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Corrects aspect ratio when changing accumulation texture size.
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@ -585,7 +585,7 @@ void ScanTarget::update(int output_width, int output_height) {
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test_gl(glActiveTexture, AccumulationTextureUnit);
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accumulation_texture_->bind_texture();
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accumulation_texture_->draw(float(output_width) / float(output_height));
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accumulation_texture_->draw(4.0f / 3.0f);
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test_gl(glClear, GL_STENCIL_BUFFER_BIT);
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