mirror of
https://github.com/TomHarte/CLK.git
synced 2024-12-27 01:31:42 +00:00
With debugging hooks still on display, makes first attempt at dynamic analysis.
This commit is contained in:
parent
c12aaea747
commit
4e720d57b2
@ -14,6 +14,12 @@ MultiCRTMachine::MultiCRTMachine(const std::vector<std::unique_ptr<::Machine::Dy
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machines_(machines) {}
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machines_(machines) {}
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void MultiCRTMachine::setup_output(float aspect_ratio) {
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void MultiCRTMachine::setup_output(float aspect_ratio) {
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// auto reverse_iterator = machines_.rbegin();
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// while(reverse_iterator != machines_.rend()) {
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// CRTMachine::Machine *crt_machine = (*reverse_iterator)->crt_machine();
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// if(crt_machine) crt_machine->setup_output(aspect_ratio);
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// reverse_iterator++;
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// }
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for(const auto &machine: machines_) {
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for(const auto &machine: machines_) {
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CRTMachine::Machine *crt_machine = machine->crt_machine();
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CRTMachine::Machine *crt_machine = machine->crt_machine();
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if(crt_machine) crt_machine->setup_output(aspect_ratio);
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if(crt_machine) crt_machine->setup_output(aspect_ratio);
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@ -43,7 +49,7 @@ void MultiCRTMachine::run_for(const Cycles cycles) {
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if(crt_machine) crt_machine->run_for(cycles);
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if(crt_machine) crt_machine->run_for(cycles);
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}
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}
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// TODO: announce an opportunity potentially to reorder the list of machines.
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if(delegate_) delegate_->multi_crt_did_run_machines();
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}
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}
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double MultiCRTMachine::get_clock_rate() {
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double MultiCRTMachine::get_clock_rate() {
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@ -57,6 +63,10 @@ bool MultiCRTMachine::get_clock_is_unlimited() {
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return crt_machine ? crt_machine->get_clock_is_unlimited() : false;
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return crt_machine ? crt_machine->get_clock_is_unlimited() : false;
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}
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}
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void MultiCRTMachine::did_change_machine_order() {
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// TODO
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}
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void MultiCRTMachine::set_delegate(::CRTMachine::Machine::Delegate *delegate) {
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void MultiCRTMachine::set_delegate(::CRTMachine::Machine::Delegate *delegate) {
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// TODO
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// TODO
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}
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}
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@ -34,8 +34,18 @@ struct MultiCRTMachine: public ::CRTMachine::Machine, public ::CRTMachine::Machi
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void machine_did_change_clock_rate(Machine *machine) override;
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void machine_did_change_clock_rate(Machine *machine) override;
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void machine_did_change_clock_is_unlimited(Machine *machine) override;
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void machine_did_change_clock_is_unlimited(Machine *machine) override;
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void did_change_machine_order();
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struct Delegate {
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virtual void multi_crt_did_run_machines() = 0;
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};
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void set_delegate(Delegate *delegate) {
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delegate_ = delegate;
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}
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private:
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private:
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const std::vector<std::unique_ptr<::Machine::DynamicMachine>> &machines_;
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const std::vector<std::unique_ptr<::Machine::DynamicMachine>> &machines_;
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Delegate *delegate_ = nullptr;
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};
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};
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}
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}
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@ -13,7 +13,9 @@ using namespace Analyser::Dynamic;
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MultiMachine::MultiMachine(std::vector<std::unique_ptr<DynamicMachine>> &&machines) :
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MultiMachine::MultiMachine(std::vector<std::unique_ptr<DynamicMachine>> &&machines) :
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machines_(std::move(machines)),
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machines_(std::move(machines)),
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configuration_target_(machines_),
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configuration_target_(machines_),
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crt_machine_(machines_) {}
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crt_machine_(machines_) {
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crt_machine_.set_delegate(this);
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}
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ConfigurationTarget::Machine *MultiMachine::configuration_target() {
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ConfigurationTarget::Machine *MultiMachine::configuration_target() {
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return &configuration_target_;
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return &configuration_target_;
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@ -38,3 +40,23 @@ Configurable::Device *MultiMachine::configurable_device() {
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Utility::TypeRecipient *MultiMachine::type_recipient() {
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Utility::TypeRecipient *MultiMachine::type_recipient() {
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return nullptr;
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return nullptr;
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}
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}
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void MultiMachine::multi_crt_did_run_machines() {
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DynamicMachine *front = machines_.front().get();
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// for(const auto &machine: machines_) {
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// CRTMachine::Machine *crt = machine->crt_machine();
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// printf("%0.2f ", crt->get_confidence());
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// crt->print_type();
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// printf("; ");
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// }
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// printf("\n");
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std::stable_sort(machines_.begin(), machines_.end(), [] (const auto &lhs, const auto &rhs){
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CRTMachine::Machine *lhs_crt = lhs->crt_machine();
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CRTMachine::Machine *rhs_crt = rhs->crt_machine();
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return lhs_crt->get_confidence() > rhs_crt->get_confidence();
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});
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if(machines_.front().get() != front) {
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crt_machine_.did_change_machine_order();
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}
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}
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@ -32,7 +32,7 @@ namespace Dynamic {
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If confidence for any machine becomes disproportionately low compared to
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If confidence for any machine becomes disproportionately low compared to
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the others in the set, that machine is removed from the array.
