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https://github.com/TomHarte/CLK.git
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Fleshed out first implementation of ArrayBuilder
, albeit that I need to implement exhaustion properly, as soon as I think of a sensible way to handle synchronisation.
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@ -8,3 +8,115 @@
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#include "ArrayBuilder.hpp"
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using namespace Outputs::CRT;
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ArrayBuilder::ArrayBuilder(size_t input_size, size_t output_size) :
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output_(output_size),
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input_(input_size)
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{}
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ArrayBuilder::Buffer::Buffer(size_t size) :
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allocated_data(0), completed_data(0)
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{
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glGenBuffers(1, &buffer);
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)size, NULL, GL_STREAM_DRAW);
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data.resize(size);
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}
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ArrayBuilder::Buffer::~Buffer()
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{
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glDeleteBuffers(1, &buffer);
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}
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uint8_t *ArrayBuilder::get_input_storage(size_t size)
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{
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return input_.get_storage(size);
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}
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uint8_t *ArrayBuilder::get_output_storage(size_t size)
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{
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return output_.get_storage(size);
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}
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void ArrayBuilder::flush()
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{
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// TODO: don't flush anything if either buffer was exhausted
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buffer_mutex_.lock();
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input_.flush();
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output_.flush();
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buffer_mutex_.unlock();
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}
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void ArrayBuilder::bind_input()
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{
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input_.bind();
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}
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void ArrayBuilder::bind_output()
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{
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output_.bind();
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}
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ArrayBuilder::Submission ArrayBuilder::submit()
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{
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ArrayBuilder::Submission submission;
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buffer_mutex_.lock();
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submission.input_size = input_.submit();
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submission.output_size = output_.submit();
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buffer_mutex_.unlock();
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// TODO: if either buffer was exhausted, reset both
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return submission;
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}
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uint8_t *ArrayBuilder::Buffer::get_storage(size_t size)
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{
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if(allocated_data + size > data.size()) return nullptr;
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uint8_t *pointer = &data[allocated_data];
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vended_pointer = allocated_data;
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allocated_data += size;
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return pointer;
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}
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void ArrayBuilder::Buffer::flush()
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{
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// Ordinarily this just requires the completed data count to be bumped up
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// to the current allocated data value. However if the amount of allocated
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// data is now less than the completed data then that implies a submission
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// occurred while the pointer previously vended by get_storage was in use.
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// So copy whatever is danging back to the start and make amends.
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if(completed_data < allocated_data)
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completed_data = allocated_data;
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else
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{
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completed_data = allocated_data - vended_pointer;
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allocated_data = completed_data;
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memcpy(data.data(), &data[vended_pointer], completed_data);
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}
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}
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size_t ArrayBuilder::Buffer::submit()
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{
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size_t length = completed_data;
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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uint8_t *destination = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, (GLsizeiptr)length, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
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memcpy(destination, data.data(), length);
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glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, (GLsizeiptr)length);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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completed_data = 0;
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return length;
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}
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void ArrayBuilder::Buffer::bind()
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{
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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}
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void ArrayBuilder::Buffer::reset()
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{
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completed_data = allocated_data = 0;
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}
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@ -11,32 +11,57 @@
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#include <vector>
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#include <mutex>
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#include <atomic>
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#include "OpenGL.hpp"
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namespace Outputs {
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namespace CRT {
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/*!
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Owns two array buffers, an 'input' and an 'output' and vends pointers to allow an owner to write provisional data into those
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plus a flush function to lock provisional data into place. Also supplies a submit method to transfer all currently locked
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data to the GPU and bind_input/output methods to bind the internal buffers.
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It is safe for one thread to communicate via the get_*_storage and flush inputs asynchronously from another that is making
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use of the bind and submit outputs.
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*/
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class ArrayBuilder {
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public:
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ArrayBuilder();
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virtual ~ArrayBuilder();
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/// Creates an instance of ArrayBuilder with @c output_size bytes of storage for the output buffer and
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/// @c input_size bytes of storage for the input buffer.
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ArrayBuilder(size_t input_size, size_t output_size);
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/// Attempts to add @c size bytes
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uint8_t *get_input_storage(size_t size);
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uint8_t *get_output_storage(size_t size);
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void flush_storage();
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void flush();
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void bind_input();
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void bind_output();
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void submit();
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struct Submission {
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size_t input_size, output_size;
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};
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Submission submit();
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private:
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struct {
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struct Buffer {
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Buffer(size_t size);
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~Buffer();
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std::vector<uint8_t> data;
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size_t allocated_data, completed_data;
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size_t allocated_data, completed_data, vended_pointer;
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GLuint buffer;
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uint8_t *get_storage(size_t size);
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void flush();
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size_t submit();
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void bind();
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void reset();
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} output_, input_;
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std::mutex buffer_mutex_;
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bool is_exhausted_;
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};
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}
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