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Attempts to improve SDL key merging.
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462a76dd96
commit
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@ -80,7 +80,7 @@ class Machine: public KeyActions {
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}
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// That having failed, if a symbol has been supplied then try typing it.
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if(symbol && can_type(symbol)) {
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if(is_pressed && symbol && can_type(symbol)) {
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char string[2] = { symbol, 0 };
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type_string(string);
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return true;
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@ -31,7 +31,7 @@
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</Testables>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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buildConfiguration = "Release"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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disableMainThreadChecker = "YES"
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@ -58,7 +58,7 @@
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</CommandLineArgument>
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<CommandLineArgument
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argument = ""/Users/thomasharte/Library/Mobile Documents/com~apple~CloudDocs/Desktop/Soft/ColecoVision/Galaxian (1983)(Atari).col""
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isEnabled = "YES">
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isEnabled = "NO">
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</CommandLineArgument>
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<CommandLineArgument
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argument = ""/Users/thomasharte/Library/Mobile Documents/com~apple~CloudDocs/Desktop/Soft/Master System/R-Type (NTSC).sms""
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@ -66,11 +66,11 @@
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</CommandLineArgument>
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<CommandLineArgument
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argument = "--logical-keyboard"
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isEnabled = "NO">
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isEnabled = "YES">
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</CommandLineArgument>
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<CommandLineArgument
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argument = ""/Users/thomasharte/Library/Mobile Documents/com~apple~CloudDocs/Desktop/Soft/Amstrad CPC/Amstrad CPC [TOSEC]/Amstrad CPC - Applications - [DSK] (TOSEC-v2011-08-31_CM)/Tasword (1984)(Tasman Software).dsk""
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isEnabled = "NO">
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isEnabled = "YES">
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</CommandLineArgument>
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<CommandLineArgument
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argument = ""/Users/thomasharte/Library/Mobile Documents/com~apple~CloudDocs/Desktop/Soft/Amstrad CPC/Robocop.dsk""
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@ -16,7 +16,7 @@
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#include <memory>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <unordered_map>
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#include <map>
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#include <SDL2/SDL.h>
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@ -773,7 +773,7 @@ int main(int argc, char *argv[]) {
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std::string input;
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SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
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};
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std::unordered_map<uint32_t, KeyPress> keypresses;
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std::map<uint32_t, KeyPress> keypresses;
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// Run the main event loop until the OS tells us to quit.
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const bool uses_mouse = !!machine->mouse_machine();
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@ -904,9 +904,8 @@ int main(int argc, char *argv[]) {
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break;
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}
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const bool is_pressed = event.type == SDL_KEYDOWN;
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keypresses[event.text.timestamp].scancode = event.key.keysym.scancode;
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keypresses[event.text.timestamp].is_down = is_pressed;
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keypresses[event.text.timestamp].is_down = event.type == SDL_KEYDOWN;
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} break;
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case SDL_MOUSEBUTTONDOWN:
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@ -938,14 +937,50 @@ int main(int argc, char *argv[]) {
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}
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}
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// Look for potential keypress merges; SDL doesn't in any capacity guarantee that keypresses that produce
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// symbols will be delivered with the same timestamp. So look for any pairs of recorded kepresses that are
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// close together temporally and otherwise seem to match.
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std::vector<KeyPress> matched_keypresses;
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if(keypresses.size()) {
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auto next_keypress = keypresses.begin();
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while(next_keypress != keypresses.end()) {
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auto keypress = next_keypress;
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++next_keypress;
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// If the two appear to pair off, push a combination and advance twice.
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// Otherwise, keep just the first and advance once.
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if(
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next_keypress != keypresses.end() &&
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keypress->first >= next_keypress->first - 5 &&
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keypress->second.is_down && next_keypress->second.is_down &&
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!keypress->second.input.size() != !next_keypress->second.input.size() &&
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(keypress->second.scancode != SDL_SCANCODE_UNKNOWN) != (next_keypress->second.scancode != SDL_SCANCODE_UNKNOWN)) {
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KeyPress combined_keypress;
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if(keypress->second.scancode != SDL_SCANCODE_UNKNOWN) {
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combined_keypress.scancode = keypress->second.scancode;
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combined_keypress.input = std::move(next_keypress->second.input);
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} else {
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combined_keypress.scancode = next_keypress->second.scancode;
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combined_keypress.input = std::move(keypress->second.input);
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};
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++next_keypress;
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} else {
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matched_keypresses.push_back(keypress->second);
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}
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}
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}
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// Handle accumulated key states.
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JoystickMachine::Machine *const joystick_machine = machine->joystick_machine();
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for (const auto &keypress: keypresses) {
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for (const auto &keypress: matched_keypresses) {
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// Try to set this key on the keyboard first, if there is one.
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if(keyboard_machine) {
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Inputs::Keyboard::Key key = Inputs::Keyboard::Key::Space;
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if( KeyboardKeyForSDLScancode(keypress.second.scancode, key) &&
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keyboard_machine->apply_key(key, keypress.second.input.size() ? keypress.second.input[0] : 0, keypress.second.is_down, logical_keyboard)) {
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if( KeyboardKeyForSDLScancode(keypress.scancode, key) &&
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keyboard_machine->apply_key(key, keypress.input.size() ? keypress.input[0] : 0, keypress.is_down, logical_keyboard)) {
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continue;
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}
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}
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@ -954,8 +989,8 @@ int main(int argc, char *argv[]) {
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if(joystick_machine) {
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auto &joysticks = joystick_machine->get_joysticks();
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if(!joysticks.empty()) {
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const bool is_pressed = keypress.second.is_down;
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switch(keypress.second.scancode) {
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const bool is_pressed = keypress.is_down;
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switch(keypress.scancode) {
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case SDL_SCANCODE_LEFT: joysticks[0]->set_input(Inputs::Joystick::Input::Left, is_pressed); break;
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case SDL_SCANCODE_RIGHT: joysticks[0]->set_input(Inputs::Joystick::Input::Right, is_pressed); break;
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case SDL_SCANCODE_UP: joysticks[0]->set_input(Inputs::Joystick::Input::Up, is_pressed); break;
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@ -966,8 +1001,8 @@ int main(int argc, char *argv[]) {
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case SDL_SCANCODE_D: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 2), is_pressed); break;
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case SDL_SCANCODE_F: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 3), is_pressed); break;
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default: {
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if(keypress.second.input.size()) {
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joysticks[0]->set_input(Inputs::Joystick::Input(keypress.second.input[0]), is_pressed);
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if(keypress.input.size()) {
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joysticks[0]->set_input(Inputs::Joystick::Input(keypress.input[0]), is_pressed);
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}
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} break;
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}
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