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the others in the set, that machine is removed from the array.
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*/
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*/
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class MultiMachine: public ::Machine::DynamicMachine {
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class MultiMachine: public ::Machine::DynamicMachine, public MultiCRTMachine::Delegate {
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public:
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public:
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MultiMachine(std::vector<std::unique_ptr<DynamicMachine>> &&machines);
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MultiMachine(std::vector<std::unique_ptr<DynamicMachine>> &&machines);
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@ -43,6 +43,8 @@ class MultiMachine: public ::Machine::DynamicMachine {
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Configurable::Device *configurable_device() override;
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Configurable::Device *configurable_device() override;
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Utility::TypeRecipient *type_recipient() override;
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Utility::TypeRecipient *type_recipient() override;
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void multi_crt_did_run_machines() override;
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private:
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private:
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std::vector<std::unique_ptr<DynamicMachine>> machines_;
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std::vector<std::unique_ptr<DynamicMachine>> machines_;
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@ -44,6 +44,10 @@ class Machine: public ROMMachine::Machine {
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/// Runs the machine for @c cycles.
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/// Runs the machine for @c cycles.
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virtual void run_for(const Cycles cycles) = 0;
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virtual void run_for(const Cycles cycles) = 0;
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/// @returns The confidence that this machine is running content it understands.
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virtual float get_confidence() { return 0.5f; }
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virtual void print_type() {}
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// TODO: sever the clock-rate stuff.
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// TODO: sever the clock-rate stuff.
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virtual double get_clock_rate() {
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virtual double get_clock_rate() {
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return clock_rate_;
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return clock_rate_;
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@ -19,7 +19,7 @@ class ASCII16kbROMSlotHandler: public ROMSlotHandler {
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ASCII16kbROMSlotHandler(MSX::MemoryMap &map, int slot) :
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ASCII16kbROMSlotHandler(MSX::MemoryMap &map, int slot) :
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map_(map), slot_(slot) {}
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map_(map), slot_(slot) {}
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void write(uint16_t address, uint8_t value) {
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void write(uint16_t address, uint8_t value) override {
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switch(address >> 11) {
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switch(address >> 11) {
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default:
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default:
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confidence_counter_.add_miss();
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confidence_counter_.add_miss();
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@ -35,6 +35,10 @@ class ASCII16kbROMSlotHandler: public ROMSlotHandler {
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}
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}
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}
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}
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virtual void print_type() override {
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printf("A16");
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}
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private:
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private:
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MSX::MemoryMap &map_;
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MSX::MemoryMap &map_;
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int slot_;
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int slot_;
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@ -19,7 +19,7 @@ class ASCII8kbROMSlotHandler: public ROMSlotHandler {
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ASCII8kbROMSlotHandler(MSX::MemoryMap &map, int slot) :
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ASCII8kbROMSlotHandler(MSX::MemoryMap &map, int slot) :
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map_(map), slot_(slot) {}
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map_(map), slot_(slot) {}
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void write(uint16_t address, uint8_t value) {
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void write(uint16_t address, uint8_t value) override {
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switch(address >> 11) {
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switch(address >> 11) {
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default:
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default:
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confidence_counter_.add_miss();
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confidence_counter_.add_miss();
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@ -43,6 +43,10 @@ class ASCII8kbROMSlotHandler: public ROMSlotHandler {
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}
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}
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}
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}
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virtual void print_type() override {
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printf("A8");
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}
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private:
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private:
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MSX::MemoryMap &map_;
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MSX::MemoryMap &map_;
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int slot_;
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int slot_;
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@ -19,7 +19,7 @@ class KonamiROMSlotHandler: public ROMSlotHandler {
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KonamiROMSlotHandler(MSX::MemoryMap &map, int slot) :
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KonamiROMSlotHandler(MSX::MemoryMap &map, int slot) :
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map_(map), slot_(slot) {}
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map_(map), slot_(slot) {}
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void write(uint16_t address, uint8_t value) {
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void write(uint16_t address, uint8_t value) override {
