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Flip order of byte usage in double high res mono.
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@@ -629,21 +629,21 @@ uint16_t *Video::output_double_high_resolution_mono(uint16_t *target, int start,
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ram_[row_address + c],
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ram_[row_address + c],
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};
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};
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target[0] = colours[(source[1] >> 0) & 0x1];
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target[0] = colours[(source[0] >> 0) & 0x1];
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target[1] = colours[(source[1] >> 1) & 0x1];
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target[1] = colours[(source[0] >> 1) & 0x1];
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target[2] = colours[(source[1] >> 2) & 0x1];
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target[2] = colours[(source[0] >> 2) & 0x1];
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target[3] = colours[(source[1] >> 3) & 0x1];
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target[3] = colours[(source[0] >> 3) & 0x1];
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target[4] = colours[(source[1] >> 4) & 0x1];
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target[4] = colours[(source[0] >> 4) & 0x1];
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target[5] = colours[(source[1] >> 5) & 0x1];
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target[5] = colours[(source[0] >> 5) & 0x1];
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target[6] = colours[(source[1] >> 6) & 0x1];
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target[6] = colours[(source[0] >> 6) & 0x1];
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target[7] = colours[(source[0] >> 0) & 0x1];
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target[7] = colours[(source[1] >> 0) & 0x1];
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target[8] = colours[(source[0] >> 1) & 0x1];
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target[8] = colours[(source[1] >> 1) & 0x1];
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target[9] = colours[(source[0] >> 2) & 0x1];
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target[9] = colours[(source[1] >> 2) & 0x1];
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target[10] = colours[(source[0] >> 3) & 0x1];
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target[10] = colours[(source[1] >> 3) & 0x1];
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target[11] = colours[(source[0] >> 4) & 0x1];
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target[11] = colours[(source[1] >> 4) & 0x1];
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target[12] = colours[(source[0] >> 5) & 0x1];
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target[12] = colours[(source[1] >> 5) & 0x1];
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target[13] = colours[(source[0] >> 6) & 0x1];
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target[13] = colours[(source[1] >> 6) & 0x1];
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target += 14;
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target += 14;
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}
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}
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