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Attempted ball graphics enable delay.
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@ -254,18 +254,22 @@ int Machine::perform_bus_operation(CPU6502::BusOperation operation, uint16_t add
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case 0x13: _missilePosition[1] = _horizontalTimer; break;
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case 0x14: _ballPosition = _horizontalTimer; break;
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case 0x1b:
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case 0x1c: {
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case 0x1c:
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_ballGraphicsEnable = _ballGraphicsEnableLatch;
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case 0x1b: {
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int index = (address & 0x3f) - 0x1b;
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_playerGraphicsLatch[index] = *value;
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if(!(_playerGraphicsLatchEnable[index]&1))
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_playerGraphics[index] = _playerGraphicsLatch[index];
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if(_playerGraphicsLatchEnable[index^1]&1)
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_playerGraphics[index^1] = _playerGraphicsLatch[index^1];
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_playerGraphics[index^1] = _playerGraphicsLatch[index^1];
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} break;
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case 0x1d: _missileGraphicsEnable[0] = *value; break;
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case 0x1e: _missileGraphicsEnable[1] = *value; break;
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case 0x1f: _ballGraphicsEnable = *value; break;
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case 0x1f:
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_ballGraphicsEnableLatch = *value;
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if(!(_ballGraphicsEnableDelay&1))
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_ballGraphicsEnable = _ballGraphicsEnableLatch;
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break;
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case 0x20: _playerMotion[0] = *value; break;
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case 0x21: _playerMotion[1] = *value; break;
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@ -61,7 +61,7 @@ class Machine: public CPU6502::Processor<Machine> {
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uint8_t _missileMotion[2];
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// ball registers
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uint8_t _ballGraphicsEnable;
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uint8_t _ballGraphicsEnable, _ballGraphicsEnableLatch;
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uint8_t _ballPosition;
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uint8_t _ballMotion;
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uint8_t _ballGraphicsEnableDelay;
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