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https://github.com/TomHarte/CLK.git
synced 2024-12-27 01:31:42 +00:00
Generalised slightly, to allow events to be queued up to eight cycles in advance; most importantly each event gets to pick its own delay.
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3d003070b3
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7d3cf76576
@ -80,14 +80,21 @@ Machine::~Machine()
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void Machine::update_upcoming_event()
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{
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_upcomingEvents[_upcomingEventsPointer].updates = 0;
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unsigned int offset = 4 + _horizontalTimer - (horizontalTimerPeriod - 160);
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if(!(offset&3))
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// grab the background now, for display in four clocks
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if(!(_horizontalTimer&3))
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{
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_upcomingEvents[_upcomingEventsPointer].updates |= Event::Action::Playfield;
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_upcomingEvents[_upcomingEventsPointer].playfieldOutput = _playfield[(offset >> 2)%40];
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unsigned int offset = 4 + _horizontalTimer - (horizontalTimerPeriod - 160);
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_upcomingEvents[(_upcomingEventsPointer + 4)%number_of_upcoming_events].updates |= Event::Action::Playfield;
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_upcomingEvents[(_upcomingEventsPointer + 4)%number_of_upcoming_events].playfieldOutput = _playfield[(offset >> 2)%40];
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}
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// the ball becomes visible whenever it hits zero, regardless of whether its status
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// is the result of a counter rollover or a programmatic reset
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if(!_objectCounter[4] && _ballGraphicsEnable&2)
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{
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}
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// the players and missles become visible only upon overflow to zero
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}
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uint8_t Machine::get_output_pixel()
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@ -227,14 +234,12 @@ void Machine::output_pixels(unsigned int count)
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update_upcoming_event();
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}
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// advance, hitting the state that will become active now
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_upcomingEventsPointer = (_upcomingEventsPointer + 1)&3;
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// apply any queued changes
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// apply any queued changes and flush the record
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if(_upcomingEvents[_upcomingEventsPointer].updates & Event::Action::Playfield)
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{
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_playfieldOutput = _upcomingEvents[_upcomingEventsPointer].playfieldOutput;
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}
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_upcomingEvents[_upcomingEventsPointer].updates = 0;
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// read that state
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state = _upcomingEvents[_upcomingEventsPointer].state;
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@ -269,6 +274,9 @@ void Machine::output_pixels(unsigned int count)
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}
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}
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// advance
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_upcomingEventsPointer = (_upcomingEventsPointer + 1)%number_of_upcoming_events;
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// update hmove
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// if(!(_horizontalTimer&3)) {
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//
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@ -16,6 +16,8 @@
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namespace Atari2600 {
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const unsigned int number_of_upcoming_events = 8;
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class Machine: public CPU6502::Processor<Machine> {
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public:
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@ -64,7 +66,7 @@ class Machine: public CPU6502::Processor<Machine> {
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unsigned int updates;
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uint8_t playfieldOutput;
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OutputState state;
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} _upcomingEvents[4];
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} _upcomingEvents[number_of_upcoming_events];
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unsigned int _upcomingEventsPointer;
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uint8_t _playfieldOutput;
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