(Channel::None, loop_);
}
Channel next = Channel::None;
switch(control_) {
default: break;
case 0: next = next_channel(pattern0); break;
case 1: next = next_channel(pattern1); break;
case 2: next = next_channel(pattern2); break;
case 3: next = next_channel(pattern3); break;
case 4: next = next_channel(pattern4); break;
case 5: next = next_channel(pattern5); break;
case 6: next = next_channel(pattern6); break;
case 7: next = next_channel(pattern7); break;
case 8: next = next_channel(pattern8); break;
case 9: next = next_channel(pattern9); break;
case 10: next = next_channel(patternA); break;
case 11: next = next_channel(patternB); break;
case 12: next = next_channel(patternC); break;
case 13: next = next_channel(patternD); break;
case 14: next = next_channel(patternE); break;
case 15: next = next_channel(patternF); break;
}
return std::make_pair(next, loop_);
}
template <int channel> bool channel_enabled() {
return control_ & (8 >> channel);
}
private:
static constexpr std::array<Channel, 1> pattern0 = { Channel::None };
static constexpr std::array<Channel, 2> pattern1 = { Channel::Write, Channel::None };
static constexpr std::array<Channel, 2> pattern2 = { Channel::C, Channel::None };
static constexpr std::array<Channel, 3> pattern3 = { Channel::C, Channel::Write, Channel::None };
static constexpr std::array<Channel, 3> pattern4 = { Channel::B, Channel::None, Channel::None };
static constexpr std::array<Channel, 3> pattern5 = { Channel::B, Channel::Write, Channel::None };
static constexpr std::array<Channel, 3> pattern6 = { Channel::B, Channel::C, Channel::None };
static constexpr std::array<Channel, 4> pattern7 = { Channel::B, Channel::C, Channel::Write, Channel::None };
static constexpr std::array<Channel, 2> pattern8 = { Channel::A, Channel::None };
static constexpr std::array<Channel, 2> pattern9 = { Channel::A, Channel::Write };
static constexpr std::array<Channel, 2> patternA = { Channel::A, Channel::C };
static constexpr std::array<Channel, 3> patternB = { Channel::A, Channel::C, Channel::Write };
static constexpr std::array<Channel, 3> patternC = { Channel::A, Channel::B, Channel::None };
static constexpr std::array<Channel, 3> patternD = { Channel::A, Channel::B, Channel::Write };
static constexpr std::array<Channel, 3> patternE = { Channel::A, Channel::B, Channel::C };
static constexpr std::array<Channel, 4> patternF = { Channel::A, Channel::B, Channel::C, Channel::Write };
template <typename ArrayT> Channel next_channel(const ArrayT &list) {
loop_ += index_ / list.size();
index_ %= list.size();
const Channel result = list[index_];
++index_;
if(index_ == list.size()) {
phase_ = next_phase_;
}
return result;
}
// Current control flags, i.e. which channels are enabled.
int control_ = 0;
// Index into the pattern table for this blit.
size_t index_ = 0;
// Number of times the entire pattern table has been completed.
int loop_ = 0;
enum class Phase {
/// Return the next thing in the pattern table and advance.
/// If looping from the end of the pattern table to the start,
/// set phase_ to next_phase_.
Ongoing,
/// Return a Channel::None and advancce to phase_ = Phase::Complete.
PauseAndComplete,
/// Return Channel::Write indefinitely.
Complete
};
// Current sequencer pahse.
Phase phase_ = Phase::Complete;
// Phase to assume at the end of this iteration of the sequence table.
Phase next_phase_ = Phase::Complete;
};
/*!
If @c record_bus is @c true then all bus interactions will be recorded
and can subsequently be retrieved. This is included for testing purposes.
@ -176,6 +28,13 @@ template <bool record_bus = false> class Blitter: public DMADevice<4, 4> {
public:
using DMADevice::DMADevice;
template <int id, int shift> void set_pointer(uint16_t value) {
if(get_status() & 0x4000) {
printf(">>>");
}
DMADevice<4, 4>::set_pointer<id, shift>(value);
}
// Various setters; it's assumed that address decoding is handled externally.
