From 6ba1194d74edae57f5e299fe99c626b4f789572a Mon Sep 17 00:00:00 2001 From: Thomas Harte Date: Sun, 3 Feb 2019 22:33:04 -0500 Subject: [PATCH] Sets a clear colour appropriate for phase-linked luminance clearing. --- Outputs/OpenGL/ScanTarget.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Outputs/OpenGL/ScanTarget.cpp b/Outputs/OpenGL/ScanTarget.cpp index cff0bf703..79c3f23d9 100644 --- a/Outputs/OpenGL/ScanTarget.cpp +++ b/Outputs/OpenGL/ScanTarget.cpp @@ -83,6 +83,7 @@ ScanTarget::ScanTarget(GLuint target_framebuffer, float output_gamma) : // write straight into it. glGenTextures(1, &write_area_texture_name_); + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glBlendFunc(GL_SRC_ALPHA, GL_CONSTANT_COLOR); glBlendColor(0.4f, 0.4f, 0.4f, 1.0f);