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Shorten clicks, ensure no lost actions.
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6407ab0673
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@ -683,9 +683,7 @@ class ConcreteMachine:
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std::vector<CursorAction> cursor_actions_;
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struct CursorActionBuilder {
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CursorActionBuilder(std::vector<CursorAction> &actions) : actions_(actions) {
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actions_.clear();
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}
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CursorActionBuilder(std::vector<CursorAction> &actions) : actions_(actions) {}
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CursorActionBuilder &wait(int duration) {
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actions_.push_back(CursorAction::wait(duration));
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@ -693,13 +691,21 @@ class ConcreteMachine:
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}
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CursorActionBuilder &move_to(int x, int y) {
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// Special case: if this sets a move_to when one is in progress,
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// just update the target.
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if(!actions_.empty() && actions_.back().type == CursorAction::Type::MoveTo) {
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actions_.back().value.move_to.x = x;
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actions_.back().value.move_to.y = y;
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return *this;
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}
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actions_.push_back(CursorAction::move_to(x, y));
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return *this;
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}
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CursorActionBuilder &click(int button) {
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actions_.push_back(CursorAction::button(button, true));
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actions_.push_back(CursorAction::wait(12'000'000));
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actions_.push_back(CursorAction::wait(6'000'000));
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actions_.push_back(CursorAction::button(button, false));
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return *this;
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}
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