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Minor whitespace fix.

This commit is contained in:
Thomas Harte 2018-04-05 21:15:25 -04:00
parent 8c511e2b76
commit 5782cab2a0

View File

@ -388,7 +388,7 @@ void OpenGLOutputBuilder::prepare_output_vertex_array() {
if(output_shader_program_) {
glBindVertexArray(output_vertex_array_);
array_builder.bind_output();
using Shader = OpenGL::OutputShader;
output_shader_program_->enable_vertex_attribute_with_pointer(
Shader::get_input_name(Shader::Input::Horizontal),