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Merge pull request #1346 from TomHarte/AppleIIReset
Propagate reset to the auxiliary switches.
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commit
3ce05e9de1
@ -362,7 +362,7 @@ template <Analyser::Static::AppleII::Target::Model model, bool has_mockingboard>
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// MARK: - Keyboard and typing.
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struct Keyboard: public Inputs::Keyboard {
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Keyboard(Processor *m6502) : m6502_(m6502) {}
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Keyboard(Processor &m6502, AuxiliaryMemorySwitches<ConcreteMachine> &switches) : m6502_(m6502), auxiliary_switches_(switches) {}
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void reset_all_keys() final {
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open_apple_is_pressed =
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@ -454,7 +454,10 @@ template <Analyser::Static::AppleII::Target::Model model, bool has_mockingboard>
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// Accept a bunch non-symbolic other keys, as
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// reset, in the hope that the user can find
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// at least one usable key.
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m6502_->set_reset_line(is_pressed);
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m6502_.set_reset_line(is_pressed);
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if(!is_pressed) {
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auxiliary_switches_.reset();
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}
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return true;
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default:
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@ -556,7 +559,8 @@ template <Analyser::Static::AppleII::Target::Model model, bool has_mockingboard>
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std::unique_ptr<Utility::StringSerialiser> string_serialiser_;
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// 6502 connection, for applying the reset button.
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Processor *const m6502_;
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Processor &m6502_;
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AuxiliaryMemorySwitches<ConcreteMachine> &auxiliary_switches_;
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};
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Keyboard keyboard_;
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@ -574,7 +578,7 @@ template <Analyser::Static::AppleII::Target::Model model, bool has_mockingboard>
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speaker_(lowpass_source()),
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language_card_(*this),
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auxiliary_switches_(*this),
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keyboard_(&m6502_) {
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keyboard_(m6502_, auxiliary_switches_) {
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// This is where things get slightly convoluted: establish the machine as having a clock rate
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// equal to the number of cycles of work the 6502 will actually achieve. Which is less than
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@ -90,6 +90,10 @@ template <typename Machine> class AuxiliaryMemorySwitches {
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bool alternative_zero_page = false;
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bool video_page_2 = false;
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bool high_resolution = false;
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void reset() {
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*this = SwitchState();
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}
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};
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AuxiliaryMemorySwitches(Machine &machine) : machine_(machine) {}
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@ -208,6 +212,14 @@ template <typename Machine> class AuxiliaryMemorySwitches {
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return switches_;
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}
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void reset() {
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switches_.reset();
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set_main_paging();
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set_zero_page_paging();
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set_card_paging();
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}
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private:
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Machine &machine_;
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SwitchState switches_;
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