mirror of
https://github.com/TomHarte/CLK.git
synced 2024-12-25 03:32:01 +00:00
Made an initial attempt to mark sprite positions. But without hmove implemented, they're all over the place.
This commit is contained in:
parent
2e9ef2b0ef
commit
3b20d862f0
@ -304,7 +304,7 @@ void TIA::set_player_delay(int player, bool delay)
|
||||
|
||||
void TIA::set_player_position(int player)
|
||||
{
|
||||
player_[player].position = ((horizontal_counter_ - first_pixel_cycle) + 6)%160;
|
||||
player_[player].position = 0;
|
||||
}
|
||||
|
||||
void TIA::set_player_motion(int player, uint8_t motion)
|
||||
@ -395,6 +395,8 @@ void TIA::output_for_cycles(int number_of_cycles)
|
||||
|
||||
// accumulate an OR'd version of the output into the collision buffer
|
||||
draw_playfield(output_cursor, horizontal_counter_);
|
||||
draw_player(player_[0], CollisionType::Player0, output_cursor, horizontal_counter_);
|
||||
draw_player(player_[1], CollisionType::Player1, output_cursor, horizontal_counter_);
|
||||
|
||||
// convert to television signals
|
||||
|
||||
@ -568,3 +570,30 @@ void TIA::draw_playfield(int start, int end)
|
||||
aligned_position += 4;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma mark - Player output
|
||||
|
||||
void TIA::draw_player(Player &player, CollisionType identity, int start, int end)
|
||||
{
|
||||
// don't do anything if this window ends too early
|
||||
if(end < first_pixel_cycle + (horizontal_blank_extend_ ? 8 : 0)) return;
|
||||
|
||||
int length = end - start;
|
||||
|
||||
// check for initial trigger; player.position is guaranteed to be less than 160 so this is easy
|
||||
if(player.position + length >= 160)
|
||||
{
|
||||
int trigger_position = 160 - player.position;
|
||||
|
||||
int terminus = std::min(160, trigger_position+8);
|
||||
while(trigger_position < terminus)
|
||||
{
|
||||
collision_buffer_[trigger_position] |= (uint8_t)identity;
|
||||
trigger_position++;
|
||||
}
|
||||
}
|
||||
|
||||
// update position counter
|
||||
player.position = (player.position + end - start) % 160;
|
||||
|
||||
}
|
||||
|
@ -75,16 +75,6 @@ class TIA {
|
||||
private:
|
||||
std::shared_ptr<Outputs::CRT::CRT> crt_;
|
||||
|
||||
// drawing methods
|
||||
inline void output_for_cycles(int number_of_cycles);
|
||||
inline void output_line();
|
||||
|
||||
inline void draw_playfield(int start, int end);
|
||||
|
||||
int pixels_start_location_;
|
||||
uint8_t *pixel_target_;
|
||||
inline void output_pixels(int start, int end);
|
||||
|
||||
// the master counter; counts from 0 to 228 with all visible pixels being in the final 160
|
||||
int horizontal_counter_;
|
||||
|
||||
@ -156,6 +146,17 @@ class TIA {
|
||||
|
||||
// movement
|
||||
bool horizontal_blank_extend_;
|
||||
|
||||
// drawing methods and state
|
||||
inline void output_for_cycles(int number_of_cycles);
|
||||
inline void output_line();
|
||||
|
||||
inline void draw_playfield(int start, int end);
|
||||
inline void draw_player(Player &player, CollisionType identity, int start, int end);
|
||||
|
||||
int pixels_start_location_;
|
||||
uint8_t *pixel_target_;
|
||||
inline void output_pixels(int start, int end);
|
||||
};
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user