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Eliminates various blank lines.

This commit is contained in:
Thomas Harte 2018-07-28 10:52:34 -04:00
parent 3e35109d63
commit 3c33ccd730
4 changed files with 4 additions and 4 deletions

View File

@ -69,7 +69,7 @@ struct BooleanSelection: public Selection {
struct ListSelection: public Selection {
std::string value;
ListSelection *list_selection();
BooleanSelection *boolean_selection();
ListSelection(const std::string value) : value(value) {}

View File

@ -404,7 +404,7 @@ unsigned int VideoOutput::get_cycles_until_next_ram_availability(int from_time)
if(current_line >= output_position_line) {
// Get the number of lines since then if still in the same frame.
int lines_since_output_position = current_line - output_position_line;
// Therefore get the character row at the proposed time, modulo 10.
implied_row = (current_character_row_ + lines_since_output_position) % 10;
} else {

View File

@ -164,7 +164,7 @@ class OpenGLOutputBuilder {
if(!composite_output_buffer_is_full())
composite_src_output_y_++;
}
void set_target_framebuffer(GLint);
void draw_frame(unsigned int output_width, unsigned int output_height, bool only_if_dirty);
void set_openGL_context_will_change(bool should_delete_resources);

View File

@ -19,7 +19,7 @@ namespace OpenGL {
class IntermediateShader: public Shader {
public:
using Shader::Shader;
enum class Input {
/// Contains the 2d start position of this run's input data.
InputStart,