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Slightly adjusts pixel output time.
i.e. respective to reading; sprite collision times now seem correct.
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@ -76,7 +76,7 @@ Base::Base(Personality p) :
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// This is definitely correct for the TMS; more research may be
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// necessary for the other implemented VDPs.
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read_pointer_.row = 0;
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read_pointer_.column = 342 - 10; // i.e. 10 cycles behind the write pointer.
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read_pointer_.column = 342 - 11; // i.e. 11 cycles behind the write pointer.
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write_pointer_.row = 1;
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write_pointer_.column = 0;
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}
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