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Ensures final thing in a key sequence is fully typed; adds ability to quicken input.
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@ -150,3 +150,7 @@ uint16_t *CharacterMapper::sequence_for_character(char character) {
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return table_lookup_sequence_for_character(key_sequences, sizeof(key_sequences), character);
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}
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bool CharacterMapper::needs_pause_after_key(uint16_t key) {
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return key != KeyControl && key != KeyShift;
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}
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@ -38,7 +38,10 @@ struct KeyboardMapper: public KeyboardMachine::MappedMachine::KeyboardMapper {
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};
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struct CharacterMapper: public ::Utility::CharacterMapper {
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uint16_t *sequence_for_character(char character);
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uint16_t *sequence_for_character(char character) override;
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bool needs_pause_after_reset_all_keys() override { return false; }
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bool needs_pause_after_key(uint16_t key) override;
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};
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};
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@ -74,31 +74,51 @@ const uint16_t *Typer::sequence_for_character(char c) const {
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return sequence;
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}
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bool Typer::try_type_next_character() {
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uint16_t Typer::try_type_next_character() {
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const uint16_t *const sequence = sequence_for_character(string_[string_pointer_]);
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if(!sequence) {
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return false;
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return 0;
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}
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if(!phase_) delegate_->clear_all_keys();
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else {
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// If this is the start of the output sequence, start with a reset all keys.
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// Then pause unless the caracter mapper says not to.
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if(!phase_) {
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delegate_->clear_all_keys();
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if(character_mapper_->needs_pause_after_reset_all_keys()) {
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return 0xffff; // Arbitrarily. Anything non-zero will do.
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}
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}
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// Advance phase.
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++phase_;
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// If the sequence is over, stop.
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if(sequence[phase_ - 1] == KeyboardMachine::MappedMachine::KeyEndSequence) {
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return 0;
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}
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// Otherwise, type the key.
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delegate_->set_key_state(sequence[phase_ - 1], true);
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return sequence[phase_] != KeyboardMachine::MappedMachine::KeyEndSequence;
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}
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return true;
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return sequence[phase_ - 1];
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}
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bool Typer::type_next_character() {
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if(string_pointer_ == string_.size()) return false;
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if(!try_type_next_character()) {
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while(true) {
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const uint16_t key_pressed = try_type_next_character();
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if(!key_pressed) {
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phase_ = 0;
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++string_pointer_;
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if(string_pointer_ == string_.size()) return false;
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} else {
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++phase_;
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}
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if(character_mapper_->needs_pause_after_key(key_pressed)) {
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break;
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}
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}
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return true;
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@ -28,6 +28,18 @@ class CharacterMapper {
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/// @returns The EndSequence-terminated sequence of keys that would cause @c character to be typed.
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virtual uint16_t *sequence_for_character(char character) = 0;
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/// The typer will automatically reset all keys in between each sequence that it types.
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/// By default it will pause for one key's duration when doing so. Character mappers
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/// can eliminate that pause by overriding this method.
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/// @returns @c true if the typer should pause after performing a reset; @c false otherwise.
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virtual bool needs_pause_after_reset_all_keys() { return true; }
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/// The typer will pause between every entry in a keyboard sequence. On some machines
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/// that may not be necessary — it'll often depends on whether the machine needs time to
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/// observe a modifier like shift before it sees the actual keypress.
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/// @returns @c true if the typer should pause after forwarding @c key; @c false otherwise.
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virtual bool needs_pause_after_key(uint16_t key) { return true; }
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protected:
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typedef uint16_t KeySequence[16];
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@ -81,7 +93,7 @@ class Typer {
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Delegate *delegate_;
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std::unique_ptr<CharacterMapper> character_mapper_;
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bool try_type_next_character();
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uint16_t try_type_next_character();
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const uint16_t *sequence_for_character(char) const;
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};
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