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switch(address >> 13) {
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switch(address >> 13) {
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default:
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default:
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confidence_counter_.add_miss();
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confidence_counter_.add_miss();
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@ -39,6 +39,9 @@ class KonamiROMSlotHandler: public ROMSlotHandler {
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}
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}
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}
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}
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virtual void print_type() override {
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printf("K");
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}
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private:
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private:
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MSX::MemoryMap &map_;
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MSX::MemoryMap &map_;
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int slot_;
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int slot_;
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@ -67,6 +67,10 @@ class KonamiWithSCCROMSlotHandler: public ROMSlotHandler {
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return 0xff;
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return 0xff;
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}
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}
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virtual void print_type() override {
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printf("KSCC");
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}
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private:
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private:
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MSX::MemoryMap &map_;
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MSX::MemoryMap &map_;
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int slot_;
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int slot_;
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@ -155,9 +155,18 @@ class ConcreteMachine:
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void run_for(const Cycles cycles) override {
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void run_for(const Cycles cycles) override {
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z80_.run_for(cycles);
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z80_.run_for(cycles);
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}
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float get_confidence() override {
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if(memory_slots_[1].handler) {
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if(memory_slots_[1].handler) {
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printf("%0.2f\n", memory_slots_[1].handler->get_confidence());
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return memory_slots_[1].handler->get_confidence();
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}
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return 0.5f;
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}
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void print_type() override {
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if(memory_slots_[1].handler) {
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memory_slots_[1].handler->print_type();
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}
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}
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}
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}
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@ -69,6 +69,9 @@ class ROMSlotHandler {
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return confidence_counter_.get_confidence();
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return confidence_counter_.get_confidence();
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}
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}
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virtual void print_type() {
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}
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protected:
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protected:
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Analyser::Dynamic::ConfidenceCounter confidence_counter_;
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Analyser::Dynamic::ConfidenceCounter confidence_counter_;
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};
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};
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@ -232,8 +232,7 @@ class CRT {
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inline void draw_frame(unsigned int output_width, unsigned int output_height, bool only_if_dirty) {
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inline void draw_frame(unsigned int output_width, unsigned int output_height, bool only_if_dirty) {
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{
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{
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std::lock_guard<std::mutex> function_guard(function_mutex_);
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std::lock_guard<std::mutex> function_guard(function_mutex_);
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for(std::function<void(void)> function : enqueued_openGL_functions_)
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for(std::function<void(void)> function : enqueued_openGL_functions_) {
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{
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function();
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function();
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}
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}
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enqueued_openGL_functions_.clear();
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enqueued_openGL_functions_.clear();
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@ -107,6 +107,12 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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glDeleteSync(fence_);
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glDeleteSync(fence_);
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}
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}
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// make sure everything is bound
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composite_texture_->bind_texture();
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separated_texture_->bind_texture();
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filtered_texture_->bind_texture();
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if(work_texture_) work_texture_->bind_texture();
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// make sure there's a target to draw to
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// make sure there's a target to draw to
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if(!framebuffer_ || static_cast<unsigned int>(framebuffer_->get_height()) != output_height || static_cast<unsigned int>(framebuffer_->get_width()) != output_width) {
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if(!framebuffer_ || static_cast<unsigned int>(framebuffer_->get_height()) != output_height || static_cast<unsigned int>(framebuffer_->get_width()) != output_width) {
