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Flips sprite priority in the temporary renderer.
The better to test other issues in the interim.
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@ -782,7 +782,7 @@ void Base::draw_sms(int start, int end) {
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master_system_.colour_ram[16 + background_colour_];
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// EXPERIMENTAL: chuck sprite outlines on as a post-fix.
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for(int c = 0; c < sprite_set_.fetched_sprite_slot; ++c) {
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for(int c = sprite_set_.fetched_sprite_slot - 1; c >= 0; --c) {
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int x = -sprite_set_.active_sprites[c].shift_position;
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pattern = *reinterpret_cast<uint32_t *>(sprite_set_.active_sprites[c].image);
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for(int ox = x; ox < x+8; ox++) {
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