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Increase precision of phase interpolation.

This commit is contained in:
Thomas Harte 2021-08-09 15:48:27 -04:00
parent 1f0bf1b32d
commit 7d8894415c

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@ -91,8 +91,8 @@ struct Line {
struct SourceInterpolator {
float4 position [[position]];
float2 textureCoordinates;
half unitColourPhase; // i.e. one unit per circle.
half colourPhase; // i.e. 2*pi units per circle, just regular radians.
float unitColourPhase; // i.e. one unit per circle.
float colourPhase; // i.e. 2*pi units per circle, just regular radians.
half colourAmplitude [[flat]];
};