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Simplifies indentation, correcting flow while there.

This commit is contained in:
Thomas Harte 2020-06-26 21:16:15 -04:00
parent 3c896050fb
commit 74d1ca4fa8

View File

@ -250,101 +250,104 @@ void MainWindow::launchMachine() {
Machine::Error error;
machine.reset(Machine::MachineForTargets(targets, rom_fetcher, error));
switch(error) {
default: {
// TODO: correct assumptions herein that this is the first machine to be
// assigned to this window.
setVisibleWidgetSet(WidgetSet::RunningMachine);
uiPhase = UIPhase::RunningMachine;
if(error != Machine::Error::None) {
switch(error) {
default: break;
case Machine::Error::MissingROM: {
setVisibleWidgetSet(WidgetSet::ROMRequester);
uiPhase = UIPhase::RequestingROMs;
// Supply the scan target.
// TODO: in the future, hypothetically, deal with non-scan producers.
const auto scan_producer = machine->scan_producer();
if(scan_producer) {
ui->openGLWidget->setScanProducer(scan_producer);
}
// Populate request text.
QString requestText = romRequestBaseText;
size_t index = 0;
for(const auto rom: missingRoms) {
requestText += "";
requestText += rom.descriptive_name.c_str();
// Install audio output if required.
const auto audio_producer = machine->audio_producer();
if(audio_producer) {
static constexpr size_t samplesPerBuffer = 256; // TODO: select this dynamically.
const auto speaker = audio_producer->get_speaker();
if(speaker) {
const QAudioDeviceInfo &defaultDeviceInfo = QAudioDeviceInfo::defaultOutputDevice();
QAudioFormat idealFormat = defaultDeviceInfo.preferredFormat();
// Use the ideal format's sample rate, provide stereo as long as at least two channels
// are available, and — at least for now — assume a good buffer size.
audioIsStereo = (idealFormat.channelCount() > 1) && speaker->get_is_stereo();
audioIs8bit = idealFormat.sampleSize() < 16;
idealFormat.setChannelCount(1 + int(audioIsStereo));
idealFormat.setSampleSize(audioIs8bit ? 8 : 16);
speaker->set_output_rate(idealFormat.sampleRate(), samplesPerBuffer, audioIsStereo);
speaker->set_delegate(this);
audioThread.performAsync([this, idealFormat] {
// Create an audio output.
audioOutput = std::make_unique<QAudioOutput>(idealFormat);
// Start the output. The additional `audioBuffer` is meant to minimise latency,
// believe it or not, given Qt's semantics.
audioOutput->setBufferSize(samplesPerBuffer * sizeof(int16_t));
audioOutput->start(&audioBuffer);
audioBuffer.setDepth(audioOutput->bufferSize());
});
++index;
if(index == missingRoms.size()) {
requestText += ".\n";
continue;
}
if(index == missingRoms.size() - 1) {
requestText += "; and\n";
continue;
}
requestText += ";\n";
}
// Set user-friendly default options.
const std::string longMachineName = Machine::LongNameForTargetMachine(targets[0]->machine);
const auto configurable = machine->configurable_device();
if(configurable) {
configurable->set_options(Machine::AllOptionsByMachineName()[longMachineName]);
}
// Update the window title. TODO: clearly I need a proper functional solution for this.
setWindowTitle(QString::fromStdString(longMachineName));
}
// If this is a timed machine, start up the timer.
const auto timedMachine = machine->timed_machine();
if(timedMachine) {
timer = std::make_unique<Timer>(this);
timer->startWithMachine(timedMachine, &machineMutex);
}
// If the machine can accept new media while running, enable
// the inert action.
if(machine->media_target()) {
insertAction->setEnabled(true);
}
} break;
case Machine::Error::MissingROM: {
setVisibleWidgetSet(WidgetSet::ROMRequester);
uiPhase = UIPhase::RequestingROMs;
// Populate request text.
QString requestText = romRequestBaseText;
size_t index = 0;
for(const auto rom: missingRoms) {
requestText += "";
requestText += rom.descriptive_name.c_str();
++index;
if(index == missingRoms.size()) {
requestText += ".\n";
continue;
}
if(index == missingRoms.size() - 1) {
requestText += "; and\n";
continue;
}
requestText += ";\n";
}
ui->missingROMsBox->setPlainText(requestText);
} break;
ui->missingROMsBox->setPlainText(requestText);
} break;
}
return;
}
setVisibleWidgetSet(WidgetSet::RunningMachine);
uiPhase = UIPhase::RunningMachine;
// Supply the scan target.
// TODO: in the future, hypothetically, deal with non-scan producers.
const auto scan_producer = machine->scan_producer();
if(scan_producer) {
ui->openGLWidget->setScanProducer(scan_producer);
}
// Install audio output if required.
const auto audio_producer = machine->audio_producer();
if(audio_producer) {
static constexpr size_t samplesPerBuffer = 256; // TODO: select this dynamically.
const auto speaker = audio_producer->get_speaker();
if(speaker) {
const QAudioDeviceInfo &defaultDeviceInfo = QAudioDeviceInfo::defaultOutputDevice();
QAudioFormat idealFormat = defaultDeviceInfo.preferredFormat();
// Use the ideal format's sample rate, provide stereo as long as at least two channels
// are available, and — at least for now — assume a good buffer size.
audioIsStereo = (idealFormat.channelCount() > 1) && speaker->get_is_stereo();
audioIs8bit = idealFormat.sampleSize() < 16;
idealFormat.setChannelCount(1 + int(audioIsStereo));
idealFormat.setSampleSize(audioIs8bit ? 8 : 16);
speaker->set_output_rate(idealFormat.sampleRate(), samplesPerBuffer, audioIsStereo);
speaker->set_delegate(this);
audioThread.performAsync([this, idealFormat] {
// Create an audio output.
audioOutput = std::make_unique<QAudioOutput>(idealFormat);
// Start the output. The additional `audioBuffer` is meant to minimise latency,
// believe it or not, given Qt's semantics.
audioOutput->setBufferSize(samplesPerBuffer * sizeof(int16_t));
audioOutput->start(&audioBuffer);
audioBuffer.setDepth(audioOutput->bufferSize());
});
}
}
// Set user-friendly default options.
const std::string longMachineName = Machine::LongNameForTargetMachine(targets[0]->machine);
const auto configurable = machine->configurable_device();
if(configurable) {
configurable->set_options(Machine::AllOptionsByMachineName()[longMachineName]);
}
// If this is a timed machine, start up the timer.
const auto timedMachine = machine->timed_machine();
if(timedMachine) {
timer = std::make_unique<Timer>(this);
timer->startWithMachine(timedMachine, &machineMutex);
}
// If the machine can accept new media while running, enable
// the inert action.
if(machine->media_target()) {
insertAction->setEnabled(true);
}
// Update the window title. TODO: clearly I need a proper functional solution for the window title.
setWindowTitle(QString::fromStdString(longMachineName));
// TODO: add machine-specific UI.
}
void MainWindow::speaker_did_complete_samples(Outputs::Speaker::Speaker *, const std::vector<int16_t> &buffer) {
@ -742,7 +745,7 @@ void MainWindow::launchTarget(std::unique_ptr<Analyser::Static::Target> &&target
launchMachine();
}
// MARK - UI state
// MARK: - UI state
// An assumption made widely below is that it's more likely I'll preserve combo box text
// than indices. This has historically been true on the Mac, as I tend to add additional