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https://github.com/TomHarte/CLK.git
synced 2025-04-09 00:37:27 +00:00
These functions appear correctly to model the NTSC and PAL palettes; the CRT's attempt to switch function doesn't work properly yet though.
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@ -30,18 +30,37 @@ Machine::Machine() :
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void Machine::setup_output(float aspect_ratio)
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{
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_crt = new Outputs::CRT::CRT(228, 1, 263, Outputs::CRT::ColourSpace::YIQ, 228, 1, 1);
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// this is the NTSC phase offset function; see below for PAL
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_crt->set_composite_sampling_function(
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)\n"
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"{"
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"uint c = texture(texID, coordinate).r;"
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"uint y = (c >> 1) & 7u;"
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"uint iPhase = (c >> 4);"
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"float phaseOffset = 6.283185308 * float(iPhase + 13u) / 16.0;"
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"float phaseOffset = 6.283185308 * float(iPhase + 13u) / 14.0;"
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"return (float(y) / 7.0) * (1.0 - amplitude) + step(1, iPhase) * amplitude * cos(phase + phaseOffset);"
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"}");
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_crt->set_output_device(Outputs::CRT::Television);
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}
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void Machine::switch_region()
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{
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// the PAL function
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_crt->set_composite_sampling_function(
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)\n"
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"{"
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"uint c = texture(texID, coordinate).r;"
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"uint y = (c >> 1) & 7u;"
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"uint iPhase = (c >> 4);"
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"float phaseOffset = (0.5 + 2.0 * (float(iPhase&1u) - 0.5) * (float((iPhase >> 1) + (iPhase&1u)) / 14.0));"
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"return (float(y) / 7.0) * (1.0 - amplitude) + step(2, iPhase) * step(iPhase, 13) * amplitude * cos(phase + 6.283185308 * phaseOffset);"
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"}");
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_crt->set_new_timing(228, 312, Outputs::CRT::ColourSpace::YUV, 228, 1);
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}
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void Machine::close_output()
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{
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delete _crt;
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@ -54,11 +73,6 @@ Machine::~Machine()
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close_output();
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}
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void Machine::switch_region()
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{
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_crt->set_new_timing(228, 312, Outputs::CRT::ColourSpace::YUV, 228, 1);
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}
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void Machine::get_output_pixel(uint8_t *pixel, int offset)
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{
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// get the playfield pixel and hence a proposed colour
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@ -216,9 +216,13 @@ void CRT::advance_cycles(unsigned int number_of_cycles, unsigned int source_divi
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if(_delegate)
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{
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_frames_since_last_delegate_call++;
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if(_frames_since_last_delegate_call == 100)
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if(_frames_since_last_delegate_call == 20)
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{
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// Yuck: to deal with the permitted ability of the delegate to make CRT changes that require the lock to be
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// asserted during the delegate call, temporarily release the lock. TODO: find a less blunt instrument.
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_openGL_output_builder->unlock_output();
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_delegate->crt_did_end_batch_of_frames(this, _frames_since_last_delegate_call, _vertical_flywheel->get_and_reset_number_of_surprises());
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_openGL_output_builder->lock_output();
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_frames_since_last_delegate_call = 0;
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}
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}
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@ -337,7 +337,11 @@ void OpenGLOutputBuilder::set_openGL_context_will_change(bool should_delete_reso
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void OpenGLOutputBuilder::set_composite_sampling_function(const char *shader)
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{
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_output_mutex->lock();
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_composite_shader = strdup(shader);
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output_shader_program = nullptr;
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framebuffer = nullptr;
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_output_mutex->unlock();
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}
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void OpenGLOutputBuilder::set_rgb_sampling_function(const char *shader)
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