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This gives a very noisy version of the real audio.
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@ -47,7 +47,6 @@ class CartridgePitfall2: public Cartridge<CartridgePitfall2> {
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case 0x1005: case 0x1006: case 0x1007:
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*value = update_audio();
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printf("%01x ", *value);
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break;
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case 0x1008: case 0x1009: case 0x100a: case 0x100b: case 0x100c: case 0x100d: case 0x100e: case 0x100f:
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@ -102,13 +101,14 @@ class CartridgePitfall2: public Cartridge<CartridgePitfall2> {
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}
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inline uint8_t update_audio() {
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unsigned int cycles_to_run_for = cycles_since_audio_update_ / 57;
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cycles_since_audio_update_ %= 57;
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const unsigned int clock_divisor = 57;
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unsigned int cycles_to_run_for = cycles_since_audio_update_ / clock_divisor;
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cycles_since_audio_update_ %= clock_divisor;
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int table_position = 0;
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for(int c = 0; c < 3; c++) {
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audio_channel_[c] = (audio_channel_[c] + cycles_to_run_for) % (top_[5 + c] ^ 0xff);
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if((featcher_address_[5 + c] & 0x1000) && ((audio_channel_[c] ^ 0xff) > bottom_[5 + c])) {
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audio_channel_[c] = (audio_channel_[c] + cycles_to_run_for) % (1 + top_[5 + c]);
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if((featcher_address_[5 + c] & 0x1000) && ((top_[5 + c] - audio_channel_[c]) > bottom_[5 + c])) {
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table_position |= 0x4 >> c;
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}
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}
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