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std::unique_ptr<OpenGL::TextureTarget> new_framebuffer(new OpenGL::TextureTarget((GLsizei)output_width, (GLsizei)output_height, pixel_accumulation_texture_unit, GL_LINEAR));
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std::unique_ptr<OpenGL::TextureTarget> new_framebuffer(new OpenGL::TextureTarget((GLsizei)output_width, (GLsizei)output_height, pixel_accumulation_texture_unit, GL_LINEAR));
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@ -131,6 +137,7 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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// upload new source pixels, if any
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// upload new source pixels, if any
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glActiveTexture(source_data_texture_unit);
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glActiveTexture(source_data_texture_unit);
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texture_builder.bind();
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texture_builder.submit();
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texture_builder.submit();
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// buffer usage restart from 0 for the next time around
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// buffer usage restart from 0 for the next time around
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@ -52,16 +52,11 @@ struct DefaultBookender: public TextureBuilder::Bookender {
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}
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}
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TextureBuilder::TextureBuilder(std::size_t bytes_per_pixel, GLenum texture_unit) :
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TextureBuilder::TextureBuilder(std::size_t bytes_per_pixel, GLenum texture_unit) :
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bytes_per_pixel_(bytes_per_pixel) {
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bytes_per_pixel_(bytes_per_pixel), texture_unit_(texture_unit) {
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image_.resize(bytes_per_pixel * InputBufferBuilderWidth * InputBufferBuilderHeight);
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image_.resize(bytes_per_pixel * InputBufferBuilderWidth * InputBufferBuilderHeight);
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glGenTextures(1, &texture_name_);
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glGenTextures(1, &texture_name_);
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glActiveTexture(texture_unit);
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bind();
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glBindTexture(GL_TEXTURE_2D, texture_name_);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, internalFormatForDepth(bytes_per_pixel), InputBufferBuilderWidth, InputBufferBuilderHeight, 0, formatForDepth(bytes_per_pixel), GL_UNSIGNED_BYTE, nullptr);
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glTexImage2D(GL_TEXTURE_2D, 0, internalFormatForDepth(bytes_per_pixel), InputBufferBuilderWidth, InputBufferBuilderHeight, 0, formatForDepth(bytes_per_pixel), GL_UNSIGNED_BYTE, nullptr);
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set_bookender(nullptr);
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set_bookender(nullptr);
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@ -71,6 +66,15 @@ TextureBuilder::~TextureBuilder() {
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glDeleteTextures(1, &texture_name_);
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glDeleteTextures(1, &texture_name_);
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}
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}
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void TextureBuilder::bind() {
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glActiveTexture(texture_unit_);
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glBindTexture(GL_TEXTURE_2D, texture_name_);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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inline uint8_t *TextureBuilder::pointer_to_location(uint16_t x, uint16_t y) {
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inline uint8_t *TextureBuilder::pointer_to_location(uint16_t x, uint16_t y) {
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return &image_[((y * InputBufferBuilderWidth) + x) * bytes_per_pixel_];
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return &image_[((y * InputBufferBuilderWidth) + x) * bytes_per_pixel_];
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}
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}
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@ -114,9 +114,13 @@ class TextureBuilder {
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/// Supply nullptr to engage the default bookender.
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/// Supply nullptr to engage the default bookender.
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void set_bookender(std::unique_ptr<Bookender> bookender);
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void set_bookender(std::unique_ptr<Bookender> bookender);
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/// Binds this texture to the unit supplied at instantiation.
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void bind();
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private:
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private:
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// the buffer size
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// the buffer size and target unit
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std::size_t bytes_per_pixel_;
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std::size_t bytes_per_pixel_;
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GLenum texture_unit_;
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// the buffer
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// the buffer
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std::vector<uint8_t> image_;
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std::vector<uint8_t> image_;
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@ -26,8 +26,7 @@ TextureTarget::TextureTarget(GLsizei width, GLsizei height, GLenum texture_unit,
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while(expanded_height_ < height) expanded_height_ <<= 1;
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while(expanded_height_ < height) expanded_height_ <<= 1;
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glGenTextures(1, &texture_);
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glGenTextures(1, &texture_);
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glActiveTexture(texture_unit);
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bind_texture();
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glBindTexture(GL_TEXTURE_2D, texture_);
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||||||
|
|
||||||
std::vector<uint8_t> blank_buffer(static_cast<size_t>(expanded_width_ * expanded_height_ * 4), 0);
|
std::vector<uint8_t> blank_buffer(static_cast<size_t>(expanded_width_ * expanded_height_ * 4), 0);
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, static_cast<GLsizei>(expanded_width_), static_cast<GLsizei>(expanded_height_), 0, GL_RGBA, GL_UNSIGNED_BYTE, blank_buffer.data());
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, static_cast<GLsizei>(expanded_width_), static_cast<GLsizei>(expanded_height_), 0, GL_RGBA, GL_UNSIGNED_BYTE, blank_buffer.data());
|
||||||
@ -53,6 +52,7 @@ void TextureTarget::bind_framebuffer() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void TextureTarget::bind_texture() {
|
void TextureTarget::bind_texture() {
|
||||||
|
glActiveTexture(texture_unit_);
|
||||||
glBindTexture(GL_TEXTURE_2D, texture_);
|
glBindTexture(GL_TEXTURE_2D, texture_);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user