//
// In all cases where a channel is identified numerically, it's taken that

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@ -0,0 +1,167 @@
//
// BlitterSequencer.hpp
// Clock Signal
//
// Created by Thomas Harte on 19/08/2022.
// Copyright © 2022 Thomas Harte. All rights reserved.
//
#ifndef BlitterSequencer_hpp
#define BlitterSequencer_hpp
#include <array>
namespace Amiga {
/*!
Statefully provides the next access the Blitter should make.
TODO: determine the actual logic here, rather than
relying on tables.
*/
class BlitterSequencer {
public:
enum class Channel {
/// Tells the caller to calculate and load a new piece of output
/// into the output pipeline.
///
/// If any inputs are enabled then a one-slot output pipeline applies:
/// output will rest in the pipeline for one write phase before being written.
Write,
/// Indicates that a write should occur if anything is in the pipeline, otherwise
/// no activity should occur.
FlushPipeline,
/// The caller should read from channel C.
C,
/// The caller should read from channel B.
B,
/// The caller should read from channel A.
A,
/// Indicates an unused DMA slot.
None
};
/// Sets the current control value, which indicates which
/// channels are enabled.
void set_control(int control) {
control_ = control & 0xf;
index_ = 0; // TODO: this probably isn't accurate; case caught is a change
// of control values during a blit.
}
/// Indicates that blitting should conclude after this step, i.e.
/// whatever is being fetched now is part of the final set of input data;
/// this is safe to call following a fetch request on any channel.
void complete() {
next_phase_ =
(control_ == 0x9 || control_ == 0xb || control_ == 0xd) ?
Phase::PauseAndComplete : Phase::Complete;
}
/// Begins a blit operation.
void begin() {
phase_ = next_phase_ = Phase::Ongoing;
index_ = loop_ = 0;
}
/// Provides the next channel to fetch from, or that a write is required,
/// along with a count of complete channel iterations so far completed.
std::pair<Channel, int> next() {
switch(phase_) {
default: break;
case Phase::Complete:
return std::make_pair(Channel::FlushPipeline, loop_);
case Phase::PauseAndComplete:
phase_ = Phase::Complete;
return std::make_pair(Channel::None, loop_);
}
Channel next = Channel::None;
switch(control_) {
default: break;
case 0: next = next_channel(pattern0); break;
case 1: next = next_channel(pattern1); break;
case 2: next = next_channel(pattern2); break;
case 3: next = next_channel(pattern3); break;
case 4: next = next_channel(pattern4); break;
case 5: next = next_channel(pattern5); break;
case 6: next = next_channel(pattern6); break;
case 7: next = next_channel(pattern7); break;
case 8: next = next_channel(pattern8); break;
case 9: next = next_channel(pattern9); break;
case 10: next = next_channel(patternA); break;
case 11: next = next_channel(patternB); break;
case 12: next = next_channel(patternC); break;
case 13: next = next_channel(patternD); break;
case 14: next = next_channel(patternE); break;
case 15: next = next_channel(patternF); break;
}
return std::make_pair(next, loop_);
}
template <int channel> bool channel_enabled() {
return control_ & (8 >> channel);
}
private:
static constexpr std::array<Channel, 1> pattern0 = { Channel::None };
static constexpr std::array<Channel, 2> pattern1 = { Channel::Write, Channel::None };
static constexpr std::array<Channel, 2> pattern2 = { Channel::C, Channel::None };
static constexpr std::array<Channel, 3> pattern3 = { Channel::C, Channel::Write, Channel::None };
static constexpr std::array<Channel, 3> pattern4 = { Channel::B, Channel::None, Channel::None };
static constexpr std::array<Channel, 3> pattern5 = { Channel::B, Channel::Write, Channel::None };
static constexpr std::array<Channel, 3> pattern6 = { Channel::B, Channel::C, Channel::None };
static constexpr std::array<Channel, 4> pattern7 = { Channel::B, Channel::C, Channel::Write, Channel::None };
static constexpr std::array<Channel, 2> pattern8 = { Channel::A, Channel::None };
static constexpr std::array<Channel, 2> pattern9 = { Channel::A, Channel::Write };
static constexpr std::array<Channel, 2> patternA = { Channel::A, Channel::C };
static constexpr std::array<Channel, 3> patternB = { Channel::A, Channel::C, Channel::Write };
static constexpr std::array<Channel, 3> patternC = { Channel::A, Channel::B, Channel::None };
static constexpr std::array<Channel, 3> patternD = { Channel::A, Channel::B, Channel::Write };
static constexpr std::array<Channel, 3> patternE = { Channel::A, Channel::B, Channel::C };
static constexpr std::array<Channel, 4> patternF = { Channel::A, Channel::B, Channel::C, Channel::Write };
template <typename ArrayT> Channel next_channel(const ArrayT &list) {
loop_ += index_ / list.size();
index_ %= list.size();
const Channel result = list[index_];
++index_;
if(index_ == list.size()) {
phase_ = next_phase_;
}
return result;
}
// Current control flags, i.e. which channels are enabled.
