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Flips sprite priority in the temporary renderer.

The better to test other issues in the interim.
This commit is contained in:
Thomas Harte 2018-10-07 19:16:35 -04:00
parent 6975ed22c0
commit 5f789092be

View File

@ -782,7 +782,7 @@ void Base::draw_sms(int start, int end) {
master_system_.colour_ram[16 + background_colour_];
// EXPERIMENTAL: chuck sprite outlines on as a post-fix.
for(int c = 0; c < sprite_set_.fetched_sprite_slot; ++c) {
for(int c = sprite_set_.fetched_sprite_slot - 1; c >= 0; --c) {
int x = -sprite_set_.active_sprites[c].shift_position;
pattern = *reinterpret_cast<uint32_t *>(sprite_set_.active_sprites[c].image);
for(int ox = x; ox < x+8; ox++) {