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Added a check against negative runs.
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@ -720,6 +720,7 @@ void TIA::draw_player(Player &player, CollisionType collision_identity, const in
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int first_pixel = first_pixel_cycle - 4 + (horizontal_blank_extend_ ? 8 : 0);
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if(end < first_pixel) return;
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if(start < first_pixel) start = first_pixel;
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if(start >= end) return;
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// perform the visible part of the line, if any
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if(start < 224)
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