int control_ = 0;
// Index into the pattern table for this blit.
size_t index_ = 0;
// Number of times the entire pattern table has been completed.
int loop_ = 0;
enum class Phase {
/// Return the next thing in the pattern table and advance.
/// If looping from the end of the pattern table to the start,
/// set phase_ to next_phase_.
Ongoing,
/// Return a Channel::None and advancce to phase_ = Phase::Complete.
PauseAndComplete,
/// Return Channel::Write indefinitely.
Complete
};
// Current sequencer pahse.
Phase phase_ = Phase::Complete;
// Phase to assume at the end of this iteration of the sequence table.
Phase next_phase_ = Phase::Complete;
};
}
#endif /* BlitterSequencer_hpp */

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@ -590,7 +590,7 @@ template <int cycle, bool stop_if_cpu> bool Chipset::perform_cycle() {
// Blitter and CPU priority is dealt with below.
if constexpr (cycle >= 0x00 && cycle < 0x08) {
// Memory refresh, four slots per line.
return true;
return false;
}
if constexpr (cycle >= 0x08 && cycle < 0x0e) {

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@ -1359,6 +1359,7 @@
4B4A762F1DB1A3FA007AAE2E /* AY38910.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = AY38910.hpp; sourceTree = "<group>"; };
4B4B1A3A200198C900A0F866 /* KonamiSCC.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = KonamiSCC.cpp; sourceTree = "<group>"; };
4B4B1A3B200198C900A0F866 /* KonamiSCC.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = KonamiSCC.hpp; sourceTree = "<group>"; };
4B4C81C228B0288B00F84AE9 /* BlitterSequencer.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = BlitterSequencer.hpp; sourceTree = "<group>"; };
4B4DC81F1D2C2425003C5BF8 /* Vic20.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Vic20.cpp; sourceTree = "<group>"; };
4B4DC8201D2C2425003C5BF8 /* Vic20.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = Vic20.hpp; sourceTree = "<group>"; };
4B4DC8271D2C2470003C5BF8 /* C1540.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = C1540.hpp; sourceTree = "<group>"; };
@ -4440,6 +4441,7 @@
4B2130E1273A7A0A008A77B4 /* Audio.hpp */,
4B7C681D2751A104001671EC /* Bitplanes.hpp */,
4B9EC0E026AA260C0060A31F /* Blitter.hpp */,
4B4C81C228B0288B00F84AE9 /* BlitterSequencer.hpp */,
4B9EC0E526AA4A660060A31F /* Chipset.hpp */,
4BC6236B26F4224300F83DFE /* Copper.hpp */,
4BC6236A26F178DA00F83DFE /* DMADevice.hpp */,

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@ -9,6 +9,7 @@
#import <XCTest/XCTest.h>
#include "Blitter.hpp"
#include "BlitterSequencer.hpp"
#include "NSData+dataWithContentsOfGZippedFile.h"
#include <unordered_map>